Transformers Roleplaying Game Core Rulebook: Difference between revisions

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===Transformers references===
===Transformers references===
* In an effort to consolidate the differences in [[Cybertron (planet)|Cybertronian]] and [[Earth|Earthling]] [[units of time]] [[Perceptor (G1)|Perceptor]] and [[Wheeljack (G1)|Wheeljack]] present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one ''nano-klik'' equals one second; a ''klik'' is comparative to a minute; a ''cycle'' is roughly the same as an hour; a ''solar cycle'' is naturally a day; an ''orbital cycle'' equals one month; a Cybertronian ''stellar cycle'' matches up with a human year; and a ''vorn'' is likened to a century.
* In an effort to consolidate the differences in [[Cybertron (planet)|Cybertronian]] and [[Earth|Earthling]] [[units of time]] [[Perceptor (G1)|Perceptor]] and [[Wheeljack (G1)|Wheeljack]] present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one ''nano-klik'' equals one second; a ''klik'' is comparative to a minute; a ''cycle'' is roughly the same as an hour; a ''solar cycle'' is naturally a day; an ''orbital cycle'' equals one month; a Cybertronian ''stellar cycle'' matches up with a human year; and a ''vorn'' is likened to a century.
* The interview with [[Jetfire (G1)|Jetfire]] indicates that he was once a Decepticon, a common narrative surrounding the character. Jetfire also notes how he was the one who gave Optimus Prime the heads-up regarding Earth as a viablesource of Energon. Him being one of the first Transformers to learn of or to visit Earth is also something that dates back to [[The Transformers (cartoon)|the early days]] [[Fire in the Sky|of the character]].
** The interview itself is conducted by [[Rewind (G1)|Rewind]] who was the Autobot's chief chronicler in the pages of [[The Transformers: More than Meets the Eye|IDW's More than Meets the Eye comic]]. He even notes that the camera attached to the side of his head is "always recording", something that he was prone to do in the comic as well.
* [[Grimlock (G1)|Grimlock]], of all people, is left in charge of explaining the ''Autobot Lexicon'' to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate." This is a clear reference to [[Grimlock (Cyberverse)|Grimlock's namesake]] from the [[Transformers: Cyberverse (cartoon)|Cyberverse cartoon]].
* [[Grimlock (G1)|Grimlock]], of all people, is left in charge of explaining the ''Autobot Lexicon'' to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate." This is a clear reference to [[Grimlock (Cyberverse)|Grimlock's namesake]] from the [[Transformers: Cyberverse (cartoon)|Cyberverse cartoon]].
* Among the terminology explained in said lexicon are a lot of common words like "[[Alternate mode|alt mode]]", Cybertron, and [[Energon]]. Less common, however, are phrases like [[Functionism|Functionalism]], [[NAIL]], and [[Rite of the Autobrand]].
* Among the terminology explained in said lexicon are a lot of common words like "[[Alternate mode|alt mode]]", Cybertron, and [[Energon]]. Less common, however, are phrases like [[Functionism|Functionalism]], [[NAIL]], and [[Rite of the Autobrand]].
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** The Rite of the Autobrand is described as the ritual during which a Cybertronian is inducted into the Autobot ranks by having the symbol of the Autobots branded onto their body.
** The Rite of the Autobrand is described as the ritual during which a Cybertronian is inducted into the Autobot ranks by having the symbol of the Autobots branded onto their body.
*** All three of these terms became a more prominent fixture within ''Transformers'' lore during Phase Two of [[2005 IDW continuity|IDW's first ''Transformers'' run]], even though the latter had been introduced [[Rock and Roll-Out!|much earlier]].
*** All three of these terms became a more prominent fixture within ''Transformers'' lore during Phase Two of [[2005 IDW continuity|IDW's first ''Transformers'' run]], even though the latter had been introduced [[Rock and Roll-Out!|much earlier]].
* Among the "Influences" you can choose for your ''Transfromers'' character is "Cube Player". [[Cube (sport)|Cube]] was first introduced as a popular Cybertronian sport in the [[Transformers: Cyberverse (cartoon)|Cyberverse cartoon]].
* Another Influence is that of "Gladiator", with gladiatorial combat being another favorite of many a Cybertronian in a slew of different continuities.
*The "Racer" Influence makes mention of [[Velocitron]], a Cybertronian colony world concerned almost entirely with racing.
*The metal [[Durabyllium]] is mentioned in the "General Perks" section, and a character can equip themselves with "[[Rook (CW)|Durabyllium Super-Alloy]]".
* The General Perk "Mayhem Attack" is named after the Decepticon strike force, [[Mayhem Attack Squad]].
*The "Threats" chapter contain an collection of other randomly assorted tidbits such as:
*The "Threats" chapter contain an collection of other randomly assorted tidbits such as:
**[[Blitzwing (G1)|Blitzwing]] speaks German, a likely nod to his [[Blitzwing (Animated)|''Transformers: Animated'' counterpart]].
**[[Blitzwing (G1)|Blitzwing]] speaks German, a likely nod to his [[Blitzwing (Animated)|''Transformers: Animated'' counterpart]].

