Thermo Rocket Cannon
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| This article is about . For other uses of "Cannon", see Cannon (disambiguation)|The name or term "Cannon" refers to more than one character or idea. For a list of other meanings, see Cannon (disambiguation).}} |

Heat-seeking rocket launcher equipped with the latest Holomaster lock-on tech. Ammo is limited due to the volatile nature of the rockets.{{#if:|{{{quote2}}}}}{{#if:In-game description|In-game description{{#if:|, {{{3}}}|}}|}}
The Thermo Rocket Cannon is the improved version of the thermo rocket launchers used earlier in the war. Now firing three missiles at a time, it can not only lock on to opponents in alternate mode like its predecessor, but also when they're in robot mode. Be prepared for it to make a big mess whenever it's fired.
Games
[edit]Fall of Cybertron
[edit]Thermo Rocket Cannons were used during the later days of the Great War between the Autobots and Decepticons. Boy, did Warpath like it. Fall of Cybertron
Transformers: Rise of the Dark Spark
[edit]The Thermo Rocket Cannon is available in escalation along with all the other weapons from Fall of Cybertron.Rise of the Dark Spark
Notes
[edit]- This weapon has the following base in-game stats:
- Damage: 9
- Range: 7
- Accuracy: 6
- Rate of Fire: 1
- This weapon can be modified in multiplayer/escalation with the following upgrades:
- Amplifier Pak - Increases the amount of reserve ammo
- Hyper Interlink - Speeds up reload time
- Omega Pulse Charge - Decreases lock-on time
- P.O.K.E Beta - Experimental energy blade that one hit kills enemies
- At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch.
- In competetive Multiplayer, the weapon does not lock-on to robot form.