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==Notes==
==Notes==
*His in-game weapons are the [[Fragmentation Rocket Launcher]], [[Turbine Minigun]], and [[Rotaron Saws]]. Possessing an armored interceptor [[Alternate mode|alternate mode]], Mismatch can use a long-range beam cannon when transformed.
*His in-game weapons are the [[Fragmentation Rocket Launcher]], [[Turbine Minigun]], and [[Rotaron Saws]]. Possessing an armored interceptor [[alternate mode]], Mismatch can use a long-range beam cannon when transformed.
*His in-game abilities are [[Repair Transducer]], [[Hull Polarizer]] and [[Circuit Switcher]]. His active subsystem is "Spark Multiplicity", allowing this scrapmetal Frankenstein to take less damage to his spark when he's near his teammates.
*His in-game abilities are [[Repair Transducer]], [[Hull Polarizer]] and [[Circuit Switcher]]. His active subsystem is "Spark Multiplicity", allowing this scrapmetal Frankenstein to take less damage to his spark when he's near his teammates.


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{{reflist}}
{{reflist}}


[[Category:Prime Decepticons]]
[[Category:Transformers Universe game Decepticons]]
[[Category:Video game-only characters]]
[[Category:Video game-only characters]]

Revision as of 00:59, 13 December 2014

Mismatch is a Decepticon from the Transformers Universe portion of the Aligned continuity family.
Last of the #8 Interceptors.

Mismatch takes a few cues from certain other Decepticons, taking parts from the dead for himself to enhance his slapped together superstructure. A raging brute without any respect for funereal customs, he likes hurting people, even if it means he gets hurt in the process.[1]

Games

Transformers Universe

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See Help:Coming soon for policy on the matter, and do not add further information unless the relevant material has been officially released.

To the person who added this tag: Please give a "fair game" date with |when=

Notes


References