Holo-chip: Difference between revisions

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:''Holo-chips are technology from the [[Beast Machines: Transformers (franchise)|Beast Machines]] portion of the [[Generation 1 continuity family]].''
A popular form of recreation on [[Cybertron (planet)|Cybertron]], '''holo-chips''' or '''holographic pleasure chips''' provide a fully immersive simulated experience to the [[Transformer|user]]. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics... with some best left unsaid.


A popular form of recreation on [[Cybertron (planet)|Cybertron]], '''holo-chips''' provide a virtual experience to the [[Transformer|user]]. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics, some of which... aren't all that virtuous.
{{quote|Virtual, but not virtuous... if you catch my drift...|[[Rattrap (BW)|Rattrap]]|"[[Sparkwar Pt. II: The Search]]"}}
 
{{quote|Helloooo! Holographic pleasure chips! Heh heh!|[[Rattrap (BW)|Rattrap]] (Seriously, who else?)|"[[Sparkwar Pt. II: The Search]]"}}


==Fiction==
==Fiction==
===''Beast Machines'' cartoon===
===''Beast Machines'' cartoon===
While on the run from [[Strika (BM)|Strika]], [[Botanica (BM)|Botanica]] and [[Rattrap (BW)|Rattrap]] hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the [[Vehicon general]] found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon general stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. {{storylink|Sparkwar Pt. II: The Search}}
While on the run from [[Strika (BM)|Strika]], [[Botanica (BM)|Botanica]] and [[Rattrap (BW)|Rattrap]] hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the [[Vehicon General]] found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon General stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. {{storylink|Sparkwar Pt. II: The Search}}


===''Cybertron''===
===''Cybertron''===
Whenever [[Cannonball (Cybertron)|Cannonball]]'s crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. {{storylink|Cannonball (Cybertron)|Cannonball's toy bio (online version)}}
Whenever [[Cannonball (Cybertron)|Cannonball]]'s crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. {{storylink|Cannonball (Cybertron)|Cannonball's toy bio (online version)}}
==Notes==
* Elsewhere in the G1 continuity, [[Simultronic]]s played a similar role.


[[Category:Beast Machines technology]]
[[Category:Beast Machines technology]]
[[Category:Cybertron technology]]
[[Category:Cybertron technology]]
[[Category:Transformer culture]]
[[Category:Transformer culture]]
[[Category:Intoxicants]]

Latest revision as of 05:15, 20 May 2024

Let's see what you can see...

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A popular form of recreation on Cybertron, holo-chips or holographic pleasure chips provide a fully immersive simulated experience to the user. Holo-chips work in conjunction with special consoles, and halls providing both form a lucrative type of enterprise. Holo-chip programs cover a wide range of topics... with some best left unsaid.

Virtual, but not virtuous... if you catch my drift...Rattrap, "Sparkwar Pt. II: The Search"

Fiction

[edit]

Beast Machines cartoon

[edit]

While on the run from Strika, Botanica and Rattrap hid inside a holo-chip hall, much to Rattrap's delight. Unconcerned about the danger they were still in, he hooked himself up (to a clean program!), leaving Botanica to deal with Strika when the Vehicon General found them. Botanica unplugged Rattrap, who immediately realized the holo-chips provided a great way to get rid of their attacker. As Botanica kept Strika busy, Rattrap waited for a moment that the Vehicon General stepped on a holo-chip platform, ready to upload a travel program into the machine. Strika fell into the trap and, enchanted by the beauty she saw, forgot about her hunt. Sparkwar Pt. II: The Search

Cybertron

[edit]

Whenever Cannonball's crew of pirates visits their home planet Cybertron, they spend a portion of their loot on pleasure programs. Cannonball's toy bio (online version)

Notes

[edit]
  • Elsewhere in the G1 continuity, Simultronics played a similar role.