Holo-chip

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A popular form of recreation on Cybertron, holo-chips or holographic pleasure chips provide a fully immersive simulated experience to the user. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics... with some best left unsaid.

Virtual, but not virtuous... if you catch my drift...{{#if:|{{{quote2}}}}}{{#if:Rattrap"Sparkwar Pt. II: The Search"|Rattrap{{#if:"Sparkwar Pt. II: The Search"|, "Sparkwar Pt. II: The Search"|}}|}}

Fiction

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Beast Machines cartoon

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While on the run from Strika, Botanica and Rattrap hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the Vehicon General found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon General stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. Sparkwar Pt. II: The Search

Cybertron

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Whenever Cannonball's crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. Cannonball's toy bio (online version)

Notes

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  • Elsewhere in the G1 continuity, Simultronics played a similar role.