Neo-Wheel: Difference between revisions

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{{factions|autobot}}
{{factions|autobot|decepticon}}
:''Neo-Wheel is a [[Micromaster]] from the [[Operation Combination]] and [[Micromaster Collection]] portions of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].''
:''Neo-Wheel is an [[Autobot]] [[Micromaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
[[File:Tapestry Neo-Wheel.jpg|thumb|upright=1.1|Neo-Wheelism is a highly influential school of thought in international wheelations.]]


'''Neo-Wheel''' is a member of the Turbo Team, six urban-operations Micromasters who can combine to form [[Sixturbo]]. The Turbo Team fight alongside the [[Guard City]] team and other Micromasters to protect the Earth from the forces of the mighty [[Decepticon]] führer [[Scrash]].
'''Neo-Wheel''' (ネオホイール ''Neohoīru'') is the most mysterious member of not just the [[Sixturbo|Turbo Team]], but of the Autobot Micromasters in general. He's almost never seen around the base, and only seems to pop up when he's needed to form [[Sixturbo]] in battle. And when he is around, he practically never says a word to anyone.
 
In an alternate-timeline/universe, Neo-Wheel is a mysterious loner who lives in the woods. Some people think he can talk to animals.
 
''Since the Neo-Wheel of "Operation Combination" had no bio information whatsoever, it is unknown if the "Micromaster Collection" bio is retroactive, applying to the original version as well, though many fans treat it as such.''


So where does he go all day? Out into the wild, where he can commune with nature... quite possibly literally. Some suspect that he actually can talk to the native animals of [[Earth]], but naturally, Neo-Wheel is keeping quiet on the subject.


==Fiction==
===''Micromaster''===
[[Image:MC-art-ReverseEvo.jpg|right|thumb|250px|That was the car that hit a deer friend of his.]]
Like most of the Turbo Team, Neo-Wheel was infected with the [[mind changer virus]], presumably though contact with [[Road Police]], [[Circuit (OC)|Circuit]], [[Glide (G1)|Glide]], or [[Discharge (G1)|Discharge]]. The virus turned him into a [[Decepticon]], and he went about causing random destruction with his teammates. [[Sireen]] tricked Neo-Wheel and the others into combining with him to form [[Sixturbo]], then restored them all to normal with an anti-virus program. {{storylink|Enter the Urban Disaster Relief Specialists!!}}


==Fiction==
Later, he joined the rest of his team in fighting off [[Sixwing]] as Sixturbo when the Wing Team made an attempt to steal more [[Cyberdroid]] capsules. {{storylink|Enter the Decepticon Sixwing!!}}
===Operation: Combination story pages===
{{-}}
Neo-Wheel never appears as an individual, only as a component to Sixturbo's robot mode.


===''Operation Combination''===
Years later, Neo-Wheel and the rest of the Six-team Micromasters joined [[Guard City]] and the [[Road Corps]] in defending Earth from the forces of the Decepticon High Regent [[Scrash (G1)|Scrash]]. {{storylink|Fight! Super Robot Lifeform Transformers: Operation Combination (story page)|Operation Combination}}


===Micromaster Collection Story===
{{note|None of the combiner team individuals ever actually show up as individuals, only as components of the combined robot modes.}}
Like most of the Turbo Team, Neo-Wheel was infected with the [[Reverse Evolution virus]], presumably though contact with [[Road Police]], [[Circuit (Micromaster)|Circuit]], [[Glide]], or [[Discharge]]. The virus turned him into a [[Decepticon]], and he went about causing random destruction with his teammates. [[Sireen]] tricked Neo-Wheel and the others into combining with him to form Sixturbo, then restored them all to normal with an antivirus program.


==Games==
===''Transformers Roleplaying Game''===
Neo-Wheel once attended [[Termagax]]’s lecture on combiners at [[Autobot City (G1)|Autobot City]]. {{storylink|The Enigma of Combination}}


==Toys==
==Toys==
===Operation: Combination===
===''Fight! Super Robot Lifeform Transformers''===
*'''Sixturbo''' (Micromaster Sixteam, 1992)
[[Image:OC-toy NeoWheel.jpg|right|thumb|upright=1.67|Originally wanted to be a vehicle for the [[Neo-Knights]].]]
<ul class="iconlist">{{bp-a1|'''Sixturbo''' (Micromaster Six-Team, 1992)}}</ul>
:*''ID number'': '''TF-03'''


: The original version of Neo-Wheel was available only as part of a Sixturbo gift set in Japan. Aside from the Lamborghini sports car mode, Neo-Wheel can form either arm of any of the similar-build Six-Teams (Sixturbo, [[Sixbuilder]] or [[Sixwing]]), though his nominal placement is as the right arm of Sixturbo. The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find.
: Released in the ''[[Fight! Super Robot Lifeform Transformers (toyline)#1992 (Operation Combination)|Operation Combination]]'' portion of Takara's ''[[Fight! Super Robot Lifeform Transformers (toyline)|Fight! Super Robot Lifeform Transformers]]'' toyline, Neo-Wheel transforms into a [[Popular Earth vehicle alternate modes#Lamborghini Diablo|Lamborghini Diablo]] sports car. He can also form the arm to any Six-Team super robot, though his nominal placement is as the right arm of [[Sixturbo#Toys|Sixturbo]].


