Chamber of Youth

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The Chamber of Youth is a piece of technology from the Aligned continuity family.
If you stay in too long, you end up needing to be bottle fed.

The Chamber of Youth is a miraculous device that rejuvenates the user. The occupant is first bathed in some sort of steam before electricity arcs around the chamber's immediate environs. This process can shave decades off a person's apparent age and with repeated use seems to potentially grant immortality. Its effects are of a temporary nature, and once they wear off, the user will begin to rapidly age, requiring another treatment in the chamber. Its key component is the Verne device, which supplies the time-reversal effect, and can be removed from the chamber to induce other time-reversing shenanigans.

Fiction

Rescue Bots cartoon

Sometime around 1889, Doctor Morocco stole the Chamber of Youth from its inventor. In 1939 he had it with him in Griffin Rock while working as part of the Griffin Rock Technology Expo and used it when its effects began to wear off. It's a Bot Time

Morocco had an updated version of the Chamber of Youth with him when he was ruler of "Moropolis". He used it to de-age himself shortly before learning that the Rescue Bots had returned. Bot to the Future

During negotiations with Madeline Pynch, Morocco made use of the Chamber of Youth aboard his submarine headquarters, the Nemo. The Verne device was also of use in erasing the memories of Mayor Luskey and the Rescue Bots, so that the latter could be put to work mining gold. Double Villainy

Spoiler warning: Plot details for Rise of the Heroes follow.

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After the damaged Nemo ended up on the shore of Griffin Rock, Morocco was again able to make use of the Chamber of Youth, and was compelled by the rescue team to use the Verne device to restore the memories of the mayor and Bots. Rise of the Heroes

Notes