Revision as of 13:34, 12 August 2022

Transformers Roleplaying Game Core Rulebook
Publisher Renegade Game Studios
First published August 22, 2022
Written by Ryan Costello, Gabriel Hicks, JF Sambrano, Bryan C.P. Steele, Elisa Teague & Eddy Webb
ISBN ISBN 978-1-7368843-3-1
Page count 288
Price $55.00 USD

The Transformers Roleplaying Game Core Rulebook is a rulebook for the Transformers Roleplaying Game. It was released digitally on August 2 2022, with a physical release following later in the year.

The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extensive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure "Troubled Waters".

Contents

Chapter 1: Introduction

  • Prime's War Journal
  • Autobots vs. Decepticons
    • Earth Time Units and Their Interrelation with Cybertronian Perception by Perceptor
  • Transcript of an interview with Jetfire
  • The War for Energon
  • Earth: Our New Home
    • Autobot Lexicon
  • Autobot Data Files
  • The Transformers Roleplaying Game
  • The Game Master
  • Playing the Game

Chapter 2: Character Creation

  • Creating Your Character
  • Step 0: Discuss with your GM & Other Players
  • Step 1: Character Concept
  • Step 2: Essence Score Increases and Skill Point Investment
  • Step 3: Select Influences
  • Step 4: Select an Origin
  • Step 5: Select a Role
  • Step 6: Describe your Character
  • Step 7: Form a Team

Chapter 3: Influences

  • Hang-Ups
  • Background Bonds
  • Having Multiple Influences
  • Customizing an Influence
  • Bureaucrat
  • Cube Player
  • Experiment
  • Former Senator
  • Gladiator
  • Hunter
  • Inventor
  • Machinist
  • Racer
  • Scavenger
  • Security
  • War Veteran
  • Hang-Ups

Chapter 4: Origins

  • Choosing Your Origin
  • Converting Between modes
  • Origin Traits
    • Fitting In
  • Bot Mode Statistics
  • Alt Mode Statistics
    • Filling in the Driver's Seat
  • Defining Your Alt Mode
    • What About Beast Modes?
  • Chassis Selection
  • Champion
  • Cutter
  • Lookout
  • Monolith
  • Outrider
  • Rainmaker
  • Seeker
    • Cool Your Jets
  • Support

Chapter 5: Roles

  • Role Out
  • Role Overview
  • For the Allspark!
  • Analyst
  • Field Commander
  • Gunner
  • Modemaster
    • Defining Your Mini-Con
  • Scientist
  • Scout
  • Warrior
    • Losing a Limb

Chapter 6: Essence Scores and Skills

  • Essence Scores - The Four 'S's
  • Skills and Specializations
  • Skills Ranks and Skill Tests
  • Unskilled Rolls
  • Specializations
  • Gaining Skills and Specializations
  • Essences & Skills
  • Strength
  • Speed
  • Smarts
  • Social
  • Using Skills
  • Step One: Choose Skill
  • Step Two: Skill Dice Shifts
  • Step Three: Edge, Snag, or Both?
  • Step Four: Determine Difficulty
    • Edge and Snag versus Upshift and Downshift
  • Step Five: Roll Skill Test
    • Skill Tests are Meaningful
  • Step Six: Determine Results
  • Story Points - The Great Equalizer
  • Energon Points

Chapter 7: General Perks

  • Picking General Perks
    • Who is your Companion to You?
  • Mini-Con Perks

Chapter 8: Equipment

  • Hardpoints
  • Assignment and Requisition
  • Equipment Properties
  • Weapons
  • Weapons List
  • Upgrades
  • Armor
  • Kits
  • Support Equipment
  • Vehicles
  • Non-Cybertronian Vehicles

Chapter 9: Combat

  • The Flow of Combat
  • A Combat in Steps
    • Creatures in Disguise
  • Types of Actions
    • Decepticons, Attack! Group Initiative
  • Free Actions
  • Movement
  • Combat Actions
  • Types of Attacks
  • Melee Attacks
  • Ranged Attacks
  • Blast Attacks
  • Multiple Targets
  • Multi-Weapon Attacks
  • Making an Attack
  • Character Size and Scale
    • Scale and Size on the Table
  • Damage and Repairing Damage
    • Discuss Defeat with your Table
    • Optional Rule: Human Engineers
  • Vehicle and Alt Mode Combat
  • Aerospace Combat
  • Space Combat
  • Operating Vehicles
  • Other Forms of Combat

