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Action Master partners are fully independent transformable mechanoids in their own right. They display personalities of their own and are sometimes very highly skilled. However, their origin is largely unknown, as is their exact level of sentience.
Action Master partners are fully independent transformable mechanoids in their own right. They display personalities of their own and are sometimes very highly skilled. However, their origin is largely unknown, as is their exact level of sentience.
Action Master partners fit into two groups; '''Beasts''', robotic animals who become weapons and '''Battle Droids''', small drones who can become weapons, with some possessing accessory like standard modes as opposed to a drone-like [[Robot mode]].


==Dreamwave ''Generation One'' continuity==
==Dreamwave ''Generation One'' continuity==

Revision as of 03:15, 21 July 2017

Action Master partners are mechanoids from the toyline portion of the Generation 1 continuity family.
Glitch, an Action Master partner.

Transformers who underwent the Action Master process became harder, better, faster, stronger, and more alive, but this came at a price. In order to make up for the lack of flexibility due to their lack of transformation, Action Masters "converted their weapons and vehicles into changeable partners."

Action Master partners are fully independent transformable mechanoids in their own right. They display personalities of their own and are sometimes very highly skilled. However, their origin is largely unknown, as is their exact level of sentience.

Dreamwave Generation One continuity

Those Action Master partners that are able to Transform into weapons were identified as also being Targetmasters. More Than Meets The Eye

Action Master partners

Autobots

Decepticons

References

  1. Although called a "partner" and "sidekick" on Jazz's bio card, Turbo Board is a skateboard which seems to fit better with the Action Master vehicles.