System: Difference between revisions
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==Types of systems== | ==Types of systems== | ||
===Figure alteration systems=== | |||
Figure alteration systems allow a Transformer to [[transformation|transform]]. Using [[Nucleon]] as fuel converts these systems into Energy Storage Reactors, eliminating the Transformation ability. {{storylink|Action Master|Action Master toy packaging blurb}} | |||
===Guidance systems=== | ===Guidance systems=== | ||
Also known as guidance circuits, laser guidance computers, and target computers. Guidance systems serve as a safety check on a Transformers' actions in a chaotic battle to help prevent casualties due to friendly fire. The guidance systems sends out signal identifies in order to distinguish friend from foe. This process slows the reaction time of the Transformer. This side effect can be minimized if the Transformer memorizes the look of their enemies. {{storylink|Transformers Comic-Magazin issue 2|Attack at Dawn}} | Also known as guidance circuits, laser guidance computers, and target computers. Guidance systems serve as a safety check on a Transformers' actions in a chaotic battle to help prevent casualties due to friendly fire. The guidance systems sends out signal identifies in order to distinguish friend from foe. This process slows the reaction time of the Transformer. This side effect can be minimized if the Transformer memorizes the look of their enemies. {{storylink|Transformers Comic-Magazin issue 2|Attack at Dawn}} | ||
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===Propulsion systems=== | ===Propulsion systems=== | ||
Propulsion systems are various systems which allow Transformers to achieve [[Flight]]. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. {{storylink | Propulsion systems are various systems which allow Transformers to achieve [[Flight]]. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. {{storylink|Ghosts of Yesterday}} | ||
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===Weapons systems=== | ===Weapons systems=== | ||
Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as [[Megatron (G1)|Megatron]], [[Shockwave (G1)|Shockwave]], and the [[Seeker (body-type)|Seekers]]) the weapons systems are traditionally integrated into their [[Structure|structures]], while others (such as [[Optimus Prime (G1)|Optimus Prime]], [[Grimlock (G1)|Grimlock]], [[Jazz (G1)|Jazz]], and [[Kup (G1)|Kup]]) rely on external weapons such as hand-held blasters or blades. | Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as [[Megatron (G1)|Megatron]], [[Shockwave (G1)|Shockwave]], and the [[Seeker (body-type)|Seekers]]) the weapons systems are traditionally integrated into their [[Structure|structures]], while others (such as [[Optimus Prime (G1)|Optimus Prime]], [[Grimlock (G1)|Grimlock]], [[Jazz (G1)|Jazz]], and [[Kup (G1)|Kup]]) rely on external weapons such as hand-held blasters or blades. | ||
==See also== | ==See also== | ||
Revision as of 22:05, 31 July 2011
Systems refer to a very diverse range of features installed within Transformers. Not all are held by Transformers throughout the Multiverse, while others seem to span them. However, some take pleasure in hacking systems.
Types of systems
Figure alteration systems
Figure alteration systems allow a Transformer to transform. Using Nucleon as fuel converts these systems into Energy Storage Reactors, eliminating the Transformation ability. Action Master toy packaging blurb
Guidance systems
Also known as guidance circuits, laser guidance computers, and target computers. Guidance systems serve as a safety check on a Transformers' actions in a chaotic battle to help prevent casualties due to friendly fire. The guidance systems sends out signal identifies in order to distinguish friend from foe. This process slows the reaction time of the Transformer. This side effect can be minimized if the Transformer memorizes the look of their enemies. Attack at Dawn
Guidance systems are basic systems which help with navigation and movement. Ramjet's guidance systems allow him to track Unicron across the multiverse, helping him know wherever his master is. [citation needed]
Propulsion systems
Propulsion systems are various systems which allow Transformers to achieve Flight. Cybertronians have integrated propulsion systems which allow them to fly smoothly through atmosphere and the vacuum of space. Ghosts of Yesterday
Navigational systems
Navigational systems are the various systems which help a Transformer navigate and locate coordinates. When Archibald Witwicky discovered Megatron, he accidentally activated Megatron's navigational systems, causing Megatron to burn the location of the All Spark into Witwicky's glasses... as well as blinding Witwicky and driving him insane. Ooops. Transformers
Weapons systems
Weapons systems are the offensive and defensive capabilities that are employed by a Transformer. They usually take the form of energy weapons, yet they also include missiles launchers, projectile weapons, and melee weapons. With some robots (such as Megatron, Shockwave, and the Seekers) the weapons systems are traditionally integrated into their structures, while others (such as Optimus Prime, Grimlock, Jazz, and Kup) rely on external weapons such as hand-held blasters or blades.

