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===List of Modules===
===List of Modules===
Note: 'xx%' indicates variable numbers that change with upgrade and awakening level.
====E.M.I. Module====
====E.M.I. Module====
Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.
*''Ranged Attacks:'' Decreases Ranged Speed by 20%
*''When Attacked:''
**xx% chance to Evade the opponents' Basic Ranged Attacks.
**xx% chance to maintain your Block against Heavy Ranged Attacks.
*'''Signature Ability: Electrostatic Decoupling''' - Opponent's Ranged Attacks deal xx% less damage.
====Exo-Filter====
====Exo-Filter====
After an exocomet crashed near [[Moonbase Two]], a series of exo-tech was developed from its ore, including the mysterious Exo-filter.
*''Purification Passive:'' Every xx seconds, all Debuffs are Purified and an '''Unstoppable''' Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way.
**''Unstoppable:'' Shrugs off the impact of opponents' Ranged Attacks
* '''Purification''' activates immediately whenever x simultaneous Debuffs are active.
*'''Signature Ability: Exodus''' - Repair xx% Health whenever a Debuff is Purified.
====Harm Accelerator====
====Harm Accelerator====
A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.
*''Special Attacks:'' Add an additional stack of Bleed.
*''Passive:'' 100% chance to Bleed, dealing xxx% Attack over xx seconds.
*'''Signature Ability: Harm Acceleration''' - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage.
====Laser Guidance Module====
====Laser Guidance Module====
Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.
*''Ranged Attacks:''
** +xxx% damage
** +xx% Critical Rate
** +xx% projectile flight speed.
*'''Signature Ability: Laser-Guidance'' - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective.
====Nightbird's Mark====
====Nightbird's Mark====
The mark of a [[Nightbird (G1)|giant female ninja robot]]. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. [[Doctor Fujiyama the Famous Scientist|Doctor Fujiyama]] would be proud.
*''Critical Hits''
**+40% Critical Damage
**+5% Armor penetration
*''Passive''
**+4 chance to Evade incoming Melee attacks.
**Successfully Evading an attack grants +100% Critical Rate for your next attack.
*'''Signature Ability: Nightbird's Cull''' - Instantly kill opponents at low Health.
====Paralyzer====
====Paralyzer====
====Repair Module====
====Repair Module====
The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.
====Robot Resource====
====Robot Resource====
One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.
*''Passive:''
**Generate 1.3-% Power every second.
**-50-% Power when attacking or being attacked.
*'''Signature Ability:''
====Security Module====
====Security Module====
The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.
====Strange Refractor====
====Superconductor 1000====
====Superconductor 1000====
A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
====Superconductor 2000====
====Superconductor 2000====
{{Template:Stub}}
A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.
 
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
 
====Transwarp Cell====
 
{{Stub}}
[[Category:Technology]]
[[Category:Technology]]

Latest revision as of 20:21, 28 December 2020

Modules, commonly referred to as Mods, are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers .

Games

[edit]

Transformers: Forged to Fight

List of Modules

[edit]

Note: 'xx%' indicates variable numbers that change with upgrade and awakening level.

E.M.I. Module

[edit]

Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.


  • Ranged Attacks: Decreases Ranged Speed by 20%
  • When Attacked:
    • xx% chance to Evade the opponents' Basic Ranged Attacks.
    • xx% chance to maintain your Block against Heavy Ranged Attacks.
  • Signature Ability: Electrostatic Decoupling - Opponent's Ranged Attacks deal xx% less damage.

Exo-Filter

[edit]

After an exocomet crashed near Moonbase Two, a series of exo-tech was developed from its ore, including the mysterious Exo-filter.

  • Purification Passive: Every xx seconds, all Debuffs are Purified and an Unstoppable Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way.
    • Unstoppable: Shrugs off the impact of opponents' Ranged Attacks
  • Purification activates immediately whenever x simultaneous Debuffs are active.
  • Signature Ability: Exodus - Repair xx% Health whenever a Debuff is Purified.

Harm Accelerator

[edit]

A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.

  • Special Attacks: Add an additional stack of Bleed.
  • Passive: 100% chance to Bleed, dealing xxx% Attack over xx seconds.
  • Signature Ability: Harm Acceleration - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage.

Laser Guidance Module

[edit]

Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.

  • Ranged Attacks:
    • +xxx% damage
    • +xx% Critical Rate
    • +xx% projectile flight speed.
  • 'Signature Ability: Laser-Guidance - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective.

Nightbird's Mark

[edit]

The mark of a giant female ninja robot. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. Doctor Fujiyama would be proud.

  • Critical Hits
    • +40% Critical Damage
    • +5% Armor penetration
  • Passive
    • +4 chance to Evade incoming Melee attacks.
    • Successfully Evading an attack grants +100% Critical Rate for your next attack.
  • Signature Ability: Nightbird's Cull - Instantly kill opponents at low Health.

Paralyzer

[edit]

Repair Module

[edit]

The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.

Robot Resource

[edit]

One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.

  • Passive:
    • Generate 1.3-% Power every second.
    • -50-% Power when attacking or being attacked.
  • 'Signature Ability:

Security Module

[edit]

The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.

Strange Refractor

[edit]

Superconductor 1000

[edit]

A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.

The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.

Superconductor 2000

[edit]

A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.

The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.

Transwarp Cell

[edit]


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