Windmill (G1)

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This article is about the Autobot Action Master. For the G.I. Joe pilot, see Windmill (G.I. Joe).
Windmill is an Autobot Action Master Elite from the Generation 1 continuity family.
Hi, I don't look like anybody.

Windmill personally designed and implemented the radar systems in Autobot HQ. An air defense technology specialist, and apparently a bit of a tech-geek, he enjoys the challenge of turning scrap metal into new laser weapons in his spare time. He's equipped with "kinetic intelligence" that combined with his "cyber-optic perception modem implant" somehow lets him track enemy forces anywhere in the galaxy. He still holds a grudge against the Decepticons for destroying his laboratory back on Cybertron. Windmill is extremely emphatic about the quality of his radar systems.[1]

Fiction

3H comics

Round like a circle in a spiral, like a wheel within a wheel

Windmill was the captain of the Sojourner's Passage, an ill-fated exploration vessel that crashed onto Archa Nine. He presumably did not survive the crash. Betrayal

2005 IDW continuity

Windmill was part of the fight against the Ammonite army on Cybertron. Black Planet

Wings Universe

Windmill was hanging out at the Galadria Space Bridge Outpost in the Delta Prysmos Sector when a pirate ship appeared overhead and dropped a bomb on him and several other passersby. Hoist the Flag

Toys

The Transformers

Saddest helicopter ever.
  • Windmill (Action Master Elite, 1991)
    • Accessories: 2 rotor blade halves
Windmill is an Action Master Elite, the only variety of Action Masters that had their own alternate modes, and was available only in European markets. He transforms into a high-impact counterstrike helicopter. Pushing in the neon chaingun on his copter mode spins the rotor-blades in either mode via geared gimmickry. Windmill's rotor blade can mount on 3mm holes in the left forearm, behind either shoulder on the back, or the gimmick socket on the left shoulder.

The rotor blade itself can split in two for no discernable reason, but the resin prototype looks to have originally had 3mm posts on both blades instead of just one, which explains the two 3mm holes on Windmill's back instead of one. [2]

As with the other Action Master Elite figures, Windmill's gimmick is fragile and will break if used too often or just given enough time.

Notes

  • The other three Action Master Elites all strongly resemble previous Transformers in robot mode. Windmill is the exception to this, which seems in line with the Action Masters' overall trend for releasing original characters alongside classic characters, even when said classic characters aren't correctly named as such.

References

  1. Generation 1 Windmill toy bio
  2. Super Toy Archive Windmill Resin Hard Copy