Airwave (facility)

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Revision as of 04:37, 18 September 2012 by Grimlock140 (talk | contribs) (Done, took a few years though)
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The airport is not at all a Decepticon Micromaster base from the Generation 1 continuity family.
We have clearance, Clarence.

Welcome to the airport, I Airwave hope you enjoy your stay! Just walk through that gate an- what's that you say? Those aren't guns, nope, just, uh... scanners! Nothing to see here, what? You say you can't see? That's certainly not from our control tower! Look buddy, this is just an airbase, nothin' else! Now stop nosing around!

Listen close, this ain't just an airbase, it can also transform into, get this, a BATTLE STATION! With all the guns I could ever want. Between you and me, this is the only thing keeping Megatron from blastin' me into scrap!


Toys

Generation 1

Give me a vector, Victor.
  • Airwave (Micromaster Station, 1989)
    • Accessories: 2 missiles, ramp
The airport was sold in a small boxed package along with Airwave. Its ramps allow it to connect to other Micromaster bases to form larger "cities", and it features an opening garage large enough to hold a vehicle-mode Micromaster. In its attack mode, it sports two orange "missile launchers" concealed beneath the ramps. Airwave can ride inside a small bunker formed by the upside-down garage. The airport is unique among the micromaster bases in that it can attach up to four ramps.
The airport was released in Japan the following year, without changes, as the Autobot Overair's Airport Base.


Notes

Foreign names

  • Italian: Lancer