Holomatter: Difference between revisions
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:''Holomatter is a technology from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].'' | :''Holomatter is a technology from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].'' | ||
[[File:Ratchet Holomatter.jpg|upright=1.66|thumb|Please state the nature of the medical emergency.]] | [[File:Ratchet Holomatter.jpg|upright=1.66|thumb|Please state the nature of the medical emergency.]] | ||
'''Holomatter''' is a solid-light projection technology, used by [[Autobot]]s operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or [[Human|fleshy]] for the Autobots to mimic with their mechanical [[Alternate mode|altmodes]]. The avatar isn't just a friendly image to fool human beings; it's also the Autobot equivalent of a remotely operated vehicle, allowing Autobots to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Autobot being there himself. An avatar can function | '''Holomatter''' is a solid-light projection technology, used by [[Autobot]]s operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or [[Human|fleshy]] for the Autobots to mimic with their mechanical [[Alternate mode|altmodes]]. The avatar isn't just a friendly image to fool human beings; it's also the Autobot equivalent of a remotely operated vehicle, allowing Autobots to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Autobot being there himself. An avatar can function up to at least 400 miles away from the controlling Autobot, even when separated by solid walls. | ||
The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning. Holomatter avatars can be intangible, or as solid as a real object. Much like Pretender shells before them, holomatter avatars carry a strong connection to the consciousness of its generating Autobot. Damage to the avatar can cause severe impairment to the controlling Autobot if their consciousness is not withdrawn in time. Holomatter disguises are also limited by their operator's understanding of the lifeform they mimic. | The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning. Holomatter avatars can be intangible, or as solid as a real object. Much like Pretender shells before them, holomatter avatars carry a strong connection to the consciousness of its generating Autobot. Damage to the avatar can cause severe impairment to the controlling Autobot if their consciousness is not withdrawn in time. Holomatter disguises are also limited by their operator's understanding of the lifeform they mimic. | ||
Revision as of 05:36, 30 July 2015
- Holomatter is a technology from the IDW portion of the Generation 1 continuity family.

Holomatter is a solid-light projection technology, used by Autobots operating on alien worlds. Holomatter projectors can create projected facsimiles of native species which are too small or fleshy for the Autobots to mimic with their mechanical altmodes. The avatar isn't just a friendly image to fool human beings; it's also the Autobot equivalent of a remotely operated vehicle, allowing Autobots to go places and perform actions that would otherwise be prevented by their size and the need to camouflage their true identities. Having an avatar in a location is like the Autobot being there himself. An avatar can function up to at least 400 miles away from the controlling Autobot, even when separated by solid walls.
The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning. Holomatter avatars can be intangible, or as solid as a real object. Much like Pretender shells before them, holomatter avatars carry a strong connection to the consciousness of its generating Autobot. Damage to the avatar can cause severe impairment to the controlling Autobot if their consciousness is not withdrawn in time. Holomatter disguises are also limited by their operator's understanding of the lifeform they mimic.
Fiction
IDW Generation 1 continuity
All the Autobots operating covertly on Earth used holomatter avatars to act as their vehicle mode drivers. Infiltration #1 Through a lack of understanding of humans, the holomatter avatars of the Autobots wore a fixed smile which their human friends found creepy, and the male Autobots Bumblebee and Sunstreaker had female avatars. Infiltration #3
Ratchet was able to deliver a massive electrical surge at very close range through his holomatter avatar. This was powerful enough to stun Runabout, though at the cost of burning out Ratchet's holomatter generators. Infiltration #2
After Optimus Prime arrived on Earth, Hunter gave the Autobots a "crash course in Earth culture"; Jazz noted that the Autobots never realized that humans found the smiles of their avatars disturbing. After this, the Autobots' holomatter avatars became much more expressive. Escalation #1 Holomatter could be detected by devices called "holomatter readers", which the Machination possessed. Escalation #4 Ironhide's avatar was capable of lifting Verity Carlo and Jimmy Pink at the same time, and he could increase the size of his avatar to over 9' (3m) tall so as to manhandle the pair through a hole in the ceiling. Escalation #6
Streetwise and Groove used their holomatter avatars to trick Sandra into coming with them, to help in their investigation of Spike. Police Action Part 2: Only Forward
Ratchet used this technology to distract the traitorous Pharma during their fight, and used it to retrieve the cure to the Red Rust virus when Pharma dropped it off Delphi's roof. How Ratchet Got His Hands Back
Rung and Brainstorm modified the holomatter avatars of the Lost Light crew to better reflect their personalities. The avatars were used during a trip to Hedonia to avoid annoying some of the more mech-unfriendly locals. Cybertronian Homesick Blues Several crew members later used their holomatter avatars to search for Swerve on the bartender's projection of Earth. The One Where They Go to Earth
Known avatars
- Bluestreak — Young Hispanic or South Asian woman with headphones.
