Windmill (G1): Difference between revisions

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{{disambig2|the Autobot Action Master|the G.I. Joe pilot|Windmill (G.I. Joe)}}
{{disambig2|the Autobot Action Master|the G.I. Joe pilot|Windmill (G.I. Joe)}}
{{factions|autobot}}
{{factions|autobot}}
:''Windmill is an [[Autobot]] [[Action Master Elite]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].''
:''Windmill is an [[Autobot]] [[Action Master Elite]] from the [[Generation 1 continuity family]].''
[[File:ActionMasterEliteWindmillBacker1.jpg|upright=1.4|thumb|Hi, I don't look like anybody.]]


[[Image:ActionMasterEliteWindmillBacker1.png|right|250px|thumb|Hi, I don't look like anybody.]]
'''Windmill''' personally designed and implemented the radar systems in Autobot HQ. An air defense technology specialist, and apparently a bit of a tech-geek, he enjoys the challenge of turning scrap metal into new laser weapons in his spare time. He's equipped with "kinetic intelligence" that combined with his "cyber-optic perception modem implant" somehow lets him track enemy forces anywhere in the galaxy. He still holds a grudge against the [[Decepticon]]s for destroying his laboratory back on [[Cybertron (planet)|Cybertron]]. Windmill is extremely emphatic about the quality of his radar systems.<ref>Generation 1 Windmill toy bio</ref>
'''Windmill''' personally designed and implemented the radar systems in Autobot HQ. An air defense technology specialist, and apparently a bit of a tech-geek, he enjoys the challenge of turning scrap metal into new laser weapons in his spare time. He's equipped with "kinetic intelligence" that combined with his "cyber-optic perception modem implant" somehow lets him track enemy forces anywhere in the galaxy. He still holds a grudge against the [[Decepticon|Decepticons]] for destroying his laboratory back on [[Cybertron (planet)|Cybertron]]. Windmill is extremely emphatic about the quality of his radar systems.  
{{TOCclear}}


{{TOCclear}}
==Fiction==
==Fiction==
===3H comics===
===3H comics===
[[Image:Crosscutbetrayal.jpg|left|200px|thumb|]]
[[File:Crosscutbetrayal.jpg|thumb|left|Round like a circle in a spiral, like a wheel within a wheel]]
Windmill was the captain of the ''[[Sojourner's Passage]]'', an ill-fated exploration vessel that crashed onto [[Akalo|Archa Nine]]. He presumably did not survive the crash. {{storylink|Betrayal}}
Following the destruction of [[Unicron]] and the Autobots retaking [[Cybertron (planet)|Cybertron]], Windmill was installed as the captain of the ''[[Sojourner's Passage]]'', an exploration vessel with numerous scientists aboard tasked with establishing deep-space reconnaissance posts to keep an eye out for other threats, as well expanding the borders of Cybertronian science.
 
When the ship arrived at the planet [[Archa Nine]], it was blasted out of orbit by a powerful burst of energy from the planet's surface. Windmill, like most of the crew, did not survive the crash. {{storylink|Betrayal}}


===2005 IDW continuity===
Windmill was part of the fight against the [[Ammonite]] army on Cybertron. {{storylink|Black Planet: Dark Cybertron Chapter 11|Black Planet}}
{{--}}
{{--}}


===IDW Comics===
===''Wings Universe''===
Windmill was briefly seen in the fight amongst the Ammonite army. {{storylink|Black Planet}}
[[File:HtF-Windmill.jpg|thumb|upright=0.66|Oh no, it's Don Quixote!]]
Windmill was hanging out at the [[Galadria Space Bridge Outpost]] in the [[Delta Prysmos Sector]] when a [[Tidal Wave (G1)|pirate ship]] appeared overhead and dropped a bomb on him and several other passersby. Dude can't catch a break. {{storylink|Hoist the Flag}}
 
===Legends World===
During his stay in the [[Legends World]], [[Megatron (Armada)/Cartoon continuity|Armada Megatron]]'s plans escalated from stealing [[Mini-Con]]s to stealing rare toys, [[#Toys|the original Windmill]] among them. {{storylink|LG18 Armada Starscream Super Mode}}
{{--}}


==Toys==
==Toys==
[[Image:G1 Windmill toy.jpg|right|250px|thumb|Saddest helicopter ever.]]
===''The Transformers''===
===Generation 1===
[[File:G1 Windmill toy.jpg|upright=1.67|thumb|Saddest helicopter ever.]]
*'''Windmill''' (Action Master Elite, 1991)
<ul class ="iconlist">{{Bp-a1|'''Windmill''' (Action Master Elite, 1991)}}</ul>
**''Accessories:'' Rotorblades
:*''Accessories'': 2-part rotor blade
{{toydesigner|[[Takio Ejima]] (TakaraTomy), [[Masakatsu Saito]] (concept artist)}}
 
: Released in the seventh year of the [[The Transformers (European toyline)|European-market ''Transformers'' toyline]] (the first year following the end of the US line), Windmill is an [[Action Master Elite]], the only variety of [[Action Master]]s that could actually transform into an (admittedly tenuous) alternate mode; Windmill can become a "high-impact counterstrike helicopter". Pushing in the yellow chaingun on his torso spins the small yellow socket in his left shoulder via geared [[gimmick]]ry, which is where his rotor blade is mounted in copter mode.
 
