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Modules in Transformers: Forged to Fight
 
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m clean up, removed: from the (2), typos fixed: Secuirty → Security
 
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'''Modules''', commonly referred to as '''Mods''', are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged in much the same way as the Transformers .
'''Modules''', commonly referred to as '''Mods''', are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers .
[[File:Modules Forged to Fight.jpg|thumb]]
[[File:Modules Forged to Fight.jpg|thumb]]
==Games==
==Games==
Line 5: Line 5:


===List of Modules===
===List of Modules===
Note: 'xx%' indicates variable numbers that change with upgrade and awakening level.
====E.M.I. Module====
====E.M.I. Module====
Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.
*''Ranged Attacks:'' Decreases Ranged Speed by 20%
*''When Attacked:''
**xx% chance to Evade the opponents' Basic Ranged Attacks.
**xx% chance to maintain your Block against Heavy Ranged Attacks.
*'''Signature Ability: Electrostatic Decoupling''' - Opponent's Ranged Attacks deal xx% less damage.
====Exo-Filter====
====Exo-Filter====
After an exocomet crashed near [[Moonbase Two]], a series of exo-tech was developed from its ore, including the mysterious Exo-filter.
*''Purification Passive:'' Every xx seconds, all Debuffs are Purified and an '''Unstoppable''' Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way.
**''Unstoppable:'' Shrugs off the impact of opponents' Ranged Attacks
* '''Purification''' activates immediately whenever x simultaneous Debuffs are active.
*'''Signature Ability: Exodus''' - Repair xx% Health whenever a Debuff is Purified.
====Harm Accelerator====
====Harm Accelerator====
A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.
*''Special Attacks:'' Add an additional stack of Bleed.
*''Passive:'' 100% chance to Bleed, dealing xxx% Attack over xx seconds.
*'''Signature Ability: Harm Acceleration''' - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage.
====Laser Guidance Module====
====Laser Guidance Module====
Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.
*''Ranged Attacks:''
** +xxx% damage
** +xx% Critical Rate
** +xx% projectile flight speed.
*'''Signature Ability: Laser-Guidance'' - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective.
====Nightbird's Mark====
====Nightbird's Mark====
The mark of a [[Nightbird (G1)|giant female ninja robot]]. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. [[Doctor Fujiyama the Famous Scientist|Doctor Fujiyama]] would be proud.
*''Critical Hits''
**+40% Critical Damage
**+5% Armor penetration
*''Passive''
**+4 chance to Evade incoming Melee attacks.
**Successfully Evading an attack grants +100% Critical Rate for your next attack.
*'''Signature Ability: Nightbird's Cull''' - Instantly kill opponents at low Health.
====Paralyzer====
====Paralyzer====
====Repair Module====
====Repair Module====
The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.
====Robot Resource====
====Robot Resource====
One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.
*''Passive:''
**Generate 1.3-% Power every second.
**-50-% Power when attacking or being attacked.
*'''Signature Ability:''
====Security Module====
====Security Module====
The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.
====Strange Refractor====
====Superconductor 1000====
====Superconductor 1000====
A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
====Superconductor 2000====
====Superconductor 2000====
{{Template:Stub}}
A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.
 
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
 
====Transwarp Cell====
 
{{Stub}}
[[Category:Technology]]

Latest revision as of 20:21, 28 December 2020

Modules, commonly referred to as Mods, are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers .

Games

[edit]

Transformers: Forged to Fight

List of Modules

[edit]

Note: 'xx%' indicates variable numbers that change with upgrade and awakening level.

E.M.I. Module

[edit]

Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.


  • Ranged Attacks: Decreases Ranged Speed by 20%
  • When Attacked:
    • xx% chance to Evade the opponents' Basic Ranged Attacks.
    • xx% chance to maintain your Block against Heavy Ranged Attacks.
  • Signature Ability: Electrostatic Decoupling - Opponent's Ranged Attacks deal xx% less damage.

Exo-Filter

[edit]

After an exocomet crashed near Moonbase Two, a series of exo-tech was developed from its ore, including the mysterious Exo-filter.

  • Purification Passive: Every xx seconds, all Debuffs are Purified and an Unstoppable Buff is granted for xx seconds, plus xx additional seconds for each Debuff removed in this way.
    • Unstoppable: Shrugs off the impact of opponents' Ranged Attacks
  • Purification activates immediately whenever x simultaneous Debuffs are active.
  • Signature Ability: Exodus - Repair xx% Health whenever a Debuff is Purified.

Harm Accelerator

[edit]

A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.

  • Special Attacks: Add an additional stack of Bleed.
  • Passive: 100% chance to Bleed, dealing xxx% Attack over xx seconds.
  • Signature Ability: Harm Acceleration - Harmful Acid, Shock, Burn and Bleed effects are accelerated to deal xx% more damage.

Laser Guidance Module

[edit]

Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.

  • Ranged Attacks:
    • +xxx% damage
    • +xx% Critical Rate
    • +xx% projectile flight speed.
  • 'Signature Ability: Laser-Guidance - Lasers guide Ranged Attacks into position, rendering enemy Armor and Evasion xx% less effective.

Nightbird's Mark

[edit]

The mark of a giant female ninja robot. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. Doctor Fujiyama would be proud.

  • Critical Hits
    • +40% Critical Damage
    • +5% Armor penetration
  • Passive
    • +4 chance to Evade incoming Melee attacks.
    • Successfully Evading an attack grants +100% Critical Rate for your next attack.
  • Signature Ability: Nightbird's Cull - Instantly kill opponents at low Health.

Paralyzer

[edit]

Repair Module

[edit]

The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.

Robot Resource

[edit]

One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.

  • Passive:
    • Generate 1.3-% Power every second.
    • -50-% Power when attacking or being attacked.
  • 'Signature Ability:

Security Module

[edit]

The Security Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.

Strange Refractor

[edit]

Superconductor 1000

[edit]

A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.

The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.

Superconductor 2000

[edit]

A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.

The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.

Transwarp Cell

[edit]


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