Field Guide to Action and Adventure: Difference between revisions

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|caption=Devastator versus the Megazord versus... Axton from ''Borderlands 2''??
|publisher=[[Renegade Game Studios]]
|publisher=[[Renegade Game Studios]]
|written by=[[Ryan Costello]], [[Ben Heisleer]], [[Ginny Loveday]], & [[Bryan C.P. Steele]]
|written by=[[Ryan Costello]], [[Ben Heisleer]], [[Ginny Loveday]], & [[Bryan C.P. Steele]]

Latest revision as of 00:46, 29 October 2025

Field Guide to Action and Adventure

Devastator versus the Megazord versus... Axton from Borderlands 2??
Publisher Renegade Game Studios
First published April 27, 2023
Written by Ryan Costello, Ben Heisleer, Ginny Loveday, & Bryan C.P. Steele
ISBN ISBN 978-1-957311-19-7
Page count 283
Price $55.00 USD

The Field Guide to Action and Adventure is a sourcebook for the Transformers Roleplaying Game (as well as the Power Rangers Roleplaying Game and the G.I. Joe Roleplaying Game), released in August 2023.

The book contains rules, tools, and advice for each of the games using the Essence 20 ruleset, but also includes guidelines for crossover adventures between the different games. Additionally, the book provides a multitude of new character options, new Game Master resources, and a standalone crossover adventure.

Contents

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Chapter 1: Introduction to Action & Adventure

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  • Welcome to Field Guide to Action & Adventure
  • What's In This Book
  • Action-Adventure Settings

Chapter 2: Crossover Character Creation

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  • Essence20 Character Creation
  • Expanding Your Character with Existing Options
  • Advanced Crossover Character Creation
  • Sample Crossover Character

Chapter 3: New Crossover Options

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  • Influences
  • Origins
  • New Role
  • Factions
  • General Perks

Chapter 4: Action-Adventure Game Masters

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  • Why GM?
  • The Art of Game Mastering
  • Game Manager: The Other Side of GMing
  • GMing Essence20
  • GMing Power Rangers
  • GMing G.I. Joe
  • GMing Transformers

Chapter 5: Creating Threats

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  • What Makes a Threat?
  • Understanding Stat Blocks
  • Contacts
  • Power Rangers Threat Design
  • G.I. Joe Threat Design
  • Transformers Threat Design
  • Crossover Threat Design

Chapter 6: Creating Scenes

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  • Designing Scenes
  • Making a Scene
  • Power Rangers Scene Design
  • G.I. Joe Scene Design
  • Transformers Scene Design
  • Crossover Scene Design

Chapter 7: Creating Adventures

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  • Starting by Concluding
  • The Call to Action
  • Developing a Narrative
  • Building A Narrative Flowchart
  • Fleshing Out the Middle
  • Landing the Ending
  • Leveling and Other Rewards
  • Adventures and Your Players
  • Bringing Adventures Together
  • Power Rangers Adventure Design
  • G.I. Joe Adventure Design
  • Transformers Adventure Design
  • Crossover Adventure Design

Chapter 8: Crossover Adventure

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