Attack of the Insecticons: Difference between revisions
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* [[Ironhide (G1)|Ironhide]] | |||
* [[Optimus Prime (G1)|Optimus Prime]] | |||
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* [[Thundercracker (G1)|Thundercracker]] | * [[Thundercracker (G1)|Thundercracker]] | ||
* [[Megatron (G1)|Megatron]] | * [[Megatron (G1)|Megatron]] | ||
* [[Bombshell (G1)|Bombshell]] | * [[Bombshell (G1)|Bombshell]] | ||
Revision as of 04:34, 2 May 2013
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Voyeurism of the Insecticons | |||||||||||||
| "Attack of the Insecticons" | |||||||||||||
| Publisher | Ballantine Books | ||||||||||||
| Imprint | Find Your Fate Junior | ||||||||||||
| First published | 1986 | ||||||||||||
| Writer | Lynn Beach | ||||||||||||
| Illustrator | William Schmidt (interior pencils and cover painting) | ||||||||||||
| ISBN | ISBN 9780345326713 ISBN 0-345-34151-1 | ||||||||||||
| Page count | 74 | ||||||||||||
Attack of the Insecticons is a multipath adventure in the Generation 1 continuity family.
Major characters
(Numbers indicate order of appearance.)
Synopsis
- Kickback spies on the Autobots' secret test of the Sun-Pak, an experimental solar battery developed by Sparkplug.
- Starscream leads the Decepticons in a surprise attack and succeeds in capturing the device.
- The Autobots determine that the Sun-Pak must be either recovered or destroyed by way of a raid on the nearby Decepticon headquarters.
- Starscream captures Sparkplug for himself, and plots to use the Sun-Pak's power to overthrow Megatron. Blaster, Buster and Bumblebee play prominent roles.
- The Autobots' retreat leads them into the Insecticons' nest, built into the same mountain. Beachcomber uses his geological skills to find a path through the caves to the surface.
- The Insecticons steal the Sun-Pak for themselves. Shrapnel plans to use its power to overthrow Megatron. Buster and Mirage go after the Sun-Pak.
Notes
- Attack of the Insecticons features a series of humiliating endings for Starscream; destroyed by Thundercracker when he tries to surrender, sent for reprogramming by Megatron, tricked into thinking he's an Autobot after he loses his memory . . .
- The creation of the Sun-Pak would drastically alter the war between the Autobots and the Decepticons, but in one ending Sparkplug suffers brain damage (faulty cerebro-shell?) and isn't able to remember how to re-create it. The result: a Portable laser-operated toothbrush! Perhaps this represents the "real" ending?
- Decepticon headquarters in this book is on land, a short drive from Autobot headquarters. This is probably just a local base. (The Find Your Fate Junior books feature several local bases.)
- This book features two different devices called electro-disrupters, with completely different effects. Additionally, Blaster's electro-scrambler is mentioned. None of these appear on the same story 'track,' but the combined effect is . . . quite confusing.
- The Autobots' decision to construct their secret test-track in the same mountain as the Insecticon nest appears to be a coincidence. (Not an annoying one, though, as that's presumably what led to Kickback learning of the Sun-Pak.)
- Of the 12 different endings, there's only one where you get all the Autobots killed, making this the Find Your Fate Jr. equivalent of the bunny-hill.
- This book was available individually, or as part of a six-book box set with the other five "pre-Movie era" books in the series.


