Go-Bots: Glow Rock Rescue
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| Developer | Unknown}} | ||||||
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| Publisher | Hasbro}} | ||||||
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| Platforms | Online}} | ||||||
| Release date | Early 2004}} | ||||||
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Go-Bots: Glow Rock Rescue is an online game created to promote Go-Bots in 2004. The player is cast in the role of Aero-Bot, who has to save his Go-Bot Protector unit from the mysterious Glow Rocks. The gameplay is mostly centered on reaction speed and timing and requires only a little strategy. The game has three levels, of which the last is pretty tough considering the game promotes a toyline aimed at kids of preschool age.
Synopsis
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Returning from a visit to Botropolis, Aero-Bot discovers the Go-Pod abandoned and his team missing. It doesn't take him long to figure out who the culprits are: strange meteorites designated as Glow Rocks and Zap Rocks have crashed on Earth and absorbed Speed-Bot, Strong-Bot, Beast-Bot and Buzzer-Bot. Aero-Bot immediately heads out to save them, using his robot, boat, car and helicopter mode to do so.
Gameplay
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Cast in the role of Aero-Bot, the player is presented with three levels in which to free the four captured Go-Bots. The levels are side-scrolling, in which Aero-Bot moves automatically from left to right. The input of the player lies in deciding which of three lanes (four in level 3) Aero-Bot should occupy at which moment to hit or avoid a Glow Rock. The lanes are "sky", "road", (another "road" in level 3,) and "water". To switch between these lanes, the player has to click on the corresponding mode in the list below the screen. Aero-Bot's helicopter mode corresponds to the sky, his car mode to the road, and his boat mode to the water. In level 3, his robot mode is added, which can run up and off stairs to switch between the two road lanes, whereas the car mode ignores the stairs.
The Glow Rocks come in five variants total. Glow Rocks with a "5" inside them add five points to the score, whereas the red Zap Rocks with a "-5" subtract five points. Zap Rocks cannot make the score less than zero though. Freed Go-Bots are worth a hundred points, so the player will usually end up with 400-500 points per level. Not that this matters, because the score has no effect on the gameplay at all. The other three types of Glow Rocks hold the Go-Bots imprisoned. One type, displaying a silhouette within, lets the Go-Bot go as soon as Aero-Bot touches it. The other two work in conjunction: one holds a key, the other a lock. To open a Glow Rock with a lock on it and free the Go-Bot inside, first a key must be obtained from a key Glow Rock. Only one key can be held at a time and is displayed in the lower left corner. A final thing to note about the Glow Rocks is that they don't move over the screen at the same speed. Some are randomly faster than others, making it a little more difficult for the player to hit and avoid Glow Rocks as one pleases.
All three levels are selectable from the start. The first level gives the player about 45 seconds, not counting the time the rescue animations take. There are only two types of Glow Rocks in this level: Glow Rocks holding five points and Glow Rocks holding Go-Bots. The second level takes about 65 seconds. Zap Rocks are added, and the silhouette Glow Rocks are replaced with the key and lock Glow Rocks. Level 3 lasts as long as level 2 and adds a fourth lane to the gameplay. Transforming from boat mode to either robot or car mode will put Aero-Bot on the lower road, while doing so from helicopter mode will get him on the upper road. The robot mode is the only one capable of switching between roads, but requires stairs to do so. Because the stairs are rather wide and Glow Rocks only count as hit when their center is touched, using the robot mode to switch between roads tends to be less efficient than selecting the helicopter or boat mode and then the car mode.
Featured characters
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- Buzzerbot
- Beastbot
- Speedbot
- Strongbot|| style="background:#ffdddd;" valign="top" |
- Aerobot
- Buzzerbot
- Beastbot
- Speedbot
- Strongbot }}{{#if:|
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Notes
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- The introduction story and level instructions are narrated. While awesome, the voice file of the "Congratulations!" screen doesn't stop when you click the button to move on to the next level, meaning that it will be played through the next level's intro voice file.
- Whenever a Go-Bot is freed, a four seconds animation is plastered over the screen during which the game pauses. However, the background never pauses, invoking a sense of disorientation in the player when the game continues.
- All the Go-Bots' names are spelled without hyphens.
- Aero-Bot's helicopter and speedboat modes were not made into toys and never appeared in any other media. It is a reasonable guess that the helicopter mode was meant as an early promotion of the Aerobot Ultra Force toy (which ended up unreleased), but the helicopter mode doesn't remotely look like it. What is does look like, is the Aero-Bot Flying Fists toy with a rotor system stuck on top of it. In fact, the final story panel blatantly presents the Flying Fists model as Aero-Bot's aerial mode.
- This game is similar to the 2006 Cybertron game Transformers Quest.
