Sizzle (G1)
| The name or term "Sizzle" refers to more than one character or idea. For a list of other meanings, see Sizzle (disambiguation). |
- Sizzle is an Autobot Sparkabot from the Generation 1 continuity family.

Sizzle is always looking for a race or a fight, or both. He's only happy when he's plunging into something risky. Whatever subprogram his control systems have that serves the purpose of adrenaline, Sizzle is addicted to it. Unfortunately, though he can usually be found in the thick of combat, Sizzle is only an average warrior.
His exhaust would be great for roasting hot dogs; better even than a standard-issue laser scalpel set on low-intensity scan.
Fiction
Marvel Comics continuity
Generation 1

Sent to Earth to keep tabs on the super-Decepticon Galvatron, Sizzle and his fellow "Sparkler Mini-Bots" tracked him to Florida. They would've been all too happy to stay on land and wait for reinforcements from Cybertron once Galvatron dove beneath the waves, but ended up in conflict anyway, with their counterparts the Firecons. Sizzle ran in blind panic from the high-temperature flames being spewed by his opponents, lamenting about his lack of any sort of a weapon (remember this part, kids). Suddenly, in a flash of brilliant insight, he remembered that he could shoot flame too! Quickly taking advantage of this revelation, Sizzle began to actually fight back. He was doing okay until the object of both groups' attention, Galvatron, returned from the ocean waters and began to leave. With no regard to personal safety (or sanity), Sizzle decided to ignore his previous orders just to observe Galvatron and went ahead and thrust his gun threateningly in the face of the most powerful Transformer in the known worlds, before being backhanded into a grove of palm trees. That's right, his gun — Sizzle probably had another flash of brilliant insight telling him to look at his hip holster, or something. Enemy Action!
Realizing that maybe a few more cerebro-circuits were needed for this kind of work, the Sparklers decided to free Ultra Magnus from the volcano where he had been lying inactive for the past few months. After successfully sending Galvatron running in one fight, Ultra Magnus and the Sparklers returned to Cybertron to gather the Wreckers for a full-scale assault on the Decepticon. They got caught up with fighting zombies and gladiators for a while, though, and the Wreckers ended up going without them.
Sizzle was next seen in a Decepticon prison with his comrades when he, Fizzle, and the Triggerbot Backstreet suddenly became qualified for a "work-release program". Sent back to Earth, they were used as running dogs for Scorponok to test out his new plan — human bounty hunters armed with Decepticon technology and let loose to capture the Autobots for him. The plan worked TOO successfully, as these Roadjammers attempted to capture some Decepticons as well. In the end, Sizzle and his fellows Autobots helped the Roadjammers escape Decepticon retribution. Afterward, they presumably either returned to Cybertron or made contact with the Ark. Ca$h and Car-nage!
Transformers Comic-Magazin
Template:TransformersComicMagazin Sizzle was among the Autobots monitoring the Decepticons from a distance when Megatron made peaceful gestures to Humanity in New York City. The Autobots returned to the Ark and discovered that a statue of Snaptrap that the Decepticons had gifted to New York was actually Snaptrap in disguise. Snaptrap went on a rampage and the Decepticons used this distraction to attack various other targets. Optimus Prime led the Autobots to narrowly defeat this menace. Sizzle, Scoop, Quickmix and the other Sparkabots managed to bring down Piranacon. Transformers in Action: The Troy Principle
He attended a meeting in which Optimus Prime lectured the Autobots on the basics of their mission and existence, and applauded Slapdash's call for a one-world Autobot government. He lamented that if he could be as cruel as the Decepticons, HE could rule Polyhex instead of Straxus. Later the Decepticons attacked an oil tanker, and he helped in the rescue effort. Transformers in the Battle for Peace: A Big Day for Powermaster Optimus Prime
The Official Transformers: Generation 2 Annual
With his "brother Sparkabot" Blaze, Sizzle was an engineer back on Cybertron, and was tasked with developing weapons for the Autobots. He was also instrumental in designing the Ark, and served as one of its crew. The Official Transformers: Generation 2 Annual profile
IDW Generation 1 continuity

At one point Sizzle was part of the same platoon as Guzzle, Pincher and Siren, and most of them were later assigned to the Ark-17. Guzzle's Autopedia profile On the Ark-17, Sizzle worked under Springer and Perceptor on the mission to retrieve the unstable Autobot, Kup. Lucky for him Trailbreaker showed up when he did, otherwise Springer would've probably thrown him into the next suicide mission. Spotlight: Kup
Sometime later, Prowl had hatched a plan boost Autobot morale by rebuilding and rehabilitating Kup using Thunderwing's Pretender technology that Jetfire and the Technobots had perfected. To maintain Kup's mental stability, it was agreed that he would never be told what he did to the ground teams from Ark-17, and survivors such as Sizzle and Siren were sworn to silence. Everything in Its Right Place
Sizzle was among the Autobots living on Cybertron once the war was over and the planet was restored. He worked with observing incoming Cybertronian spaceships as they returned to their home planet. The Autonomy Lesson He was hanging around in the Autobot command hub when Wheeljack put a stop to the energy discharges that had been causing explosions on Cybertron. Stick Together He was later seen at exactly the same place. Devisive Once a com-net was set up, Sizzle watched a news broadcast featuring an interview with the increasingly popular Starscream. The End of the Beginning of the World
When Megatron, thought to be lost, suddenly wandered into Iacon one day, the Autobots took it badly. Bumblebee ordered Sizzle and the others to destroy him once and for all, but they had to give it up when the other Decepticons began protesting. City on Fire
Wings Universe
After being exposed to forestonite, Sizzle developed the power to project his consciousness forward in time and track enemies. When Ultra Magnus told him, Pyro and Rapido about a break in at Quantum Laboratories, he used his power and announced they were going to need a starship. A Flash Forward, Part 2 As it turned out, he couldn't go on the mission himself, as he'd foreseen himself being involved in a traffic stop two days later. A Flash Forward, Part 3 While waiting for his speeding ticket, he has a vision of a future involving the "Machine Wars" and rushed back to Autobot City to tell Ultra Magnus. A Flash Forward, Part 6
Toys
Generation 1

- Sizzle (Sparkabot, 1988)
- Sizzle transforms into a black funny car with silver paint decos for his windows, exhaust and engine. As a Sparkabot, in this mode he has a friction-motor gimmick that not only propels his vehicle mode forward, but causes "cold" sparks to shoot from his back end. His robot mode is rather monochromatic as it is almost entirely red.
- This mold was also used to make Hotspark.
Generation 2

- Sizzle (Sparkabot, 1994)
- A partially translucent redeco of his original toy, Sizzle still transforms into a funny car and retains his sparking gimmick. This toy was available only in the European market.
- Curiously, his card art shows his Sparkabot partner Blaze, while Blaze's card depicts Sizzle. It is therefore arguable which Generation 2 Sparkabot is which, but it can be reasonably assumed that the redeco of Generation 1 Sizzle is still Sizzle.
Notes

- Sizzle and Fizzle's colors were switched throughout the UK Generation 1 comics, but only in robot mode. For his Generation 2 toy, his robot mode colors actually reflected his UK coloration—so naturally the UK Generation 2 comics switched his entire robot mode model with his fellow Sparkabot Blaze, retaining the proper vehicle mode but in Blaze's colors.