: Neo-Wheel uses the same mold as ''[[Universe (2003 toyline)|Universe]]'' [[Micromaster]] [[Hot Spot (Universe)|Hot Spot]].
: The toy's larger connector socket is approximately [[5 mm post|5mm wide]], making Neo-Wheel compatible with a ''lot'' of accessories and other toys. Since it's a separate piece on a hinge, it's also the only one of the entire Six-team series that doesn't leave the Micromaster sticking out at an awkward angle when used as such.


:The connector socket for Sixturbo's shoulder is approximately 5mm wide, making Neo-Wheel compatible with [[Powerlinx]] ports.
: He was only available as part of a complete Sixturbo gift set, packed with his teammates [[Circuit (OC)#Toys|Circuit]], [[Discharge (G1)#Toys|Discharge]], [[Glide (G1)#Toys|Glide]], [[Road Police#Toys|Road Police]], and [[Sireen#Toys|Sireen]].


===Micromaster Collection===
: The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find, due to their final-year release well after ''Transformers'' had faded from relevance in Japan, and thus command some hefty prices even with the molds' later re-releases.
*'''Neo-Wheel''' (Micromaster, 2002)


: In 2002, the entire Sixturbo team was re-released as part of the "Micromaster Collection", in individual boxes with a number visible to show which mold was inside each box. For this release, all of the decals from the original version were replaced with [[Paint application|paint applications]]. Neo-Wheel came with the right hand and gun to Sixturbo in this release.
: Neo-Wheel uses the same mold as ''[[Transformers: Universe (2003 toyline)|Universe]]'' [[Micromaster]] [[Hot Spot (Universe)|Hot Spot]].


: In every case of twelve Turbo Team Micromasters, two of them were solid-black-plastic "Reverse Evolution" Decepticon-allied variations. All six Micromasters were available in this manner.
::*''[http://www.tfu.info/1992/Cybertron/Neo-Wheel/neo-wheel.htm More information on Neo-Wheel at TFU.info]''
::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/799/Generation+1/Neo+Wheel.html Neo-Wheel toy gallery at Transformertoys.co.uk]''
{{-}}


===''Micromaster''===
[[File:MC-toy NeoWheel.jpg|right|thumb|upright=1.67|Gold trim: bringing out the Gundam In You!]]
<ul class="iconlist">{{bp-a1|'''Neo-Wheel''' (Micromaster, 2002)}}</ul>
:*''ID number'': '''4'''
:*''Accessories'': Sixturbo right fist, rifle


: In 2002, the entire Sixturbo team was re-released in the second wave of ''[[The Transformers: Micromaster]]'', in individual boxes with a number visible to show which mold was inside each box. For this release, all of the decals from the original version were removed, and ''mostly'' replaced with [[Paint operation|paint application]]s, including several new bits of deco. Neo-Wheel loses basically nothing, but gains quite a few new bits of deco, including a silver midriff, gold helmet-crest, and an Autobot symbol on his hood, plus his hip assembly is now gold instead of silver.


: On top of this, two out of every twelve toys in the shipping/display case were all-black-plastic, nigh-unpainted "Reverse Evolution"-mode [[chase figure]]s with white Decepticon sigils. Even the combiner kibble was cast in black, albeit a little more dark-gunmetal.


==External links==
::*''[http://www.tfu.info/2002/Cybertron/Neo-Wheel/neo-wheel.htm More information on ''Micromaster'' Neo-Wheel at TFU.info]''
*[http://www.tfu.info/1992/Cybertron/Neo-Wheel/neo-wheel.htm Neo-Wheel at TFU.info]
::*''[http://www.tfu.info/2002/Destron/RENeo-Wheel/neo-wheel.htm More information on Reverse Evolution Neo-Wheel at TFU.info]''
::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1181/Collectors+Edition+Japanese/Black+Neo-Wheel.html Reverse Evolution Neo-Wheel toy gallery at Transformertoys.co.uk]''
::*''[http://groups.google.com/group/alt.toys.transformers/msg/2001f3051e73a9cf?output=gplain Translation of Neo-Wheel's ''Micromaster'' bio] by [[Doug Dlin]]''


{{charstub}}
==Notes==
* Neo-Wheel, like all of the six-team Micromasters, had no individual [[bio]] information whatsoever until his ''Micromaster'' release a decade after his original ''Operation Combination'' release.


