Direct-Hit: Difference between revisions
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{{factions|decepticon | {{factions|decepticon|autobot}} | ||
:''Direct-Hit is a [[Decepticon]] [[Micromaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].'' | :''Direct-Hit is a [[Decepticon]] [[Micromaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].'' | ||
[[File:DirectHitBoxart.jpg|upright=1. | [[File:DirectHitBoxart.jpg|upright=1.5|thumb|Touché-feely.]] | ||
'''Direct-Hit''' is a victim of the Peter Principle. As a low-ranking grunt in the Decepticon military, he was a skillful and tenacious warrior, bringing in the kill more often than not. Since his promotion to leader of the [[Battle Squad]], his teammates have discovered that his long-term strategies... well, the problem is that Direct-Hit doesn't ''have'' any long-term planning skills to speak of. He's a decisive, powerful warrior in short-term engagements, swiftly crushing his foes in close-quarters combat. But all of this falls apart when he's asked to actually ''plan'' a mission or campaign or what have you. At best, he can just about order his team to deal with whatever's going on around them, and then hope that it somehow works out for the best. | '''Direct-Hit''' is a victim of the Peter Principle. As a low-ranking grunt in the Decepticon military, he was a skillful and tenacious warrior, bringing in the kill more often than not. Since his promotion to leader of the [[Battle Squad]], his teammates have discovered that his long-term strategies... well, the problem is that Direct-Hit doesn't ''have'' any long-term planning skills to speak of. He's a decisive, powerful warrior in short-term engagements, swiftly crushing his foes in close-quarters combat. But all of this falls apart when he's asked to actually ''plan'' a mission or campaign or what have you. At best, he can just about order his team to deal with whatever's going on around them, and then hope that it somehow works out for the best. | ||
So incompetent is he in his new role, that news of Direct-Hit's failures have already started to circulate through the Decepticon ranks. Most Decepticons rightfully believe that the poor shmuck's been promoted far beyond his actual capabilities. <ref>''[[Transformers: More than Meets the Eye|More Than Meets The Eye]]''</ref> | So incompetent is he in his new role, that news of Direct-Hit's failures have already started to circulate through the Decepticon ranks. Most Decepticons rightfully believe that the poor shmuck's been promoted far beyond his actual capabilities.<ref>''[[Transformers: More than Meets the Eye|More Than Meets The Eye]]''</ref> His [[combiner]] partner is [[Power Punch]]. | ||
==Fiction== | |||
===Japanese Generation 1 cartoon continuity=== | |||
Direct-Hit was an Autobot and a member of Cannon Team portion of the [[Crane Cannon W Team]], a group of mighty Micromasters. With their cranes and cannons, they were able to concurrently chop up enemies and send them afar. {{storylink|#Fight! Super Robot Lifeform Transformers|Return of Convoy bio}} | |||
===''Regeneration One''=== | ===''Regeneration One''=== | ||
[[File:Battle patrol soundwave counterpoint.jpg|thumb| | [[File:Battle patrol soundwave counterpoint.jpg|thumb|]] | ||
Direct-Hit was a member of [[Soundwave (G1)/Marvel Comics continuity|Soundwave]]'s group of Neo-Decepticons at [[Fort Scyk]] in [[Polyhex]]. {{storylink|Counterpoint}} | Direct-Hit was a member of [[Soundwave (G1)/Marvel Comics continuity|Soundwave]]'s group of Neo-Decepticons at [[Fort Scyk]] in [[Polyhex]]. {{storylink|Counterpoint}} | ||
===''Beast Wars: Uprising''=== | ===''Beast Wars: Uprising''=== | ||