Chapter 10: Exploration

  • Time
  • Movement
    • A Bulldozer As Fast As A Motorcycle?
  • Special Types of Movement
  • The Environment
  • Recharging
  • Diseases
  • Conditions
  • Interactions with Humans
  • Between Missions and Downtime

Chapter 11: Locations

  • Cybertronian Bases
  • Decepticon Headquarters
  • Other Bases
  • Interesting Places
  • Potential Attack Sites
  • Common Earth Biomes

Chapter 12: Threats

  • Playing Threats
  • Non Combat Adversaries
  • Loot
  • Combining Threats
  • Specific Decepticons
Specific Decepticons
Decepticon Drones General Decepticon Threats
Unaligned Cybertronians
    • Cybertronian Brawler
    • Cybertronian Trader
    • Heat Seeker Drone
Human Threats and NPCs
    • Human Civilian
    • Human Military Pilot
    • Human Scientist
    • Human Soldier
Vehicle Threats
    • Armored Tank
    • Combat Jeep
    • Combat Jet
    • Compact Car
    • Military Helicopter

    • Mini Sub
    • Motorcycle
    • Pickup Truck
    • Race Car
    • Speed Boat


Chapter 13: Running an Adventure

  • Adventure Balance
  • Adventure Breakdown
    • Gaming Terms: Campaign vs. Session vs. Part vs. Scene
  • Troubled Waters
  • Preparing the Game
  • Beginning the Adventure
  • Part 1: The Abandoned Energon Facility
  • Part 2: The Bridge is Falling Down!
  • Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!

Notes

Transformers references

  • In an effort to consolidate the differences in Cybertronian and Earthling units of time Perceptor and Wheeljack present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one nano-klik equals one second; a klik is comparative to a minute; a cycle is roughly the same as an hour; a solar cycle is naturally a day; an orbital cycle equals one month; a Cybertronian stellar cycle matches up with a human year; and a vorn is likened to a century.
  • The interview with Jetfire indicates that he was once a Decepticon, a common narrative surrounding the character. Jetfire also notes how he was the one who gave Optimus Prime the heads-up regarding Earth as a viablesource of Energon. Him being one of the first Transformers to learn of or to visit Earth is also something that dates back to the early days of the character.
    • The interview itself is conducted by Rewind who was the Autobot's chief chronicler in the pages of IDW's More than Meets the Eye comic. He even notes that the camera attached to the side of his head is "always recording", something that he was prone to do in the comic as well.
  • Grimlock, of all people, is left in charge of explaining the Autobot Lexicon to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate." This is a clear reference to Grimlock's namesake from the Cyberverse cartoon.
  • Among the terminology explained in said lexicon are a lot of common words like "alt mode", Cybertron, and Energon. Less common, however, are phrases like Functionalism, NAIL, and Rite of the Autobrand.
    • "Functionalism" is described as an outdated Cybertronian philosophy according to which Transformers were forced to pursue careers that mirrored their alt mode, and which the Decepticons rebelled against.
    • "NAIL" is short for "non-affiliated indigenous lifeform", i.e. a Cybertronian who doesn't pledge allegiance to either the Autobots or the Decepticons.
    • The Rite of the Autobrand is described as the ritual during which a Cybertronian is inducted into the Autobot ranks by having the symbol of the Autobots branded onto their body.
  • Among the "Influences" you can choose for your Transfromers character is "Cube Player". Cube was first introduced as a popular Cybertronian sport in the Cyberverse cartoon.
  • Another Influence is that of "Gladiator", with gladiatorial combat being another favorite of many a Cybertronian in a slew of different continuities.
  • The "Racer" Influence makes mention of Velocitron, a Cybertronian colony world concerned almost entirely with racing.
  • The metal Durabyllium is mentioned in the "General Perks" section, and a character can equip themselves with "Durabyllium Super-Alloy".
  • The General Perk "Mayhem Attack" is named after the Decepticon strike force, Mayhem Attack Squad.
  • The "Threats" chapter contain an collection of other randomly assorted tidbits such as:
    • Blitzwing speaks German, a likely nod to his Transformers: Animated counterpart.
    • Slipstream's bio mentions that she may be "an advanced clone of Stascream", a clear reference to her status as just that in Animated.
    • Breakdown's profile, while just as limited as the rest of the Cons', hints at a partnership with Knock Out, and Knock Out's cheekily refers to Breakdown as his "assistant". This seemingly springs from the popular fan theory that Breakdown's Transformers: Prime namesake and Knock Out were more than just allies, something that IDW Publishing built upon once the duo had been introduced in first the 2005 continuity, and then again in 2021.
      • As a further nod to Prime Breakdown, this Breakdown is shown with his hand transformed into a large hammer, a weapon favored by the former.

Trivia