Rushdown Road: Difference between revisions

From MediaWiki
Jump to navigationJump to search
Abates (talk | contribs)
No edit summary
Abates (talk | contribs)
No edit summary
Line 2: Line 2:
|otherseries=''[[Transformers Legends (mobile game)|Transformers Legends]]''
|otherseries=''[[Transformers Legends (mobile game)|Transformers Legends]]''
|prev=Box Trap
|prev=Box Trap
|next=
|next=Me Grimlock King
|title=Rushdown Road
|title=Rushdown Road
|image=TFLegends-RushdownRoad.jpg
|image=TFLegends-RushdownRoad.jpg
Line 13: Line 13:


==Synopsis==
==Synopsis==
An experimental power plant is on the verge of overloading, which will cause an explosion that will devastate everything within a hundred mile radius. A small group of [[Autobot]]s speed towards the plant with a vitally needed part that will prevent the overload. Unfortunately the [[Decepticon]]s intend to harness the power of the explosion to create [[energon]], so [[Breakdown (G1)|Breakdown]] and [[Wildrider (G1)|Wildrider]] are sent to stop the Autobot convoy from reaching its destination.
An experimental power plant is on the verge of overloading, which will cause an explosion that will devastate everything within a hundred mile radius. A small group of [[Autobot]]s speed towards the plant with a vitally needed part that will prevent the overload. Unfortunately the [[Decepticon]]s intend to harness the power of the explosion to create [[energon]], so [[Breakdown (G1)|Breakdown]] and [[Wildrider (G1)|Wildrider]] are sent to stop the Autobot convoy from reaching its destination. Despite inflicting damage on the Autobots, Drift and his team prevail and reach the power plant with minutes to spare, averting the disaster. Breakdown and Wildrider slink away, promising the usual bloody retaliation.


{{note|You play as the Decepticons}}
{{note|You play as the Decepticons}}
Line 35: Line 35:
*This is a raid event.
*This is a raid event.
*In recognition of the power creep in player decks having lessened the multi-player aspect of raid events, the developers tweaked a number of aspects of gameplay.
*In recognition of the power creep in player decks having lessened the multi-player aspect of raid events, the developers tweaked a number of aspects of gameplay.
*The event's name was erroneously parsed "Rush Down Road" at the top of the in-game event screen.
*The event's name was alternately parsed "Rush Down Road" at the top of the in-game event screen.
*A game bug during this episode caused bosses to stop spawning for a couple of hours.


==External links==
==External links==

Revision as of 00:23, 18 June 2014

Transformers Legends
Rushdown Road
Release date June 11, 2014–June 17, 2014
Written by ?

Breakdown and Wildrider are out to stop the Autobots from preventing a catastrophe

Synopsis

An experimental power plant is on the verge of overloading, which will cause an explosion that will devastate everything within a hundred mile radius. A small group of Autobots speed towards the plant with a vitally needed part that will prevent the overload. Unfortunately the Decepticons intend to harness the power of the explosion to create energon, so Breakdown and Wildrider are sent to stop the Autobot convoy from reaching its destination. Despite inflicting damage on the Autobots, Drift and his team prevail and reach the power plant with minutes to spare, averting the disaster. Breakdown and Wildrider slink away, promising the usual bloody retaliation.

You play as the Decepticons

Notes

  • This is a raid event.
  • In recognition of the power creep in player decks having lessened the multi-player aspect of raid events, the developers tweaked a number of aspects of gameplay.
  • The event's name was alternately parsed "Rush Down Road" at the top of the in-game event screen.
  • A game bug during this episode caused bosses to stop spawning for a couple of hours.