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Modules in Transformers: Forged to Fight |
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'''Modules''', commonly referred to as '''Mods''', are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged | '''Modules''', commonly referred to as '''Mods''', are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers . | ||
[[File:Modules Forged to Fight.jpg|thumb]] | [[File:Modules Forged to Fight.jpg|thumb]] | ||
==Games== | ==Games== | ||
| Line 5: | Line 5: | ||
===List of Modules=== | ===List of Modules=== | ||
Note: 'xx%' indicates variable numbers that change with upgrade and awakening level. | |||
====E.M.I. Module==== | ====E.M.I. Module==== | ||
Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks. | |||
*''Ranged Attacks:'' Decreases Ranged Speed by 20% | |||
*''When Attacked:'' | |||
**xx% chance to Evade the opponents' Basic Ranged Attacks. | |||
**xx% chance to maintain your Block against Heavy Ranged Attacks. | |||
*'''Signature Ability: Electrostatic Decoupling''' - Opponent's Ranged Attacks deal xx% less damage. | |||
====Exo-Filter==== | ====Exo-Filter==== | ||
After an exocomet crashed near [[Moonbase Two]], a series of exo-tech was developed from its ore, including the mysterious Exo-filter. | |||
*''Purification Passive:'' Every xx seconds, all Debuffs are Purified and an '''Unstoppable''' Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way. | |||
**''Unstoppable:'' Shrugs off the impact of opponents' Ranged Attacks | |||
* '''Purification''' activates immediately whenever x simultaneous Debuffs are active. | |||
*'''Signature Ability: Exodus''' - Repair xx% Health whenever a Debuff is Purified. | |||
====Harm Accelerator==== | ====Harm Accelerator==== | ||
A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain. | |||
*''Special Attacks:'' Add an additional stack of Bleed. | |||
*''Passive:'' 100% chance to Bleed, dealing xxx% Attack over xx seconds. | |||
*'''Signature Ability: Harm Acceleration''' - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage. | |||
====Laser Guidance Module==== | ====Laser Guidance Module==== | ||
Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology. | |||
*''Ranged Attacks:'' | |||
** +xxx% damage | |||
** +xx% Critical Rate | |||
** +xx% projectile flight speed. | |||
*'''Signature Ability: Laser-Guidance'' - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective. | |||
====Nightbird's Mark==== | ====Nightbird's Mark==== | ||
The mark of a [[Nightbird (G1)|giant female ninja robot]]. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. [[Doctor Fujiyama the Famous Scientist|Doctor Fujiyama]] would be proud. | |||
*''Critical Hits'' | |||
**+40% Critical Damage | |||
**+5% Armor penetration | |||
*''Passive'' | |||
**+4 chance to Evade incoming Melee attacks. | |||
**Successfully Evading an attack grants +100% Critical Rate for your next attack. | |||
*'''Signature Ability: Nightbird's Cull''' - Instantly kill opponents at low Health. | |||
====Paralyzer==== | ====Paralyzer==== | ||
====Repair Module==== | ====Repair Module==== | ||
The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender. | |||
====Robot Resource==== | ====Robot Resource==== | ||
One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender. | |||
*''Passive:'' | |||
**Generate 1.3-% Power every second. | |||
**-50-% Power when attacking or being attacked. | |||
*'''Signature Ability:'' | |||
====Security Module==== | ====Security Module==== | ||
The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray. | |||
====Strange Refractor==== | |||
====Superconductor 1000==== | ====Superconductor 1000==== | ||
A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent. | |||
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first. | |||
====Superconductor 2000==== | ====Superconductor 2000==== | ||
{{ | A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent. | ||
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first. | |||
====Transwarp Cell==== | |||
{{Stub}} | |||
[[Category:Technology]] | |||
Latest revision as of 20:21, 28 December 2020
Modules, commonly referred to as Mods, are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers .

Games
[edit]List of Modules
[edit]Note: 'xx%' indicates variable numbers that change with upgrade and awakening level.
E.M.I. Module
[edit]Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.
- Ranged Attacks: Decreases Ranged Speed by 20%
- When Attacked:
- xx% chance to Evade the opponents' Basic Ranged Attacks.
- xx% chance to maintain your Block against Heavy Ranged Attacks.
- Signature Ability: Electrostatic Decoupling - Opponent's Ranged Attacks deal xx% less damage.
Exo-Filter
[edit]After an exocomet crashed near Moonbase Two, a series of exo-tech was developed from its ore, including the mysterious Exo-filter.
- Purification Passive: Every xx seconds, all Debuffs are Purified and an Unstoppable Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way.
- Unstoppable: Shrugs off the impact of opponents' Ranged Attacks
- Purification activates immediately whenever x simultaneous Debuffs are active.
- Signature Ability: Exodus - Repair xx% Health whenever a Debuff is Purified.
Harm Accelerator
[edit]A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.
- Special Attacks: Add an additional stack of Bleed.
- Passive: 100% chance to Bleed, dealing xxx% Attack over xx seconds.
- Signature Ability: Harm Acceleration - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage.
Laser Guidance Module
[edit]Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.
- Ranged Attacks:
- +xxx% damage
- +xx% Critical Rate
- +xx% projectile flight speed.
- 'Signature Ability: Laser-Guidance - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective.
Nightbird's Mark
[edit]The mark of a giant female ninja robot. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. Doctor Fujiyama would be proud.
- Critical Hits
- +40% Critical Damage
- +5% Armor penetration
- Passive
- +4 chance to Evade incoming Melee attacks.
- Successfully Evading an attack grants +100% Critical Rate for your next attack.
- Signature Ability: Nightbird's Cull - Instantly kill opponents at low Health.
Paralyzer
[edit]Repair Module
[edit]The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.
Robot Resource
[edit]One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.
- Passive:
- Generate 1.3-% Power every second.
- -50-% Power when attacking or being attacked.
- 'Signature Ability:
Security Module
[edit]The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.
Strange Refractor
[edit]Superconductor 1000
[edit]A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
Superconductor 2000
[edit]A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
Transwarp Cell
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