Transformers: The Headmasters (video game): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
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The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage. | |||
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character's health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character's weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures how fast a character can maneuver. This is important to avoid traps and dodge enemy fire. | |||
=== Vehicle Segments === | |||
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. | |||
=== Robot Segments === | |||
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons' base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. | |||
=== Bonus Stage === | |||
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit. | |||
=== Improvements over Mystery of Convoy === | === Improvements over Mystery of Convoy === | ||
*Game progress can be saved. | *Game progress can be saved. | ||
Revision as of 19:12, 21 November 2014
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トランスフォーマー ザ★ヘッドマースターズ
(Transformer: The Headmasters) | |||||||
| Publisher | Takara | ||||||
| Platform | Famicom Disk System | ||||||
| Release date | 28 August 1987 | ||||||
Transformers: The Headmasters is a video game for the Famicom Disk System, based on the toy line and TV series of the same name. Rodimus Prime, Chromedome, Highbrow, Brainstorm, Hardhead, and Fortress Maximus are all playable characters at various points in the game. All of these characters (except for Fortress Maximus) share the same sprite for their robot modes.
Gameplay
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character's health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character's weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures how fast a character can maneuver. This is important to avoid traps and dodge enemy fire.
Vehicle Segments
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies.
Robot Segments
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons' base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia.
Bonus Stage
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.
Improvements over Mystery of Convoy
- Game progress can be saved.
- Characters can be hit more than once before they die.
Stages
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).
Characters
| Autobots | Decepticons |
|---|---|
|
Cheat Codes
Notes

- For some reason, Fortress Maximus transforms into Metroplex's vehicle mode instead of his own.
External links




