Atlan

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This article is about the Micromaster. For the chunk of rock, see Atlan Island{{#switch:{{#sub:Atlan Island|-1}} != .= ?= .

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Atlan is an Autobot Micromaster from the Generation 1 continuity family.
Oh, Atlan. I said yeah, yeah, yeah! Got to get back to you.

The Train Team's most proficient fighter, Atlan (アトラン Atoran) can often be found sparring with Iron Lift in long bouts that draw big crowds. His specialty is karate, and he relentlessly trains to keep his skills up and his systems in peak condition. Many believe that Atlan is the reason behind Sixtrain's fearsome punching strength.

Fiction

Micromaster

Atlan and the other Train Team members used their combined "Red Mode" to drive the Decepticon Sixwing from an excavation site at the base of a dormant volcano. When two pieces of Cybertronian metal were unearthed, the team had to re-combine to drive off yet another attack by Siwxing. Sixtrain! Activate Red Mode!! After the construction of Metrobase, he helped the newly arrived Multiforce fight back Sixwing. The Menace of Landcross's Combining Formation!

Operation Combination

Years later, Atlan and the rest of the Six-team Micromasters joined Guard City and the Road Corps in defending Earth from the forces of the Decepticon High Regent Scrash. Operation Combination

None of the combiner team members ever actually show up as individuals, only as components of the combined robot modes.

Train Wars

When The Fallen attempted to consume the power of Vector Sigma for himself, Metroplex gathered the Autobot trains in defense of Cybertron. Atlan and the Train Team joined forces with the Trainbots and Liner Team in a massive coupling that restrained the Fallen long enough for Shouki and Goshooter to finish him off. Train Wars 2

Toys

Fight! Super Robot Lifeform Transformers

  • SixTrain (Micromaster Sixteam, 1992)
    • Japanese ID number: TF-05
The original version of Operation Combination Atlan was available only as part of a Sixtrain gift set in Japan. A straight redeco of Alan, he transforms into a TGV-A bullet train engine. He has a "socket" connector tab in the back of his train mode allows him to "pull" any fellow Micromaster train or footplate-weapon with a "peg" connector. He also has a peg-hole on the top of his train mode that in theory lets him use the Sixtrain/Sixliner legs as a roof-mounted cannon, but it really only fits if you attach it so the knee-clips point backwards (thruster engines, maybe?). He can also form either arm to any Six-team combined robot, though his nominal placement is as the right arm of Sixtrain. The toy's connector socket is approximately 5 mm wide, making Atlan compatible with Powerlinx ports. The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find.


Micromaster

File:MC-toy Sixtrain-Atlan.jpg
  • Atlan (Micromaster, 2003)
    • Micromaster ID number: 2
    • Accessories: Sixtrain upper legs
In 2003, the entire Sixtrain team was re-released as the fifth The Transformers: Micromaster assortment, in individual boxes with a number visible to show which mold was inside each box. For this release, each character was extensively redecoed, plus the decals from the original version were replaced with paint applications.
This toy was sold without changes in the Hasbro 2003 Universe line as Tankor.


File:MC-toy Sixtrain-AtlanRed.jpg
  • Atlan Red Mode (Micromaster, 2003)
    • Micromaster ID number: 2
    • Accessories: Sixtrain upper legs
In every case of twelve Train Team Micromasters, two of them were solid-red-plastic "Red Mode" variations. All six Micromasters (and combiner kibble parts) were available in this manner.

Notes

  • Atlan, like all of the six-team Micromasters, had no individual bio information whatsoever until his Micromaster release a decade after his original Operation Combination release.