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<!--When featuring episodes, issues, or other stories, please remember to include the title, with "big" tags used for formatting.-->


In his younger days, '''[[Walter Simmons]]''' filled his life with adventure, exploring the fantastic and the unknown alongside his longtime friend [[Theodore Joseph Wells|Theodore Wells]]. Although he describes himself as a man of reason, this particular trait only extends as far as preferring to think his way out of situations rather than resort to violence; when it comes to seeking explanations for the mysteries he and Wells encounter in their adventures, "reason" does not often enter into Simmons's thought processes, and he will willingly embrace the supernatural and otherworldly as an answer. Indeed, it is this openness and eagerness that causes Wells to fear for Simmons's well-being, as it seems all too possible for him to be consumed by the terrifying and wonderful worlds and possibilities that their discoveries have opened up to him.
Gregarious would be a good word to describe '''[[Swerve (G1)|Swerve]]'''. So would outgoing, enthusiastic, upbeat, joyfully irreverent, flippant, sarcastic, wise ass, troll, or "total pain in the aft", depending on which side of his weapons-grade mouth you happen to fall on and how long you've been listening to him use it. Swerve has a sense of fun and even whimsy that stands out from your run of the mill Autobots fairly dramatically, but this constant running commentary stems at least partially from Swerve's low self-esteem, a coping mechanism that helps to cover up some of his own insecurities. The little fellow may get on their nerves... he'll ''probably'' get on their nerves... but it'll always be with a smile, a laugh, and an epic level quip, making him a good [[Swerve's|bartender]].  


Putting his life of adventure behind him, Simmons became one of the [[First Seven]], the founders of the organization which would become [[Sector Seven]]. He has lived long enough to remain in a position of power with the organization for the majority of its existence, becoming known and feared by many. It is said he knows where most of the skeletons are buried, and how they became skeletons in the first place. Those within Sector Seven refer to him as "The Old Man", but likely never to his face.
He is, however, also a menace to everyone within range of a gun in his hand—including himself—given his legendarily bad aim, as well as to anyone driving nearby because he's ''so'' easily distracted by just about anything that catches his attention. Despite this, he's quite intelligent and skilled as a metallurgist, analysing the properties of a material with unique sensors in his hands. When he gets caught up in a problem, he becomes almost laser-like in focus and intensity, going on quest after quest, both major and [[Thumb Quest|minor]]. Unfortunately, this generally leaves him just as distracted from any other tasks at hand and just as accident-prone as ever. He's almost always in need of some repairs, major or minor, because of it.


Walter is the father of [[Margaret Simmons]], grandfather of [[Felix Simmons|Felix]] and/or [[William Simmons]], and great-grandfather of [[Seymour Simmons]].
Now if only [[Optimus Prime (G1)|Prime]] could get him to not get easily distracted when receiving his orders too...


{{bigquote|People ''don't'' like me—they just laugh at my jokes. There's a difference.|Swerve|"[[Cybertronian Homesick Blues]]"}}


'''[[Walter Simmons|(continued...)]]'''<noinclude>
'''[[Swerve (G1)|Continued...]]'''


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<noinclude>
Future Featured Articles can be nominated here: [[Transformers Wiki:Featured Article Nominations]].
 
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Latest revision as of 03:37, 1 May 2026

Gregarious would be a good word to describe Swerve. So would outgoing, enthusiastic, upbeat, joyfully irreverent, flippant, sarcastic, wise ass, troll, or "total pain in the aft", depending on which side of his weapons-grade mouth you happen to fall on and how long you've been listening to him use it. Swerve has a sense of fun and even whimsy that stands out from your run of the mill Autobots fairly dramatically, but this constant running commentary stems at least partially from Swerve's low self-esteem, a coping mechanism that helps to cover up some of his own insecurities. The little fellow may get on their nerves... he'll probably get on their nerves... but it'll always be with a smile, a laugh, and an epic level quip, making him a good bartender.

He is, however, also a menace to everyone within range of a gun in his hand—including himself—given his legendarily bad aim, as well as to anyone driving nearby because he's so easily distracted by just about anything that catches his attention. Despite this, he's quite intelligent and skilled as a metallurgist, analysing the properties of a material with unique sensors in his hands. When he gets caught up in a problem, he becomes almost laser-like in focus and intensity, going on quest after quest, both major and minor. Unfortunately, this generally leaves him just as distracted from any other tasks at hand and just as accident-prone as ever. He's almost always in need of some repairs, major or minor, because of it.

Now if only Prime could get him to not get easily distracted when receiving his orders too...

People don't like me—they just laugh at my jokes. There's a difference.

—Swerve, "Cybertronian Homesick Blues"

Continued...


Future Featured Articles can be nominated here: Transformers Wiki:Featured Article Nominations.