Snarl (G1)

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Revision as of 17:46, 15 March 2008 by 64.76.140.21 (talk) (Classics)
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The name or term "Snarl" refers to more than one character or idea. For a list of other meanings, see Snarl (disambiguation).
Snarl is an Autobot in the Generation 1 continuity family.
File:MTMTESnarl.jpg
And Hot Shot thinks his shoulders hurt . . .

Snarl is an unhappy, unsociable loner. He grudgingly follows Grimlock's orders and that's about it. He leaves thinking to others. He has few opinions and rarely expresses those he has. Snarl's uncommunicative nature only serves to fuel his sense of isolation. On top of all this, he hates the ungainly stegosaur form given him by the Ark and feels that the war on Earth means he may never see his beloved Cybertron again. Snarl is a profoundly unhappy being.

Only in war does Snarl feel happiness. Only the joy of combat washes away the ache in his spark, and lets him forget anything but the rising thrill of the fight. For these reasons Snarl revels in combat more than even his fellow Dinobots.


Preliminary name: Stegobot
Hungarian name: Acsargó
French-Canadian name: Grondeur
Italian name: Stego


Fiction

Marvel Comics continuity

Generation 1


I want to tell you about the Transformers!

This character article is a stub and is missing information on their fictional appearances. You can help MediaWiki by expanding it.

Another Time and Place

Several months after the golden age of Cybertron was reintroduced, Snarl and most of his fellow Dinobots had succumbed to the transfiguring effects of Nucleon and lost their ability to transform. When Grimlock received information that the Hydrus Four facilities had reopened, and discovered a means of reversing Nucleonic changes, the Dinobots jumped at the idea. Despite Prime's half-hearted warnings, Snarl and his teammates followed Grimlock back to Hydrus Four in the hopes of becoming Transformers once again. They were followed by the "exiled" Decepticons, however, and a battle with a huge native creature delayed the Dinobots long enough for Bludgeon's crew to get ahead of them and take over the Nucleon facility. The Dinobots were laid low by a Holocaust Trigger, overloading their sensory circuits so that they were helpless before the Decepticons. Cruelly tortured, the Dinobots were still left alive so that they could witness the rebirth of Megatron, thanks to the Nucleon infusions Bludgeon was feeding him. Luckily, the Autobots had long since learned to become worried whenever the Dinobots were out of sight for too long, and had followed them to Hydrus Four. Roadhandler, Tote and several Micromasters managed to free the injured Dinobots, and an Autobot strike force brought down their Decepticon captors. The Nucleon reversion process was a success, and Snarl and his comrades were restored to fully operational Transformers. Another Time and Place

Generation 2

Snarl and the Dinobots were fighting alongside Grimlock and a small group of Autobot firestormers when they uncovered the Cybertronian Empire and their terraforming measures. After calling in Optimus Prime and the rest of the Autobots, they became part of a major offensive against not only Jhiaxus and his ilk, but everything they represented. War Without End! Despite Prime serving as overall commander, however, Snarl and his buddies were still Dinobots first and foremost. So when Grimlock wanted to take first strike action against Prime's orders, there was no question who they'd follow. Snarl and the others were captured almost immediately, though, and only escaped thanks to the timely intervention of Optimus Prime and his more loyal group of soldiers. Devices and Desires!

Snarl continued to fight alongside the Autobots with his Dinobot comrades, on both Earth and Ethos. The Gathering Darkness Escalation! Later, after the Autobots forged an alliance with the first-generation Decepticons against the Cybertronians, the Dinobots got into the spirit of things -- they teamed up with Headstrong and Weirdwolf in a metal-munching contest, to see who could chow down on the most Cybertronians.

Man, too bad Hun-Grrr and Skullcruncher weren't there to make it a real contest. Total War

Classics

Snarl (in his Action Master body) is part of Grimlock's crew on the Graviton. Games of Deception He has been the only totally functional Action Master that has appeared so far (though Optimus and Grimlock had previously appeared as AM in the Marvel comics, along with a cameo of Krok, Snarl is the first one who has appeared with his transforming accesory, the main AM feature).

(Note: The Classics story takes place in a post-Marvel Generation 1 comics universe where Generation 2 did not happen.)

Animated continuity

Voice actor: Hal Rayle (US), Ken Shiroyama (Japan)
That's it, Snarl. Take one for the team.