[[Category:Autobots]]
[[Category:Micromaster Autobots]]
[[Category:Combiners]]
[[Category:Micromaster combiners]]
[[Category:Decepticons]]
[[Category:Micromaster Decepticons]]
[[Category:Micromaster Collection]]
[[Category:Operation Combination Autobots]]
[[Category:Operation Combination characters]]
[[Category:Transformers Roleplaying Game Autobots]]

Latest revision as of 21:01, 23 February 2025

Neo-Wheel is an Autobot Micromaster from the Generation 1 continuity family.
Neo-Wheelism is a highly influential school of thought in international wheelations.

Neo-Wheel (ネオホイール Neohoīru) is the most mysterious member of not just the Turbo Team, but of the Autobot Micromasters in general. He's almost never seen around the base, and only seems to pop up when he's needed to form Sixturbo in battle. And when he is around, he practically never says a word to anyone.

So where does he go all day? Out into the wild, where he can commune with nature... quite possibly literally. Some suspect that he actually can talk to the native animals of Earth, but naturally, Neo-Wheel is keeping quiet on the subject.

Fiction

[edit]

Micromaster

[edit]
That was the car that hit a deer friend of his.

Like most of the Turbo Team, Neo-Wheel was infected with the mind changer virus, presumably though contact with Road Police, Circuit, Glide, or Discharge. The virus turned him into a Decepticon, and he went about causing random destruction with his teammates. Sireen tricked Neo-Wheel and the others into combining with him to form Sixturbo, then restored them all to normal with an anti-virus program. Enter the Urban Disaster Relief Specialists!!

Later, he joined the rest of his team in fighting off Sixwing as Sixturbo when the Wing Team made an attempt to steal more Cyberdroid capsules. Enter the Decepticon Sixwing!!

Operation Combination

[edit]

Years later, Neo-Wheel and the rest of the Six-team Micromasters joined Guard City and the Road Corps in defending Earth from the forces of the Decepticon High Regent Scrash. Operation Combination

None of the combiner team individuals ever actually show up as individuals, only as components of the combined robot modes.

Games

[edit]

Transformers Roleplaying Game

[edit]

Neo-Wheel once attended Termagax’s lecture on combiners at Autobot City. The Enigma of Combination

Toys

[edit]

Fight! Super Robot Lifeform Transformers

[edit]
Originally wanted to be a vehicle for the Neo-Knights.
  • Sixturbo (Micromaster Six-Team, 1992)
  • ID number: TF-03
Released in the Operation Combination portion of Takara's Fight! Super Robot Lifeform Transformers toyline, Neo-Wheel transforms into a Lamborghini Diablo sports car. He can also form the arm to any Six-Team super robot, though his nominal placement is as the right arm of Sixturbo.
The toy's larger connector socket is approximately 5mm wide, making Neo-Wheel compatible with a lot of accessories and other toys. Since it's a separate piece on a hinge, it's also the only one of the entire Six-team series that doesn't leave the Micromaster sticking out at an awkward angle when used as such.
He was only available as part of a complete Sixturbo gift set, packed with his teammates Circuit, Discharge, Glide, Road Police, and Sireen.
The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find, due to their final-year release well after Transformers had faded from relevance in Japan, and thus command some hefty prices even with the molds' later re-releases.
Neo-Wheel uses the same mold as Universe Micromaster Hot Spot.


Micromaster

[edit]
Gold trim: bringing out the Gundam In You!
  • Neo-Wheel (Micromaster, 2002)
  • ID number: 4
  • Accessories: Sixturbo right fist, rifle
In 2002, the entire Sixturbo team was re-released in the second wave of The Transformers: Micromaster, in individual boxes with a number visible to show which mold was inside each box. For this release, all of the decals from the original version were removed, and mostly replaced with paint applications, including several new bits of deco. Neo-Wheel loses basically nothing, but gains quite a few new bits of deco, including a silver midriff, gold helmet-crest, and an Autobot symbol on his hood, plus his hip assembly is now gold instead of silver.
On top of this, two out of every twelve toys in the shipping/display case were all-black-plastic, nigh-unpainted "Reverse Evolution"-mode chase figures with white Decepticon sigils. Even the combiner kibble was cast in black, albeit a little more dark-gunmetal.

Notes

[edit]
  • Neo-Wheel, like all of the six-team Micromasters, had no individual bio information whatsoever until his Micromaster release a decade after his original Operation Combination release.