Bot Shots (toyline): Difference between revisions

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Bot Shots figures: - Listed updated, continuity links matching character decos.
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* [[Ratchet (G1)|Ratchet]]
* [[Ratchet (G1)|Ratchet]]


===Wave 3===
===Upcoming Waves / Wave 3===
* Mirage
* Mirage
* Optimus Prime
* Optimus Prime
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* [[Thundercracker (G1)|Thundercraker]] (redeco of Starscream)
* [[Thundercracker (G1)|Thundercraker]] (redeco of Starscream)


 
==Notes==
Each figure's design is a mix of various incarnations of the characters, though usually settling somewhere between "G1" and "Movie."  Because this sort of thing makes the wiki's brain hurt, the figures are being considered [[Aligned continuity family]] characters by default.   
Each figure's design is a mix of various incarnations of the characters, though usually settling somewhere between "G1" and "Movie."  Because this sort of thing makes the wiki's brain hurt, the figures are being considered [[Aligned continuity family]] characters by default.   


[[Category: Franchises]]
[[Category: Franchises]]

Revision as of 19:48, 30 January 2012

Bot Shots is an action-figure based game that involves small super-deformed auto-transforming figures with combat rules similar to "Rock, Paper, Scissors." Players transform their Bot Shots figure into vehicle mode, send it into their opponent's figure, and hopefully the collision will trigger a transformation into robot mode. A three-sided rotating symbol in their chest (either a fist, a blaster, or a sword) put into place before the game by the player, is judged against the opponent's pre-set symbol using the game's established hierarchy, determining the winner. In the event of a draw, the figure's individual power ranking determines the winner. If a figure does not transform, its owner loses by default.

Bot Shots figures

Wave 1

Wave 2

Upcoming Waves / Wave 3

Notes

Each figure's design is a mix of various incarnations of the characters, though usually settling somewhere between "G1" and "Movie." Because this sort of thing makes the wiki's brain hurt, the figures are being considered Aligned continuity family characters by default.