Nudge gun

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Nudge guns are things to screw with minds from the IDW portion of the Generation 1 continuity family.

The nudge gun is Institute tech, designed to make the target Transformer think differently. It carries two charges: the first sends a foreign thought into someone's head, and the second is a blank that erases incriminating knowledge from your head. Know what I mean? Know what I mean? Nudge, nudge. Wink wink. Say no more.

Fiction

IDW Generation 1 continuity

The nudge guns are a tool used by Autobot Special Operations. Skids tried to use one to make Tyrest resign but the mad robot picked up on the foreign thought. To avoid interrogation, Skids used the blank charge on himself. Arm the Lonely

Their existence is a secret: Brainstorm, an ex-Institute 'bot, had no idea what the gun was and named it the "binary gun". Rules of Disengagement

As it turned out, Getaway had a nudge gun of his own. In response to Megatron being made co-captain of the Lost Light, Getaway and his buddy Atomizer went around the ship, asking everyone whether they thought Megatron deserved redemption, and who they'd side with in a coup. If anyone gave an answer they didn't like, they'd get their memories wiped. How Bright Their Frail Deeds

Getaway also used his nudge gun on Whirl, when he started having second thoughts about the whole "use Tailgate as a patsy to get rid of Megatron" scheme. The Lopsided Triangle

When Getaway uses his nudge gun on Thunderclash, he fires it into the back of his head seven times.[1] Clearly his model carries more than two charges.

Toys

Generations

  • Autobot Skids (Deluxe, 2014)
Part of the seventh wave of Deluxe Class toys in the 2012-onwards Generations line, Skids includes a weapon accessory based on the nudge gun. It can be held via 5mm post, or mounted on Skids's vehicle mode using another post on the side of the weapon. The nudge gun's barrel can also slot into the second weapon accessory, based on Skids' original liquid nitrogen rifle, to form a single, larger weapon.
  1. Lost Light #11