System: Difference between revisions

From MediaWiki
Jump to navigationJump to search
Abates (talk | contribs)
NexusShard17 (talk | contribs)
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Systems''' refer to a very diverse range of features installed within [[Transformer|Transformers]]. Not all are held by Transformers throughout the [[Multiverse]], while others seem to span them. However, [[Blitzwing (Animated)|some]] take pleasure in hacking systems.
'''Systems''' refer to a very diverse range of features installed within [[Transformer]]s. Not all are held by Transformers throughout the [[Multiverse]], while others seem to span them. However, [[Blitzwing (Animated)|some]] take pleasure in hacking systems.


==Types of systems==
==Types of systems==
===Automatic repair systems===
Automatic repair systems automatically repair damage. {{storylink|Divide and Conquer}}
===Figure alteration systems===
===Figure alteration systems===
Figure alteration systems allow a Transformer to [[transformation|transform]]. Using [[Nucleon]] as fuel converts these systems into Energy Storage Reactors, eliminating the Transformation ability. {{storylink|Action Master|Action Master toy packaging blurb}}
Figure alteration systems allow a Transformer to [[transformation|transform]]. Using [[Nucleon (substance)|Nucleon]] as fuel converts these systems into Energy Storage Reactors, eliminating the Transformation ability. {{storylink|Action Master|Action Master toy packaging blurb}}


===Guidance systems===
===Guidance systems===
Line 11: Line 14:


===Propulsion systems===
===Propulsion systems===
Propulsion systems are various systems which allow Transformers to achieve [[Flight]]. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. {{storylink|Transformers: Ghosts of Yesterday|Ghosts of Yesterday}}
Propulsion systems are various systems which allow Transformers to achieve [[Flight]]. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. {{storylink|Transformers: Ghosts of Yesterday|Ghosts of Yesterday}}




Line 19: Line 22:


===Weapons systems===
===Weapons systems===
Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as [[Megatron (G1)|Megatron]], [[Shockwave (G1)|Shockwave]], and the [[Seeker (body-type)|Seekers]]) the weapons systems are traditionally integrated into their [[Structure|structures]], while others (such as [[Optimus Prime (G1)|Optimus Prime]], [[Grimlock (G1)|Grimlock]], [[Jazz (G1)|Jazz]], and [[Kup (G1)|Kup]]) rely on external weapons such as hand-held blasters or blades.
Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as [[Megatron (G1)|Megatron]], [[Shockwave (G1)|Shockwave]], and the [[Seeker (body-type)|Seekers]]) the weapons systems are traditionally integrated into their [[structure]]s, while others (such as [[Optimus Prime (G1)|Optimus Prime]], [[Grimlock (G1)|Grimlock]], [[Jazz (G1)|Jazz]], and [[Kup (G1)|Kup]]) rely on external weapons such as hand-held blasters or blades.


==See also==
==See also==
*[[Circuits]]
*[[Circuit (circuit)|Circuit]]s
*[[Processors]]
*[[Processor]]s
*[[Programs]]
*[[Program]]s
*[[Sensors]]
*[[Sensor]]s




[[Category:Transformer anatomy]]
[[Category:Transformer anatomy]]

Latest revision as of 16:49, 27 August 2019

Systems refer to a very diverse range of features installed within Transformers. Not all are held by Transformers throughout the Multiverse, while others seem to span them. However, some take pleasure in hacking systems.

Types of systems

[edit]

Automatic repair systems

[edit]

Automatic repair systems automatically repair damage. Divide and Conquer

Figure alteration systems

[edit]

Figure alteration systems allow a Transformer to transform. Using Nucleon as fuel converts these systems into Energy Storage Reactors, eliminating the Transformation ability. Action Master toy packaging blurb

Guidance systems

[edit]

Also known as guidance circuits, laser guidance computers, and target computers. Guidance systems serve as a safety check on a Transformers' actions in a chaotic battle to help prevent casualties due to friendly fire. The guidance systems sends out signal identifies in order to distinguish friend from foe. This process slows the reaction time of the Transformer. This side effect can be minimized if the Transformer memorizes the look of their enemies. Attack at Dawn

Guidance systems are basic systems which help with navigation and movement. Ramjet's guidance systems allow him to track Unicron across the multiverse, helping him know wherever his master is. [citation needed]

Propulsion systems

[edit]

Propulsion systems are various systems which allow Transformers to achieve Flight. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. Ghosts of Yesterday


[edit]

Navigational systems are the various systems which help a Transformer navigate and locate coordinates. When Archibald Witwicky discovered Megatron, he accidentally activated Megatron's navigational systems, causing Megatron to burn the location of the AllSpark into Witwicky's glasses... as well as blinding Witwicky and driving him insane. Ooops. Transformers


Weapons systems

[edit]

Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as Megatron, Shockwave, and the Seekers) the weapons systems are traditionally integrated into their structures, while others (such as Optimus Prime, Grimlock, Jazz, and Kup) rely on external weapons such as hand-held blasters or blades.

See also

[edit]