Huffer (SG)

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This article is about the cheerful evil Autobot. For his grumpy heroic counterpart, see Huffer (G1). For a list of other meanings, see Huffer (disambiguation).
Huffer is an evil Autobot from the Shattered Glass continuity family.
You can't see me!


This character has no official visual representation in any Transformers product or media... yet, at least.

Huffer is an amiable, ever-smiling optimist. What a world.

Fiction

Shattered Glass

Huffer was part of the group of Autobots that attempted to take control of the Arch-Ayr fuel dump away from the Decepticons, and was sent flying and out of the fight by one of Crasher's seismic attacks.

Later, during the hunt for the Dinobots—who had recently arrived and broken loose—Huffer had managed to track down Grimlock's location. Unfortunately, before he was able to report back with his find, Sideswipe and Cliffjumper managed to sneak up on and detain him.

He initially cheerfully tried to deny knowing anything, but after learning that Cliffjumper believed in Primus, he decided to not risk defying someone obviously so insane. Instead he offered to talk if the two Autobots-turned-Decepticons offered him three energon rods. After Cliffjumper threatened him, Huffer reduced his price to two rods. Cliffjumper retorted that Huffer would take one rod and like it, to which Huffer agreed, giving up the information.

As the two discussed their newly-learned intel, Huffer made fast his escape. He was unconcerned by their knowing, as he figured Grimlock would make short work of them, and Optimus Prime's forces would be able to corral Grimlock. And he'd gotten an energon rod out of the deal. All in a good day's work. Dungeons & Dinobots

Toys

Movie

File:Armorhidemovietoy.jpg
Can we trade Huffers?
  • Armorhide (Scout, 2007)
    • Accessories: Crane-cannon, Key
Armorhide, part of the third wave of Target-exclusive Scout Class toys, was repurposed as "Shattered Glass" Huffer. He is a redeco of the Cybertron series Armorhide toy, transforming into a semi tractor-trailer cab with hook-crane attachment. Plugging a Cyber Planet Key into the back of his cab flips his grill down, exposing a rack of eight (non-firing) missiles. This feature is also available in his robot mode. Unlike most Cybertron-mold toys, Armorhide can store a Cyber Planet Key using tabs on his hook-crane/rifle. He came with a black-bordered Planet X-mold Key with the Sector Seven insignia stamped on it.
This mold was also used to make, appropriately enough, Timelines Huffer