On a post-war Cybertron, Direct-Hit and Power Punch were among the few [[Builder of Cybertron|Builders of Cybertron]] who maintained their mobility due to their more energy-efficient [[Micromaster]] bodies. The pair were posted to guard [[Tesarus (polity)|Tesarus Arena]] in anticipation of a [[Resistance]] attack. They encountered the [[Maximal]] terrorist [[Grimlock (G1)|Grimlock]] and his underlings sneaking into the arena, and attempted to bar their progress. When [[Snapper|one of the intruders]] shot Power Punch in the back, the psychic link between the two Micromasters caused Direct-Hit to reel in pain, giving Grimlock the opportunity he needed to overpower him. Direct-Hit was killed when Grimlock punched through his armor and ripped out his innards. {{storylink|Micro-Aggressions}} | On a post-war Cybertron, Direct-Hit and Power Punch were among the few [[Builder of Cybertron|Builders of Cybertron]] who maintained their mobility due to their more energy-efficient [[Micromaster]] bodies. The pair were posted to guard [[Tesarus (polity)|Tesarus Arena]] in anticipation of a [[Resistance (BWU)|Resistance]] attack. They encountered the [[Maximal]] terrorist [[Grimlock (G1)|Grimlock]] and his underlings sneaking into the arena, and attempted to bar their progress. When [[Snapper|one of the intruders]] shot Power Punch in the back, the psychic link between the two Micromasters caused Direct-Hit to reel in pain, giving Grimlock the opportunity he needed to overpower him. Direct-Hit was killed when Grimlock punched through his armor and ripped out his innards. {{storylink|Micro-Aggressions}} | ||
===''War for Cybertron Trilogy'' marketing material=== | |||
During the war for Cybertron, Direct-Hit was a [[Cybertronian military insignia|Ground Force Weapons Raider]]. {{storylink|#War for Cybertron: Siege|''Siege'' toy packaging}} | |||
===2019 IDW continuity=== | |||
[[File:SeaOfRustII PowerPunchDirectHit.jpg|thumb|left|upright=1.0|]] | |||
Direct-Hit was part of a team of Decepticons who tried to melt their way into the [[Forge Pyramid|Pyramid]] using [[Acid Storm (G1)|Acid Storm]]'s powers. Before they could finish the job, however, [[Optimus Prime (G1)|Optimus Prime]] broke through the wall and forced the Decepticons into retreat as he helped lead the evacuation efforts. {{storylink|War World: Titans|Titans}} He was later part of a large army deployed to the [[Rust Sea|Sea of Rust]] under [[Sixshot (G1)|Sixshot]]'s authority to capture the [[Enigma of Combination]]. {{storylink|Lord of Misrule: Sea of Rust II|Sea of Rust II}} | |||
{{-}} | |||
==Toys== | ==Toys== | ||
=== | ===''The Transformers''=== | ||
[[File:G1-ROC-toy DirectHit.jpg|right|upright=1.67|thumb|Baby blue dreamteam of Death]] | [[File:G1-ROC-toy DirectHit.jpg|right|upright=1.67|thumb|Baby blue dreamteam of Death]] | ||
<ul class="iconlist">{{Bp-d1|'''Battle Squad''' (Micromaster Combiner Squad, [[1990]])}}</ul> | |||
:Direct-Hit transforms into a powder blue wheeled armoured car which is intended to be the front half of a cannon transport which he forms with his combiner partner [[Power Punch | : Released in the seventh and final year of the [[The Transformers (toyline)|original ''The Transformers'' toyline]] in the US (sixth and not-final in European markets), Direct-Hit transforms into a powder blue wheeled armoured car which is intended to be the front half of a cannon transport which he forms with his combiner partner [[Power Punch#Toys|Power Punch]]. He can, of course, be connected to any other [[Micromaster Combiner]] to form new weird vehicles. | ||
:Direct-Hit was only available in a six-pack with his squad mates Power Punch, [[Half-Track (G1)|Half-Track]], [[Fireshot | : Direct-Hit was only available in a six-pack with his squad mates Power Punch, [[Half-Track (G1)#Toys|Half-Track]], [[Fireshot#Toys|Fireshot]], [[Meltdown (G1)#Toys|Meltdown]], and [[Vanquish#Toys|Vanquish]]. | ||
::*''[http://tfu.info/1990/Decepticon/Direct-Hit/direct-hit.htm More information on Direct-Hit at TFU.info]'' | ::*''[http://tfu.info/1990/Decepticon/Direct-Hit/direct-hit.htm More information on Direct-Hit at TFU.info]'' | ||
=== | |||
*'''Direct-Hit & Power Punch''' | {{anchor|Return of Convoy}} | ||
{{ | <ul class="iconlist">{{Bp-a1|'''Crane Cannon W Team''' (Micro Trailer team, [[1991]])}}</ul> | ||
:*''ID number'': '''C-368''' | |||
:*''Accessories'': Micro Trailer #8 | |||
: Takara's ''[[Fight! Super Robot Lifeform Transformers (toyline)#1991 (Return of Convoy)|Return of Convoy]]'' release of Direct-Hit is physically identical to the [[Hasbro]]-release. | |||
: He was only available in a complete set with Power Punch, [[Stonecruncher (G1)#Toys|Stonecruncher]] and [[Excavator (G1)#Toys|Excavator]]. The set also comes with [[Micro Trailer#Toys|Micro Trailer]] #8, which any toy in the set can "tow" or be stored within. Like all ''Return of Convoy'' characters, he was marketed as an Autobot instead of a Decepticon. | |||
