Recharging chamber: Difference between revisions
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===''Transformers Legends''=== | ===''Transformers Legends''=== | ||
Megatron used the same trick to turn the Autobots evil and have them attack [[Rutter U.S. Military Base|Rutter Military Base]]. {{storylink|Attack of the Autobots (Legends)|Attack of the Autobots}} | Megatron used the same trick to turn the Autobots evil and have them attack [[Rutter U.S. Military Base|Rutter Military Base]]. {{storylink|Attack of the Autobots (Legends)|Attack of the Autobots}} | ||
==See also== | |||
*[[CR chamber]] | |||
[[Category:Generation 1 technology]] | [[Category:Generation 1 technology]] | ||
Revision as of 01:41, 17 February 2015
- A recharging chamber is a device from the cartoon portion of the Generation 1 continuity family.

The recharging chamber was a device aboard the Ark, used by the Autobots to bring themselves back to fighting shape after a battle.
Fiction
The Transformers cartoon
The Autobots used the recharging chamber to charge themselves up after foiling a sneak attack on their headquarters. However, this turned out to be a distraction, as Megatron had used invisibility spray to get to the chamber and sabotage it with a personality destabilizer device. As a result, every Autobot except Jazz and Bumblebee was turned evil by the sabotaged chamber. Attack of the Autobots
Games
Transformers Legends
Megatron used the same trick to turn the Autobots evil and have them attack Rutter Military Base. Attack of the Autobots