- Bumblebee — Brunette white/Hispanic female based on Lindsay Lohan.<ref name=idea>Idea: Holomatter Projection</ref>
- Chromedome — Young man of Mediterranean descent in a red sweater, khaki pants, and a white overshirt.
- Cyclonus — Stylized female Victorian school teacher of Middle Eastern or Indian descent.
- Groove — Police rider.
- Hot Rod/Rodimus — Steven Seagal; later a young, white male with a flame tattoo and Marty McFly's outfit (with the addition of an Autobot t-shirt and minus most of the sleeves).
- Ironhide — Older "military brass-type" white male with silver hair and mustache in a gray suit.
- Jazz — Young black male in a black suit.
- Megatron — Middle-aged white man with a long coat and a skull belt buckle (and initially featuring a cane with a Decepticon insignia).
- Nautica — White woman with short, auburn hair and wearing a tool belt and goggles around her neck.
- Nightbeat — Idris Elba as Luther.
- Optimus Prime — Well-built-and-bearded trucker modelled after Ulysses S. Grant.<ref name=idea/>
- Prowl — "Federal agent"-type: Red hair, receding hairline, middle-aged white male with dark sunglasses and a gray suit. In short: Horatio Caine. Later, in Police Action, Prowl used a younger looking police officer with brown hair and sunglasses.
- Ratchet — Blond middle-aged, sightly hefty white male. Wears EMT uniform (without jacket).
- Rewind — Blonde haired young man with a camera and a T-shirt for The Divine Comedy.
- Rung — A tall, thin bespectacled man with graying hair, wearing an orange formal suit and cap
- Skids — Matt Smith as the Eleventh Doctor; later Christopher Eccleston as the Ninth Doctor.
- Streetwise — A police man.
- Sunstreaker — Blonde female; after becoming a Headmaster, his avatar is Hunter O'Nion.
- Swerve — A short, rotund male "surfer" wearing a Hawaiian shirt, shorts, sandles and wraparound sunglasses
- Tailgate — An infant; later a female toddler with white hair.
- Ultra Magnus — Various, including a Nebulan scientist & security guard (he switches avatars during the story), and a copy of Verity Carlo.
- Wheeljack — Balding "mad scientist"-type older white male with blond/white hair, glasses, goatee.
- Whirl — A young girl with an eyepatch, a missing front tooth and two Mac-10 machine pistols.
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Bluestreak
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Bumblebee
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Groove
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Hot Rod
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Ironhide
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Jazz
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Optimus Prime
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Prowl
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Ratchet
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Rewind
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Skids and Rung
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Streetwise
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Sunstreaker
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Sunstreaker/Hunter
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Tailgate
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Ultra Magnus (Nebulan)
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Ultra Magnus (Verity Carlo)
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Wheeljack
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Whirl
Live-action film series continuity
The Decepticons Blackout, Barricade and Starscream maintained their ruse of being human-driven vehicles by using a holographic pilot or driver known as Moustache Man. Transformers Optimus Prime created a holo-driver for himself in the likeness of Peter Cullen. Alliance #1
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Blackout, Barricade, Starscream
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Optimus Prime (Movie)
Ask Vector Prime
The Thirteen visited Earth in the days of ancient Greece, and their holomatter avatar inspired the legends of the Twelve Olympians. Vector Prime presented himself as Hermes. Prima presented himself as Zeus. Other known, but not yet shown, avatars include: Megatronus as Ares, Nexus Maximus as Hera, Onyx as Artemis, Liege as Aphrodite, Solus Prime as Hephaestus, Alpha Trion as Athena, and Alchemist Prime as Dionysus. Ask Vector Prime
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Vector Prime
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Prima
Trivia
- Holomatter bears a resemblance to the solid light simulations from the Marvel comics, also created by Simon Furman, based on TV show 'Red Dwarf'.