{{-}} | |||
===''War for Cybertron: Siege''=== | |||
[[File:Siege-Micromaster-Direct-Hit.jpg|upright=1.67|thumb]] | |||
<ul class="iconlist">{{Bp-d1|'''Direct-Hit & Power Punch''' (Micromaster, [[2020]])}}</ul> | |||
:*''Hasbro ID number:'' '''WFC-S47''' | |||
:*''TakaraTomy ID number'': '''SG-44''' | |||
:*''TakaraTomy release date:'' [[February 22]], 2020 | |||
: Part of the fifth wave of ''[[War for Cybertron: Siege|Siege]]'' Micromaster two-packs, Direct-Hit transforms into a chunkier version of his original armored car mode. This time, he has multiple ball joints for a surprising amount of robot-mode articulation. | |||
: He can connect with his pack-in partner [[Power Punch#War for Cybertron: Siege|Power Punch]] to form their cannon transport mode thanks to a [[5 mm post]] on his back canopy, which can also flip up for some reason. The post also has a 3 mm peg at the end compatible with [[Fire Blast effect]] parts. Their combined mode also doubles as a bazooka-like cannon simply by flipping the whole thing upside-down, held by other toys by a 5 mm post on Power Punch's cannon base, with a quartet of Fire Blast effect ports up-front. | |||
: The packaging artwork for both releases of this 2-pack depicts the connection point on Direct-Hit for combining with Power Punch as being pink, though on the actual figure it's black. | |||
:This figure was redecoed into ''[[War for Cybertron: Earthrise|Earthrise]]'' [[Fireguard]] and [[Moonrock#War for Cybertron: Earthrise|Moonrock]]. | |||
{{-}} | |||
===''War for Cybertron: Earthrise''=== | |||
[[File:WFC-E40 Battle Squad Packaging Stock.jpg|thumb|upright=0.66]] | |||
<ul class="iconlist">{{Bp-d1|'''Direct-Hit & Power Punch''' (Micromaster, 2020)}}</ul> | |||
:*''ID number'': '''WFC-E40''' | |||
: Direct-Hit and Power Punch received a [[package refresh]] in the subsequent line, ''Earthrise'', as the only item in the third and final wave of Micromaster 2-packs. The two releases are virtually identical aside from the packaging. | |||
: Like all ''Earthrise'' toys, the cardboard back of the ''Earthrise'' version of the Battle Squad's package includes an exclusive cut-out collectible piece of a larger star map. | |||
{{-}} | |||
==Notes== | ==Notes== | ||
*The original Generation One box art of Direct-Hit has his head swapped with [[Power Punch]]. | |||
===Foreign names=== | ===Foreign names=== | ||
*''Japanese:'' '''Direct-Hit''' (ダイレクトヒット ''Dairekuto Hitto'') | *''Japanese:'' '''Direct-Hit''' (ダイレクトヒット ''Dairekuto Hitto'') | ||
| Line 41: | Line 80: | ||
*''Italian:'' '''Omega''' | *''Italian:'' '''Omega''' | ||
== | ==References== | ||
{{Reflist}} | |||
[[Category:Beast Wars: Uprising Decepticons]] | [[Category:Beast Wars: Uprising Decepticons]] | ||
[[Category:Generation 1 Decepticons]] | [[Category:Generation 1 Decepticons]] | ||
[[Category: | [[Category:Generation 1 toy Decepticons]] | ||
[[Category:IDW (2019) Decepticons]] | |||
[[Category:Micromaster combiners]] | |||
[[Category:Regeneration One Decepticons]] | [[Category:Regeneration One Decepticons]] | ||
[[Category:Return of Convoy Autobots]] | |||
[[Category:War for Cybertron: Earthrise Decepticons]] | |||
[[Category:War for Cybertron: Siege Decepticons]] | [[Category:War for Cybertron: Siege Decepticons]] | ||
[[Category:Security officers]] | |||
Latest revision as of 16:53, 18 March 2026
- Direct-Hit is a Decepticon Micromaster from the Generation 1 continuity family.

Direct-Hit is a victim of the Peter Principle. As a low-ranking grunt in the Decepticon military, he was a skillful and tenacious warrior, bringing in the kill more often than not. Since his promotion to leader of the Battle Squad, his teammates have discovered that his long-term strategies... well, the problem is that Direct-Hit doesn't have any long-term planning skills to speak of. He's a decisive, powerful warrior in short-term engagements, swiftly crushing his foes in close-quarters combat. But all of this falls apart when he's asked to actually plan a mission or campaign or what have you. At best, he can just about order his team to deal with whatever's going on around them, and then hope that it somehow works out for the best.
