User:Jalaguy/Sandbox/TFDBG

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TCG is back, in deck-building form!

The Transformers Deck-Building Game is a card-based game designed by Matt Hyra and Dan Blanchett and released by Renegade Game Studios. The game's box and playable character cards feature original lineart by Matt Frank, with the remaining cards mostly featuring artwork drawn from the 2005 IDW continuity.

Gameplay

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Players take on the role of a Transformer and explore a "Matrix" of hidden cards, which can then be bought or, if they are an Adversary, battled once turned face up. Each player begins the game with a set of ten simple cards, drawing a hand of five of them to use each turn, but this deck can be bolstered with the ones bought from the Matrix – the titular "deck-building" aspect. Most cards provide Power (used to buy or battle other cards) and/or Move (used to move and search the Matrix) when played, and can also provide a variety of extra abilities or combat effects.

Multiple different gameplay modes are available: a single faction's base game allows for either cooperative or competitive play (with the latter justified as a "friendly competition" between teammates), but combining both base games makes Autobot vs. Decepticon team gameplay possible, and expansion packs add yet more options, including a "One vs. Many" mode. Thus far, each base game or expansion has been accompanied by a matching "Bonus Pack" available only direct from Renegade Game Studios, which adds a small number of extra cards to the game.

Card types

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"Main deck" cards come in a variety of types, which determine how a player can use and interact with them.

  • Ally – These represent humans or human technology, and are notable for staying on the table between turns, providing an ongoing or start-of-turn benefit to the player for as long as they remain there.
  • Basic – This term is used to denote cards that are stored publicly on the table rather than being hidden within the Matrix, including Damage cards that are applied to players during attacks, and Transform and Roll Out! cards that can be bought by players at any time.
  • Cooperative Scheme – Included in the deck for Cooperative games, these cards cause some undesirable change in gameplay once revealed, but can be "thwarted" with effort from players.
  • Decepticon/Autobot Boss – Boss characters come in levels of I, II and III, and one of each will be seeded through the main deck at certain points (Level I near the top of the deck, Level II near the middle, etc.). Revealing a boss character in the Matrix will trigger a "Reveal Attack" against all players, and to defeat them a "Confrontation" must be triggered, which will potentially see multiple players contributing cards to defeat them. Defeating all three bosses will trigger the immediate end of a Solo, Cooperative or Competitive game.
  • Decepticon/Autobot Scheme – Faction schemes are similar to Cooperative ones, but are used in all games.
  • Maneuver – Representing particular combat skills, these cards generally have useful battle effects once bought for your deck.
  • Relic – Relics are the most expensive cards to buy, but provide very beneficial abilities once they are in your deck. Typically, Relics can also be voluntarily placed in your "Vault", which removes it from your deck, but allows you to score Victory Points for it at the end of the game.
  • Robot – These cards represent Autobot and Decepticon "NPCs" found within the Matrix. A Robot of the same faction as you can be bought, adding them to your deck, while a Robot who is your Adversary can be battled, which will usually score you an immediate Victory Point bonus and send them to your Vault to score further at the end of the game. If an Adversary Robot is revealed on your current space, it will trigger an "Ambush" against you.
  • Site – These cards cannot be bought, and once revealed instead serve as a special location within the Matrix, with some kind of unique benefit that you can activate while visiting it.
  • Starter – These cards make up your starting ten-card deck, and typically provide limited utility compared to others. Once they've started buying better cards, a player will likely want to "destroy" their Starters when possible to improve their deck.
  • Technology – Representing a variety of equipment, these cards can provide useful abilities once in your deck, but typically don't generate Move for you.

Releases

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Core Set game

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The original Core Set release introduces Autobots as playable characters, and includes three modes of play: Solo, Cooperative and Competitive.

Playable characters {{ #if: {{#ifexpr: 4 }}

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4

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Starter {{ #if: {{#ifexpr: 4 }}

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4

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  • Courage × 30
  • Firepower × 5
  • Fix × 5
  • Reserves × 5

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Basic {{ #if: {{#ifexpr: 4 }}

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4

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  • Transform and Roll Out! × 16
  • Damage × 20

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Decepticon Boss {{ #if: {{#ifexpr: 4 }}

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4

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Robot - Autobot {{ #if: {{#ifexpr: 4 }}

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4

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Robot - Decepticon {{ #if: {{#ifexpr: 4 }}

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4

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Ally {{ #if: {{#ifexpr: 4 }}

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4

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Relic {{ #if: {{#ifexpr: 4 }}

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4

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Maneuver {{ #if: {{#ifexpr: 4 }}

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  • Charge × 2
  • Dodge × 2
  • Helping Hand × 2
  • Heroic Effort × 2
  • Jump × 2
  • More than Meets the Eye × 2
  • Quick Change × 2
  • Recon × 2

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Technology {{ #if: {{#ifexpr: 4 }}

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4

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Site {{ #if: {{#ifexpr: 4 }}

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  • Arctic
  • Autobot Base
  • City
  • Desert
  • Energon Mine - Small
  • Energon Mine - Large
  • Military Base

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Decepticon Scheme {{ #if: {{#ifexpr: 4 }}

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4

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Cooperative Scheme {{ #if: {{#ifexpr: 4 }}

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  • Energon Embargo
  • Mass Extermination
  • Orbital Laser
  • Rising Darkness
  • Stolen Power

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A Rising Darkness game

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A Rising Darkness is a matching Decepticon-themed counterpart to the Core Set, and by itself includes the same game modes. When both games are combined, Team vs. Team gameplay becomes available, allowing Autobot and Decepticon players to compete. The corresponding Bonus Pack includes the game's first playable Triple Changer, Astrotrain.

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Infiltration Protocol expansion

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This expansion pack requires at least one of the two base games to play, and adds a variety of new cards and playable characters, as well as two new gameplay modes: One vs. Many, and the objective-based Infiltration Phase mode.

Playable characters {{ #if: {{#ifexpr: 4 }}

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