Holo-chip: Difference between revisions
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A popular form of recreation on [[Cybertron (planet)|Cybertron]], '''holo-chips''' or '''holographic pleasure chips''' provide a fully immersive simulated experience to the [[Transformer|user]]. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics... with some best left unsaid. | |||
{{quote|Virtual, but not virtuous... if you catch my drift...|[[Rattrap (BW)|Rattrap]]|"[[Sparkwar Pt. II: The Search]]"}} | |||
==Fiction== | ==Fiction== | ||
===''Beast Machines'' cartoon=== | ===''Beast Machines'' cartoon=== | ||
While on the run from [[Strika (BM)|Strika]], [[Botanica (BM)|Botanica]] and [[Rattrap (BW)|Rattrap]] hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the [[Vehicon | While on the run from [[Strika (BM)|Strika]], [[Botanica (BM)|Botanica]] and [[Rattrap (BW)|Rattrap]] hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the [[Vehicon General]] found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon General stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. {{storylink|Sparkwar Pt. II: The Search}} | ||
===''Cybertron''=== | ===''Cybertron''=== | ||
Whenever [[Cannonball (Cybertron)|Cannonball]]'s crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. {{storylink|Cannonball (Cybertron)|Cannonball's toy bio (online version)}} | Whenever [[Cannonball (Cybertron)|Cannonball]]'s crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. {{storylink|Cannonball (Cybertron)|Cannonball's toy bio (online version)}} | ||
==Notes== | |||
* Elsewhere in the G1 continuity, [[Simultronic]]s played a similar role. | |||
[[Category:Beast Machines technology]] | [[Category:Beast Machines technology]] | ||
[[Category:Cybertron technology]] | [[Category:Cybertron technology]] | ||
[[Category:Transformer culture]] | [[Category:Transformer culture]] | ||
[[Category:Intoxicants]] | |||
Latest revision as of 05:15, 20 May 2024
A popular form of recreation on Cybertron, holo-chips or holographic pleasure chips provide a fully immersive simulated experience to the user. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics... with some best left unsaid.
Fiction
[edit]Beast Machines cartoon
[edit]While on the run from Strika, Botanica and Rattrap hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the Vehicon General found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon General stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. Sparkwar Pt. II: The Search
Cybertron
[edit]Whenever Cannonball's crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. Cannonball's toy bio (online version)
Notes
[edit]- Elsewhere in the G1 continuity, Simultronics played a similar role.


