Squeezeplay (G1): Difference between revisions

From MediaWiki
Jump to navigationJump to search
Blackjack (talk | contribs)
Kre-O Disambig
Blackjack (talk | contribs)
No edit summary
Line 1: Line 1:
{{factions|decepticon|ultracon}}
{{factions|decepticon|ultracon}}
{{disambig2|the Decepticon from Generation One|the Decepticon from [[Kre-O]]|[[Squeezeplay (Kre-O)]]}}
{{disambig2|the Decepticon from Generation One|the Decepticon from [[Kre-O]]|Squeezeplay (Kre-O)}}
:''Squeezeplay is a [[Decepticon]] [[Headmaster (technology)|Headmaster]] from the [[Generation 1 continuity family]].''
:''Squeezeplay is a [[Decepticon]] [[Headmaster (technology)|Headmaster]] from the [[Generation 1 continuity family]].''
[[File:Squeezeplay boxart.jpg|upright=1.4|thumb|Rar! I'm all scary and the like!]]
[[File:Squeezeplay boxart.jpg|upright=1.4|thumb|Rar! I'm all scary and the like!]]

Revision as of 06:22, 25 July 2014

This article is about the Decepticon from Generation One. For the Decepticon from Kre-O, see Squeezeplay (Kre-O).
Squeezeplay is a Decepticon Headmaster from the Generation 1 continuity family.
Rar! I'm all scary and the like!

Squeezeplay doesn't draw much of a line between sabotage and devastation. He considers himself an unstoppable engine of destruction, and will charge into any situation without regards to safety. He's not an idiot — he's merely harnessed the tactical advantages of brute force and intimidation. As Squeezeplay figures it, he is strong enough, tough enough, and fierce enough to plow through most battlefield fortifications and opponents without much damage, so...why not simply do that?

His Nebulan partner, Lokos, was a smuggler and air pirate on his home planet before joining the Decepticons. His relationship with Squeezeplay is two-fold. On the one hand, Lokos was always a creative and crafty criminal, and so he tries to get Squeezeplay to use his head more in combat. On the other hand, though, he recognizes the sheer brutal effectiveness of his partner's methods, and so more often than not is comfortable just to let Squeezeplay have his fun.

Why mess with what works?

Fiction

Marvel Comics continuity

Generation 1

That's not the way to get ahead in life.

Squeezeplay worked with his partners Horri-Bull and Fangry in manipulating a group of human bounty hunters called the Roadjammers into capturing the Autobots for them. Unfortunately, the Roadjammers discovered that their human partners were actually robots in disguise, and the plan fell through before they could successfully terminate any Autobots. Ca$h and Car-nage!

Dynamo sets his phasers to "butter."

When the Decepticons under Scorponok and Ratbat came to blows with one another, Squeezeplay led the charge against their foes along with Rippersnapper, Sinnertwin and Horri-Bull. Cold War! Sometime later, he was with Scorponok's army when they were transferred to Cybertron in time to battle Unicron and his hordes. The Void! When Unicron showed up, Squeezeplay fled in fear. On the Edge of Extinction!

After Unicron's and Scorponok's death, Squeezeplay came under Bludgeon's leadership and stood in a meeting for the joint Autobot-Decepticon government. Exodus! The coalition soon gave away and Squeezeplay joined Bludgeon in his invasion of Klo. The Last Autobot? When the newly-reborn Optimus Prime arrived on Klo with the Last Autobot, Squeezeplay was one of many Decepticons who tried and failed to disable him. When the Autobots reorganized with the Neo-Knights for a counter-offensive, Squeezeplay was blasted with considerable power by the humans Rapture and Dynamo. End of the Road!

Marvel UK future timelines

In 1995, Squeezeplay and his fellow Headmasters joined Shockwave in attacking the Autobots at a feminism rally. He and Fangry double-teamed Jazz, and then all the Decepticons joined up against Optimus Prime. However, Squeezeplay was then shot in the back by the new Autobot warrior, Arcee. Prime's Rib!

Regeneration One

Template:Noterg1

Twenty-one years after the battle of Klo, Squeezeplay remained a member of Bludgeon's forces aboard the Warworld. He interrupted his commander's genocide of the inhabitants of Torkulon to deliver an important superstring-slingshot from Soundwave. Loose Ends, Part 3

Ladybird Books continuity

The story's called "Decepticons Underground" because the Autobots bury them alive. No joke.

Squeezeplay, Fangry, and Horri-Bull operated a secret underground base on Nebulos within the "Nebulos Triangle." They maintained this secrecy by shorting out electronics and disappearing whoever wandered into the area... at least until Optimus Prime decided that these phenomena were probably caused by a secret Decepticon base.

Anyway, the Autobots stormed in, and Quickmix poured Nebulite-enriched concrete all over the fleeing Decepticons, leaving Squeezeplay and the others trapped in a living tomb. Decepticons Underground

3H comics

You've given me a snake head, Dan.

Squeezeplay was one of the many dimension-displaced Cybertronians released from the Cauldron due to the actions of Silverbolt and Trailbreaker. Escape

Dreamwave Generation One continuity

Squeezeplay was an Ultracon. War Within: The Dark Ages

IDW Generation 1 continuity

Squeezeplay served under Turmoil during Deadlock's failed attempt at a mutiny. He was present when Deadlock escaped and fled from Turmoil's troops. Drift #1

After the Chaos War, Squeezeplay was one of the Decepticons who started rioting on the streets of Cybertron in celebration of Megatron's return. City on Fire

Commercial appearances

OH YEAH!

Fangry, Horri-Bull, and Squeezeplay burst through a wall, and the three engaged the new Headmaster Autobots. Galvatron noted that their new Headmasters would give the Decepticons "more brainpower than ever." [1] Small Headmasters Commercial

Toys

Generation 1

  • Squeezeplay (Headmaster, 1988)
    • Accessories: Lokos trainer/robot head, tail/mace, "overrider rifle"
File:G1toy-Squeezeplay.jpg
Craaab people...Craaab people...Taste like crab...Talk like people...
Squeezeplay has a "crab monster" mode, which looks something like a bipedal creature grew out of the underside of a crab, wearing the crustacean as a hat. His tail detaches into a handheld mace. Like the other Small Headmasters, there is a compartment in which Squeezeplay can store Lokos while in crab monster mode.
In robot mode, like all Headmaster toys, Squeezeplay has a panel on his chest which houses a spring-loaded mini-Tech-Spec-meter which gives readouts for Speed, Strength and Intelligence. The tumbler is activated when Lokos (or any other Headmaster unit) is plugged into his neck socket.
As a smaller Headmaster Squeezeplay's power meter is on a single tumbler — so any head plugged into Squeezeplay will result in the same stats. His small size also robbed him of the door that usually hides the tech spec meters on larger Headmasters, as well as the flip-down face-covering panel of the 1987 Headmasters.
This mold was released in Japan without changes as Super-God Masterforce Cancer.


Notes

  • Squeezeplay was depicted as one of the Transformers fleeing the Cauldron in the Universe comics (see above) because he is a favorite of convention organizer Glen Hallit.
  • Some people think Squeezeplay is a snake monster rather than a crab monster. These people are wrong.

Foreign names

  • Hungarian: Szorítókar ("Squeezearm"), Facsargó ("Squeezer")
  • Italian: Morsa ("Grip")