So incompetent is he in his new role, that news of Direct-Hit's failures have already started to circulate through the Decepticon ranks. Most Decepticons rightfully believe that the poor shmuck's been promoted far beyond his actual capabilities.[1] His combiner partner is Power Punch.
Fiction
[edit]Japanese Generation 1 cartoon continuity
[edit]Direct-Hit was an Autobot and a member of Cannon Team portion of the Crane Cannon W Team, a group of mighty Micromasters. With their cranes and cannons, they were able to concurrently chop up enemies and send them afar. Return of Convoy bio
Regeneration One
[edit]
Direct-Hit was a member of Soundwave's group of Neo-Decepticons at Fort Scyk in Polyhex. Counterpoint
Beast Wars: Uprising
[edit]On a post-war Cybertron, Direct-Hit and Power Punch were among the few Builders of Cybertron who maintained their mobility due to their more energy-efficient Micromaster bodies. The pair were posted to guard Tesarus Arena in anticipation of a Resistance attack. They encountered the Maximal terrorist Grimlock and his underlings sneaking into the arena, and attempted to bar their progress. When one of the intruders shot Power Punch in the back, the psychic link between the two Micromasters caused Direct-Hit to reel in pain, giving Grimlock the opportunity he needed to overpower him. Direct-Hit was killed when Grimlock punched through his armor and ripped out his innards. Micro-Aggressions
War for Cybertron Trilogy marketing material
[edit]During the war for Cybertron, Direct-Hit was a Ground Force Weapons Raider. Siege toy packaging
2019 IDW continuity
[edit]
Direct-Hit was part of a team of Decepticons who tried to melt their way into the Pyramid using Acid Storm's powers. Before they could finish the job, however, Optimus Prime broke through the wall and forced the Decepticons into retreat as he helped lead the evacuation efforts. Titans He was later part of a large army deployed to the Sea of Rust under Sixshot's authority to capture the Enigma of Combination. Sea of Rust II
Toys
[edit]The Transformers
[edit]
- Battle Squad (Micromaster Combiner Squad, 1990)
- Released in the seventh and final year of the original The Transformers toyline in the US (sixth and not-final in European markets), Direct-Hit transforms into a powder blue wheeled armoured car which is intended to be the front half of a cannon transport which he forms with his combiner partner Power Punch. He can, of course, be connected to any other Micromaster Combiner to form new weird vehicles.
- Direct-Hit was only available in a six-pack with his squad mates Power Punch, Half-Track, Fireshot, Meltdown, and Vanquish.
- Crane Cannon W Team (Micro Trailer team, 1991)
- ID number: C-368
- Accessories: Micro Trailer #8
- Takara's Return of Convoy release of Direct-Hit is physically identical to the Hasbro-release.
- He was only available in a complete set with Power Punch, Stonecruncher and Excavator. The set also comes with Micro Trailer #8, which any toy in the set can "tow" or be stored within. Like all Return of Convoy characters, he was marketed as an Autobot instead of a Decepticon.
War for Cybertron: Siege
[edit]
- Direct-Hit & Power Punch (Micromaster, 2020)
- Hasbro ID number: WFC-S47
- TakaraTomy ID number: SG-44
- TakaraTomy release date: February 22, 2020
- Part of the fifth wave of Siege Micromaster two-packs, Direct-Hit transforms into a chunkier version of his original armored car mode. This time, he has multiple ball joints for a surprising amount of robot-mode articulation.
- He can connect with his pack-in partner Power Punch to form their cannon transport mode thanks to a 5 mm post on his back canopy, which can also flip up for some reason. The post also has a 3 mm peg at the end compatible with Fire Blast effect parts. Their combined mode also doubles as a bazooka-like cannon simply by flipping the whole thing upside-down, held by other toys by a 5 mm post on Power Punch's cannon base, with a quartet of Fire Blast effect ports up-front.
- The packaging artwork for both releases of this 2-pack depicts the connection point on Direct-Hit for combining with Power Punch as being pink, though on the actual figure it's black.
War for Cybertron: Earthrise
[edit]
- Direct-Hit & Power Punch (Micromaster, 2020)
- ID number: WFC-E40
- Direct-Hit and Power Punch received a package refresh in the subsequent line, Earthrise, as the only item in the third and final wave of Micromaster 2-packs. The two releases are virtually identical aside from the packaging.
- Like all Earthrise toys, the cardboard back of the Earthrise version of the Battle Squad's package includes an exclusive cut-out collectible piece of a larger star map.
Notes
[edit]- The original Generation One box art of Direct-Hit has his head swapped with Power Punch.
Foreign names
[edit]- Japanese: Direct-Hit (ダイレクトヒット Dairekuto Hitto)
- French: Touché (Canada)
- Italian: Omega



