Scout (WFC): Difference between revisions
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{{factions|autobot|decepticon}} | {{factions|autobot|decepticon}} | ||
:''Scout is a class from [[Transformers: War for Cybertron|War for Cybertron's | {{disambig3|Scout}} | ||
:''Scout is a class from [[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]'s multiplayer mode.'' | |||
[[ | [[File:Scoutsclass.jpg|upright=1.95|thumb|right|This is Scout, [[Neon|rainbows make me cry]]. Over!]] | ||
Pick a '''scout''' if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars. | Pick a '''scout''' if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars. | ||
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===Chassis=== | ===Chassis=== | ||
'''Autobot''' | '''Autobot''' | ||
*Speedster ([[Sideswipe ( | *Speedster ([[Sideswipe (WFC)|Sideswipe]]) | ||
*Runner ([[Bumblebee ( | *Runner ([[Bumblebee (WFC)|Bumblebee]]) | ||
*Sprinter ([[Arcee ( | *Sprinter ([[Arcee (WFC)|Arcee]], unlocked after beating Autobot campaign) | ||
*Dragster ([[Jazz ( | *Dragster ([[Jazz (WFC)|Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.) | ||
'''Decepticon''' | '''Decepticon''' | ||
*Enforcer ([[Barricade ( | *Enforcer ([[Barricade (WFC)|Barricade]]) | ||
*Racer ([[Breakdown ( | *Racer ([[Breakdown (WFC)|Breakdown]]) | ||
*Tracker ([[Dead End (WFC)|Dead End]], DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.) | |||
===Weapons=== | ===Weapons=== | ||
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*Cloaking: Become invisible for a limited time. Attacking cancels. | *Cloaking: Become invisible for a limited time. Attacking cancels. | ||
*Dash: Execute a quick forward or lateral movement. | *Dash: Execute a quick forward or lateral movement. | ||
*Decoy Trap: Spawns a decoy item cache that stuns enemies. | *Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand) | ||
*Mark Target: Mark an enemy so all allies can track | *Mark Target: Mark an enemy so all allies can track their location, and to weaken their armor. (Level 5) | ||
Vehicle mode: | Vehicle mode: | ||
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome. | *Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome. | ||
===Upgrades=== | ===Upgrades=== | ||
Scouts can eventually choose up to three upgrades to augment their abilities:<br> | Scouts can eventually choose up to three upgrades to augment their abilities:<br> | ||
''' | '''Offensive''' | ||
*Backstab: Melee damage increased when attacking from behind. (Level 1) | *Backstab: Melee damage increased when attacking from behind. (Level 1) | ||
*Surprise Attack: Increases damage after decloaking. (Level 2) | *Surprise Attack: Increases damage after decloaking. (Level 2) | ||
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*Targeting Chip: Marked targets take increased damage. (Level 17) | *Targeting Chip: Marked targets take increased damage. (Level 17) | ||
*Stinger: Decoy trap stun lasts longer. (Level 23) | *Stinger: Decoy trap stun lasts longer. (Level 23) | ||
''' | '''Defensive''' | ||
*Ghost: Cloaking last longer. (Level 3) | *Ghost: Cloaking last longer. (Level 3) | ||
*Health Matrix: Gives health for every kill. (Level 4) | *Health Matrix: Gives health for every kill. (Level 4) | ||
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*Fuel Efficiency: Dash farther. (Level 19) | *Fuel Efficiency: Dash farther. (Level 19) | ||
*EMP Blinders: EMP grenades do not affect user. (Level 24) | *EMP Blinders: EMP grenades do not affect user. (Level 24) | ||
''' | '''General''' | ||
*Weapon Stabilizer: Lessens weapon kickback. (Level 6) | *Weapon Stabilizer: Lessens weapon kickback. (Level 6) | ||
*EMP Intensifier: Larger EMP grenade radius. (Level 6) | *EMP Intensifier: Larger EMP grenade radius. (Level 6) | ||
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*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while. | *Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while. | ||
==External | ==External links== | ||
*[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page] | *[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page] | ||
[[Category: Video game-only characters]] | [[Category:Video game-only characters]] | ||
[[Category:War for Cybertron]] | [[Category:War for Cybertron subgroups]] | ||
Latest revision as of 20:07, 27 October 2020
| The name or term "Scout" refers to more than one character or idea. For a list of other meanings, see Scout (disambiguation). |
- Scout is a class from War for Cybertron's multiplayer mode.

Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.
Characteristics
[edit]Life bar: 4
Chassis
[edit]Autobot
- Speedster (Sideswipe)
- Runner (Bumblebee)
- Sprinter (Arcee, unlocked after beating Autobot campaign)
- Dragster (Jazz, Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)
Decepticon
- Enforcer (Barricade)
- Racer (Breakdown)
- Tracker (Dead End, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)
Weapons
[edit]Scouts can equip two of these four weapons:
They use energon swords in melee and carry EMP grenades.
Abilities
[edit]Scouts can eventually choose two from four different abilities:
- Cloaking: Become invisible for a limited time. Attacking cancels.
- Dash: Execute a quick forward or lateral movement.
- Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand)
- Mark Target: Mark an enemy so all allies can track their location, and to weaken their armor. (Level 5)
Vehicle mode:
- Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.
Upgrades
[edit]Scouts can eventually choose up to three upgrades to augment their abilities:
Offensive
- Backstab: Melee damage increased when attacking from behind. (Level 1)
- Surprise Attack: Increases damage after decloaking. (Level 2)
- Vendetta: Mark Target lasts longer. (Level 7)
- Shock Treatment: Decoys cause damage. (Level 10)
- Targeting Chip: Marked targets take increased damage. (Level 17)
- Stinger: Decoy trap stun lasts longer. (Level 23)
Defensive
- Ghost: Cloaking last longer. (Level 3)
- Health Matrix: Gives health for every kill. (Level 4)
- Leg Servos: Move faster. (Level 8)
- Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)
- Fuel Efficiency: Dash farther. (Level 19)
- EMP Blinders: EMP grenades do not affect user. (Level 24)
General
- Weapon Stabilizer: Lessens weapon kickback. (Level 6)
- EMP Intensifier: Larger EMP grenade radius. (Level 6)
- Blaster Amplifier: Two extra ammo clips. (Level 9)
- First Aid: Less delay for health regeneration. (Level 15)
- Explosive Capacitor: One extra grenade. (Level 21)
- Rapid Recharge: Abilities recharge faster. (Level 25)
Killstreaks
[edit]After killing enough guys without dying, every class can use special abilities. The scouts' are:
- Orbital beacon (3 kills): Displays enemy locations for a short time.
- Energon recharger (5 kills): Health regenerates constantly.
- Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.