: Aside from the spinning socket, Windmill's rotor blade can mount in the 3&nbsp;mm holes his hand, in the left forearm, or behind either shoulder on the back. The rotor blade itself can split in two for no discernable reason, but the resin prototype looks to have originally had 3&nbsp;mm posts on both blades instead of just one, which explains the ''two'' 3&nbsp;mm holes on Windmill's back instead of one.<ref>[http://www.toyarchive.com/Transformers/Prototypes/AMWindmillProtoHC1.html Super Toy Archive Windmill Resin Hard Copy]</ref>


: Windmill is an [[Action Master Elite]], the only variety of [[Action Master]]s that had their own alternate modes, and was available only in [[Generation 1 (European toyline)|European markets]]. He transforms into a high-impact, counterstrike helicopter. Pushing in the thingy on his copter-mode spins the rotor-blades via gear-wheel [[Gimmick|gimmickry]].
: Like the other Action Master Elites, he was only released in Europe and Australasia. As such, he can command some pretty exorbitant prices for a complete, clean figure, even loose. Also like the other Elite figures, Windmill's gimmick is fragile and will break if used too often or just given enough time. So maybe don't use it.


::*''[http://www.tfu.info/1991/Autobot/Windmill/windmill.htm More information on Windmill at TFU.info]''
::*''[http://www.tfu.info/1991/Autobot/Windmill/windmill.htm More information on Windmill at TFU.info]''


{{-}}
==References==
==Notes==
{{reflist}}
* The other three Action Master Elites all strongly resemble previous Transformers in robot mode. Windmill is the exception to this, which seems in line with the Action Masters' overall trend for releasing original characters alongside classic characters, even when said classic characters aren't correctly [[Omega Supreme (G1)|named as such]].


[[Category:Action Masters]]
[[Category:Action Masters]]
[[Category:European-original Transformers]]
[[Category:European-original Transformers]]
[[Category:Generation 1 Autobots]]
[[Category:Generation 1 Autobots]]
[[Category:Wings Universe Autobots]]

Latest revision as of 20:30, 15 March 2026

This article is about the Autobot Action Master. For the G.I. Joe pilot, see Windmill (G.I. Joe).
Windmill is an Autobot Action Master Elite from the Generation 1 continuity family.
Hi, I don't look like anybody.

Windmill personally designed and implemented the radar systems in Autobot HQ. An air defense technology specialist, and apparently a bit of a tech-geek, he enjoys the challenge of turning scrap metal into new laser weapons in his spare time. He's equipped with "kinetic intelligence" that combined with his "cyber-optic perception modem implant" somehow lets him track enemy forces anywhere in the galaxy. He still holds a grudge against the Decepticons for destroying his laboratory back on Cybertron. Windmill is extremely emphatic about the quality of his radar systems.[1]

Fiction

[edit]

3H comics

[edit]
Round like a circle in a spiral, like a wheel within a wheel

Following the destruction of Unicron and the Autobots retaking Cybertron, Windmill was installed as the captain of the Sojourner's Passage, an exploration vessel with numerous scientists aboard tasked with establishing deep-space reconnaissance posts to keep an eye out for other threats, as well expanding the borders of Cybertronian science.

When the ship arrived at the planet Archa Nine, it was blasted out of orbit by a powerful burst of energy from the planet's surface. Windmill, like most of the crew, did not survive the crash. Betrayal

2005 IDW continuity

[edit]

Windmill was part of the fight against the Ammonite army on Cybertron. Black Planet

Wings Universe

[edit]
Oh no, it's Don Quixote!

Windmill was hanging out at the Galadria Space Bridge Outpost in the Delta Prysmos Sector when a pirate ship appeared overhead and dropped a bomb on him and several other passersby. Dude can't catch a break. Hoist the Flag

Legends World

[edit]

During his stay in the Legends World, Armada Megatron's plans escalated from stealing Mini-Cons to stealing rare toys, the original Windmill among them. LG18 Armada Starscream Super Mode

Toys

[edit]

The Transformers

[edit]
Saddest helicopter ever.
  • Windmill (Action Master Elite, 1991)
Released in the seventh year of the European-market Transformers toyline (the first year following the end of the US line), Windmill is an Action Master Elite, the only variety of Action Masters that could actually transform into an (admittedly tenuous) alternate mode; Windmill can become a "high-impact counterstrike helicopter". Pushing in the yellow chaingun on his torso spins the small yellow socket in his left shoulder via geared gimmickry, which is where his rotor blade is mounted in copter mode.
Aside from the spinning socket, Windmill's rotor blade can mount in the 3 mm holes his hand, in the left forearm, or behind either shoulder on the back. The rotor blade itself can split in two for no discernable reason, but the resin prototype looks to have originally had 3 mm posts on both blades instead of just one, which explains the two 3 mm holes on Windmill's back instead of one.[2]
Like the other Action Master Elites, he was only released in Europe and Australasia. As such, he can command some pretty exorbitant prices for a complete, clean figure, even loose. Also like the other Elite figures, Windmill's gimmick is fragile and will break if used too often or just given enough time. So maybe don't use it.

References

[edit]
  1. Generation 1 Windmill toy bio
  2. Super Toy Archive Windmill Resin Hard Copy