Transformers: Fall of Cybertron (video game): Difference between revisions

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Featured characters: Saw him here http://www.youtube.com/watch?v=kxhbFnele1A&feature=channel&list=UL
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*[[Grimlock (WFC)|Grimlock]] ([[Gregg Berger]])
*[[Grimlock (WFC)|Grimlock]] ([[Gregg Berger]])
*[[Hound (Prime)|Hound]] <ref>[http://www.ign.com/articles/2012/07/26/play-transformers-fall-of-cybertron-multiplayer-on-july-31 Transformers: Fall of Cybertron - G1 Optimus Vignette]</ref>
*[[Hound (Prime)|Hound]] <ref>[http://www.ign.com/articles/2012/07/26/play-transformers-fall-of-cybertron-multiplayer-on-july-31 Transformers: Fall of Cybertron - G1 Optimus Vignette]</ref>
*[[Swoop (WFC)|Swoop]] <ref>[http://www.gameinformer.com/b/features/archive/2011/10/21/transformers-resurrecting-the-dinobots.aspx Resurrecting the Dinobots.]</ref>  
*[[Swoop (WFC)|Swoop]] <ref>[http://www.gameinformer.com/b/features/archive/2011/10/21/transformers-resurrecting-
the-dinobots.aspx Resurrecting the Dinobots.]</ref>  
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*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])
*[[Ultra Magnus (Prime)|Ultra Magnus]] <ref>[http://www.tfw2005.com/boards/attachments/transformers-video-game-discussion/27314578d1345329191-full-game-being-played-live-right-now-um.jpg]</ref>  
*[[Ultra Magnus (Prime)|Ultra Magnus]] <ref>[http://www.tfw2005.com/boards/attachments/transformers-video-game-discussion/27314578d1345329191-full-game-being-played-live-right-now-um.jpg]</ref>  
*[[Silverbolt (WFC)|Silverbolt]]
*[[Silverbolt (WFC)|Silverbolt]]

Revision as of 00:58, 22 August 2012

Aligned continuity family
« Fall of Cybertron »

Transformers: Fall of Cybertron is a direct sequel to the 2010 game War for Cybertron that was released on August 21, 2012. Published by Activision and developed by High Moon Studios, the game is a continuation of the events of War for Cybertron, It explores the Autobots' attempts to escape from a rapidly deteriorating Cybertron aboard the Ark, as well as the gradual downfall and collapse of the remnants of Cybertronian society. A side story also focuses on the creation of the Dinobots.


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Gameplay

In an extensive interview with London's The Metro, Matt Tieger spoke at length about the gameplay improvements Fall of Cybertron would feature. Tieger acknowledged War of Cybertron's story was undermined by designing the game levels first, and then finding ways to build the story around it. The story in Fall of Cybertron will also be given depth by Teletraan 1 terminals throughout the game, designed to give the player more information on the backstory of characters, events, etc. This time, the story's first act focuses on the Autobots, the second on the Decepticons and then returns to the Autobots, as opposed to having essentially two games about each faction that did not offer a different experience. Tieger promised the locations would offer the player more freedom, a sense of breathing space between gunfire gameplay segments, and the choice of whether to pass obstacles in robot or alternate mode (rather than forcing them to race to the next part of the map). Unique weaponry befitting each character's original tech specs were also promised, as well as more unique locations, with artists rendering different types of "rusted, pitted, steel, nickel, chrome" metal environments.[9]

Footnotes