Captain Grid-Iron
Jump to navigation
Jump to search
- Captain Grid-Iron is a G.I.Joe member, Power Ranger, and Transformer from the Transformers Roleplaying Game portion of the Generation 1 continuity family. Whew!
You can't see me!

{{#ifeq: ||}}
This character has no official visual representation in any Transformers product or media... yet, at least.
Captain Grid-Iron is quite the guy! Not only has he earned the rank of captain with America's highly trained special mission force, G.I. Joe, he also has been called upon to serve as a member of those teenagers with attitude, the Power Rangers—and that's not even mentioning that he's a Transformer! Having fallen in love with the human sport of football upon arriving on Earth, he uses it as inspiration for his style of leadership, in conjunction with the mysterious powers he gains from the Morphin Grid.
Notes
[edit]- Alas, Captain Grid-Iron does not actually exist (except in our hearts), instead being described as a sample character in the Field Guide to Action and Adventure for players who wish to mix and match sources. Captain Grid-Iron is described as using the Champion Origin from Transformers (i.e. a bot who becomes a sports car or other flashy ground vehicle); the Not From Around Here (Power Rangers), Athlete (G.I. Joe), and Security (Transformers) Influences; and either the Power Rangers' Red Ranger Role with the G.I. Joe Faction and Blitzer Focus, or G.I. Joe's Officer role with the Power Rangers Faction and Red Ranger's first level Perks.
- The sample character creation suggests that Captain Grid-Iron is the successor of the original, fully human Grid-Iron. However, the G.I. Joe member typically doesn't fight against evil pumpkin-headed rappers and/or evil green and purple construction vehicles, so this one is cooler.
- Amusingly, under rules as written, Captain Grid-Iron wouldn't actually be a robot, since the ability that makes you immune to organic effects and vulnerable to electromagnetic damage is part of the Transformers Faction Perks. Assuming you don't envision him as a Turbo Teen-esque fleshy abomination, a GM should probably use Rule Zero to apply that perk to the character anyway.