Scout (WFC): Difference between revisions

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{{factions|autobot|decepticon}}
{{factions|autobot|decepticon}}
:''Scout is a class from [[Transformers: War for Cybertron|War for Cybertron's]] multiplayer mode.''
{{disambig3|Scout}}
:''Scout is a class from [[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]'s multiplayer mode.''


[[Image: Scoutsclass.jpg|350px|thumb|right|Scouts do it from behind.]]
[[File:Scoutsclass.jpg|upright=1.95|thumb|right|This is Scout, [[Neon|rainbows make me cry]]. Over!]]


Pick a '''scout''' if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.
Pick a '''scout''' if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.
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===Chassis===
===Chassis===
'''Autobot'''
'''Autobot'''
*Speedster ([[Sideswipe (G1)|Sideswipe]])
*Speedster ([[Sideswipe (WFC)|Sideswipe]])
*Runner ([[Bumblebee (Prime)|Bumblebee]])
*Runner ([[Bumblebee (WFC)|Bumblebee]])
*Sprinter ([[Arcee (G1)|Arcee]], unlocked after beating Autobot campaign)
*Sprinter ([[Arcee (WFC)|Arcee]], unlocked after beating Autobot campaign)
*Dragster ([[Jazz (Prime)|Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only), DLC.)
*Dragster ([[Jazz (WFC)|Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)
'''Decepticon'''
'''Decepticon'''
*Enforcer ([[Barricade (G1)|Barricade]])
*Enforcer ([[Barricade (WFC)|Barricade]])
*Racer ([[Breakdown (G1)|Breakdown]])
*Racer ([[Breakdown (WFC)|Breakdown]])
*Tracker ([[Dead End (WFC)|Dead End]], DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)


===Weapons===
===Weapons===
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*Cloaking: Become invisible for a limited time. Attacking cancels.
*Cloaking: Become invisible for a limited time. Attacking cancels.
*Dash: Execute a quick forward or lateral movement.
*Dash: Execute a quick forward or lateral movement.
*Decoy Trap: Spawns a decoy item cache that stuns enemies.
*Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand)
*Mark Target: Mark an enemy so all allies can track his or her location. (Level 5)
*Mark Target: Mark an enemy so all allies can track their location, and to weaken their armor. (Level 5)
Vehicle mode:
Vehicle mode:
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.
===Upgrades===
===Upgrades===
Scouts can eventually choose up to three upgrades to augment their abilities:<br>
Scouts can eventually choose up to three upgrades to augment their abilities:<br>
'''First Tier'''
'''Offensive'''
*Backstab: Melee damage increased when attacking from behind. (Level 1)
*Backstab: Melee damage increased when attacking from behind. (Level 1)
*Surprise Attack: Increases damage after decloaking. (Level 2)
*Surprise Attack: Increases damage after decloaking. (Level 2)
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*Targeting Chip: Marked targets take increased damage. (Level 17)
*Targeting Chip: Marked targets take increased damage. (Level 17)
*Stinger: Decoy trap stun lasts longer. (Level 23)
*Stinger: Decoy trap stun lasts longer. (Level 23)
'''Second Tier'''
'''Defensive'''
*Ghost: Cloaking last longer. (Level 3)
*Ghost: Cloaking last longer. (Level 3)
*Health Matrix: Gives health for every kill. (Level 4)
*Health Matrix: Gives health for every kill. (Level 4)
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*Fuel Efficiency: Dash farther. (Level 19)
*Fuel Efficiency: Dash farther. (Level 19)
*EMP Blinders: EMP grenades do not affect user. (Level 24)
*EMP Blinders: EMP grenades do not affect user. (Level 24)
'''Third Tier'''
'''General'''
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)
*EMP Intensifier: Larger EMP grenade radius. (Level 6)
*EMP Intensifier: Larger EMP grenade radius. (Level 6)
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*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.
*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.


==External Links==
==External links==
*[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page]
*[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page]


[[Category: Video game-only characters]]
[[Category:Video game-only characters]]
[[Category:War for Cybertron]]
[[Category:War for Cybertron subgroups]]

Latest revision as of 20:07, 27 October 2020

The name or term "Scout" refers to more than one character or idea. For a list of other meanings, see Scout (disambiguation).
Scout is a class from War for Cybertron's multiplayer mode.
This is Scout, rainbows make me cry. Over!

Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.

Characteristics

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Life bar: 4

Chassis

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Autobot

  • Speedster (Sideswipe)
  • Runner (Bumblebee)
  • Sprinter (Arcee, unlocked after beating Autobot campaign)
  • Dragster (Jazz, Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)

Decepticon

  • Enforcer (Barricade)
  • Racer (Breakdown)
  • Tracker (Dead End, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)

Weapons

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Scouts can equip two of these four weapons:

They use energon swords in melee and carry EMP grenades.

Abilities

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Scouts can eventually choose two from four different abilities:

  • Cloaking: Become invisible for a limited time. Attacking cancels.
  • Dash: Execute a quick forward or lateral movement.
  • Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand)
  • Mark Target: Mark an enemy so all allies can track their location, and to weaken their armor. (Level 5)

Vehicle mode:

  • Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.

Upgrades

[edit]

Scouts can eventually choose up to three upgrades to augment their abilities:
Offensive

  • Backstab: Melee damage increased when attacking from behind. (Level 1)
  • Surprise Attack: Increases damage after decloaking. (Level 2)
  • Vendetta: Mark Target lasts longer. (Level 7)
  • Shock Treatment: Decoys cause damage. (Level 10)
  • Targeting Chip: Marked targets take increased damage. (Level 17)
  • Stinger: Decoy trap stun lasts longer. (Level 23)

Defensive

  • Ghost: Cloaking last longer. (Level 3)
  • Health Matrix: Gives health for every kill. (Level 4)
  • Leg Servos: Move faster. (Level 8)
  • Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)
  • Fuel Efficiency: Dash farther. (Level 19)
  • EMP Blinders: EMP grenades do not affect user. (Level 24)

General

  • Weapon Stabilizer: Lessens weapon kickback. (Level 6)
  • EMP Intensifier: Larger EMP grenade radius. (Level 6)
  • Blaster Amplifier: Two extra ammo clips. (Level 9)
  • First Aid: Less delay for health regeneration. (Level 15)
  • Explosive Capacitor: One extra grenade. (Level 21)
  • Rapid Recharge: Abilities recharge faster. (Level 25)

Killstreaks

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After killing enough guys without dying, every class can use special abilities. The scouts' are:

  • Orbital beacon (3 kills): Displays enemy locations for a short time.
  • Energon recharger (5 kills): Health regenerates constantly.
  • Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.
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