Scientist (WFC)

This article is about . For other uses of "Scientist", see Scientist (disambiguation)|The name or term "Scientist" refers to more than one character or idea. For a list of other meanings, see Scientist (disambiguation).}}
Scientist is a class from War for Cybertron's and Fall of Cybertron's multiplayer modes.
DO A BAR— well, you know.

Scientists defeat their enemies with science. To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate's life bars. They can also transform into jets and attack with guided missiles.

Characteristics (War for Cybertron)

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Life bar: 3

Chassis

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Autobot

Decepticon

  • Energon Seeker (Seeker) - Skywarp, Starscream, Thundercracker
  • Stalker (Slipstream, unlockable after beating Decepticon campaign)
  • Retaliator (Shockwave, unlockable by preorder through Gamestop, DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)

Weapons

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Scientists can equip two of these four weapons:

They use energon clubs in melee and carry Energon grenades.

Abilities

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Scientists can eventually choose two from four different abilities:

  • Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.
  • Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.
  • Drain: Siphon health from enemies.
  • Disguise: Redeco yourself so you appear as an ally to your enemies. You will be revealed if the enemy targets you.

Vehicle mode:

  • Barrel roll: A quick movement to either side, enabling evasion of enemy attacks. DO IT!

Upgrades

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Scientists can eventually choose up to three upgrades to augment their abilities:
Offensive

  • Energon Storm: Increases damage of Shockwave. (Level 1)
  • Range Finder: Increase range of Repair Ray. (Level 5)
  • Rocket Sentry: Sentries gain rocket launchers. (Level 7)
  • Repair Sentry: Sentries repair allies. (Level 10)
  • Friendly Fire: Increases damage after losing disguise. (Level 17)
  • Repulsion Amplifier: Increases Shockwave radius. (Level 23)

Defensive

  • Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)
  • Sentry Armor: Increases Sentry armor. (Level 3)
  • Master of Disguise: Disguise remains active even when shot. (Level 8)
  • Energon Optimization: Increases Repair Ray healing rate. (Level 13)
  • Leech: Increases healing rate of Drain. (Level 19)
  • Sentry Power Core: Increases Sentry power. (Level 24)

General

  • Weapon Stabilizer: Reduces weapon kickback. (Level 6)
  • Sanctuary: Increases Energon Grenade duration. (Level 6)
  • Blaster Amplifier: Carry two extra ammo clips. (Level 9)
  • First Aid: Decreases health regeneration delay. (Level 15)
  • Explosive Capacitor: Carry one extra grenade. (Level 21)
  • Rapid Recharge: Reduces ability recharge time. (Level 25)

Killstreaks

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After killing enough guys without dying, every class can use special abilities. The scientists' are:

  • Health Matrix 2.0 (3 kills): Teammates receive health for every kill.
  • Overshield Matrix (5 kills): Teammates receive overshields.
  • Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.

Characteristics (Fall of Cybertron)

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The Scientist class returned in Fall of Cybertron as the only class with the same name as its predecessor. Like the other classes (Titan, Destroyer, and Infiltrator), the Scientist received some changes to its gameplay style.

Body Types

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Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending Energon shards. The heads, chest/vehicle, shoulders, arms, legs, and wings were interchangeable. The initial bodies were:

  • Guardian (Jetfire)
  • Arclight (Starscream)
  • Protector (Air Raid)
  • Vanguard (Vortex; Although wings can't be altered with this type equipped, selecting wings on another chassis then equipping the Vanguard chest enables the wings to be seen on the tail of the helicopter)
  • Skymaster (Silverbolt)
  • Defender (Shockwave)

Several bonus heads could be added on by attaining certain levels. They were:

  • Hunter (Swoop beast head, unlocked at level 25)
  • Tyrant (Metroplex)
  • Pest (Sharpshot insect head, unlocked at Prime level 25)
  • Elite (Starscream with a crown, unlocked by reaching Prime 25 with every class)

Later, downloadable content could be purchased that added more body types. So far, they've been:

  • Wingman (Blast Off)
  • Jurassic (Swoop; wings can't be altered with this type)
  • Buzz (Sharpshot; Wings can't be altered with this type)
  • Stinger (Kickback; Wings can't be altered with this type))

Finally, each class could apply a variety of faction symbols (called "decals"). Each set cost 400 Energon shards, and many contained references to past Transformers subgroups. They were: Targetmasters; Lightning Strikeforce; Warchargers; Astro Squad; Protectobots; Energo Squad; Battle Squad; Lazer Rods.

Weapons

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Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. Notably, the Scientist's repair ray was moved to an ability slot. The Scientist could wield:

Abilities

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Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Scientist had:

  • Heal Beam - An electric beam that heals friendly characters. Scientists could fire their weapons while healing, and the beam could be canceled by pressing the ability button, effectively replacing the energon repair ray.
  • Battle Sentry - Spawns a floating gun that targets any enemy nearby.
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