Snarl, along with Swoop, were the second set of Dinobots created by Wheeljack. They fought the previous Dinobot group who had been tricked by Megatron into joining the Decepticons. War of the Dinobots

Soon after a climatic battle between the Optimus Prime and Megatron, the Constructicons dug their way into the Ark in an attempt to destroy Teletraan I. Upon the sounding of the alarm, Snarl was among the Dinobots who drove the intruders outside the base. However, the Constructions unleashed their secret weapon by combining to form the mighty Devastator. Snarl was kicked by the giant, ending up hanging over the edge of a river of lava which then proceeded to burn his already damaged backside. It was not a very good day. Heavy Metal War

File:G1 Snarl TFTM.JPG
Look! Me Snarl am in movie!

In the year 2005, Snarl is conspiciously absent during one of the most significant battles of the Great War, but was present in the aftermath of the Decepticon attack on Autobot City before disappearing again. The Transformers: The Movie

By 2006, Snarl had become a little more talkative. He and Sludge were left to guard Cybertron when a seemingly ressurected Optimus Prime told them all that Hot Rod, Arcee, Ultra Magnus, and Kup were killed by the Quintessons, only to see them arrive after the Autobot fleet left. Despite Sludge's initial concern that the two Dinobots were dead, Snarl belatedly realized that something was wrong. Dark Awakening Snarl would often spend his free time fishing in a lake/pond with the other Dinobots. Their idea of fishing was wading out and grabbing fish with their teeth. He was among the first Dinobots to realize that there was something wrong with Grimlock after he was exposed to Anti-electrons, and the Dinobots temporarily ostracized him. They let Grimlock back after he transferred his super-intelligence to Computron. Grimlock's New Brain Later, he was among the Primitives summoned by Primacron's assistant to fight Tornedron. He objected to the "stupid Decepticon rhino"'s low opinion of Grimlock, and a brawl insued. Other than that, he didn't really contribute much to the Primitives adventures. Call of the Primitives

Snarl's growls, roars, and, uh, snarls are absolutely adorable.


Dreamwave comics continuity

Millions of years ago, he made fun of Trypticon's "dumb-looking" dinosaur-esque robot mode.

Then in present day, he ended up with a dinosaur alt-mode.

Oh, bitter irony!

Devil's Due G.I.Joe vs Transformers comics continuity

Toys

Generation 1

  • Snarl (Dinobot, 1985/1986/1991/1992)
    • Japanese ID number: 29
    • Accessories: "Energo Sword", "Electron Cannon", "Rocket Pod", 3 missiles
So, why movie director tell me Snarl to wait here again?
Snarl transforms from a robotic stegosaurus dinosaur bristling with gold vacuum-metalized armor plates, to a heavily armed robot armed with a red energo-blade, a smaller laser rifle and a rocket launcher with three black missiles.
Snarl was later reissued in the European/Australian-exclusive "Classics" series (not to be confused with the 2006 Classics line). In Japan, he and the other Dinobots were offered as mail-away items during Operation Combination, at a cost of 2300 yen (his original retail price) and two robot points.


  • Snarl (Action Master, 1990)
    • Accessories: "Tyrannitron" partner, "Intensity Beam"
File:G1 ActionMaster Snarl toy.jpg
Him follow me Snarl home. Can me keep him?
Action Master Snarl is a non-transforming action figure that combines the animation model with toy-details and a few other new flourishes. He was sold on an individual card with his transforming partner Tyrannitron. He is compatible with any other Action Master weapon or vehicle.


Generation 2

  • Snarl (Dinobot, 1993)
    • Accessories: "Vigor Sword", "Electron Gun"
The original Snarl toy went through several iterations in the Generation 2 line. First, he was re-released in the original silver base color without his missile launcher or missiles; the only notable difference in the toy proper is the inclusion of the "AUTOBOT" tampograph on one of his robot-mode legs.
The toy then had its silver changed to green, and then changed again to red. The final red coloration is the most common, while the green and silver variations go for a little more on the secondary market.


Trivia

  • In Heavy Metal War, Snarl demonstrated the ability to shoot lasers out of his nostrils. This is awesome.
  • The original Snarl toy was part of Takara's Diaclone Dinosaur Robo series. When Hasbro imported the toy for the Transformers line, the Diaclone driver mini-figure was dropped and the robot mode's black torso was turned to a more team-matching red.
  • Action Master Snarl is the only carded returning-character Autobot Action Master to have an animal/robot partner rather than a giant accessory in the US line. Whether or not his partner Tyrannitron was originally intended to go with Kick-Off --who got a giant accessory rather than an animal/robot partner like all the other new-character Action Masters-- is unknown.
  • According to his toy bio, the Beast Machines era Dinobot Striker is rumored to be one of the original Generation 1 Dinobots. If this is true, his stegosaur mode and energy absorbing spinal plates strongly point towards his being Snarl.




You will be whole again. I promise.
You will be whole again. I promise.
I cannot remain in this unacceptable operational status!

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