Quality control: Difference between revisions

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* Too little material can be used for the molding of one part by accident, resulting in an incomplete or deformed part. This is usually limited to individual samples.
* Too little material can be used for the molding of one part by accident, resulting in an incomplete or deformed part. This is usually limited to individual samples.
* Parts can be damaged during the molding process or after it, again resulting in incomplete or deformed parts, but again limited to individual specimens.
* Parts can be damaged during the molding process or after it, again resulting in incomplete or deformed parts, but again limited to individual specimens.
* The sculpting may be imperfect due to a [[design flaw]], which can result in aesthetically flawed (incomplete or damaged) parts, but also in too little or too much space between connected and moving parts, or too tight or too loose joints. This usually affects the entire production run, and is therefore more likely to be caught during quality control, although some cases still slip through. For example, ''[[Movie (toyline)|Movie]]'' Deluxe Class [[Brawl (Movie)|Decepticon Brawl's]] shoulders are connected to the torso with diamond-shaped pins as part of the transformation, but the pins actually don't connect all that well, resulting in the shoulders easily disconnecting from the torso. This problem was eventually fixed for the ''[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]'' Deep Desert Brawl [[redeco]] of the toy, however. Meanwhile, initial batches of ''[[Transformers: Prime (toyline)|Prime:]] [[Beast Hunters]]'' ''[[Cyberverse]]'' Legion Class [[Hun-Gurrr (Prime)|Hun-Gurrr]] were unable to fold the claws over all the way in both directions due to problems with the plastic tolerances. This was amended by a [[variant#running change|running change]], which also affected international releases of the figure. All subsequent releases and redecos of the sculpt came with problem-free claws.
* The sculpting may be imperfect due to a [[design flaw]], which can result in aesthetically flawed (incomplete or damaged) parts, but also in too little or too much space between connected and moving parts, or too tight or too loose joints. This usually affects the entire production run, and is therefore more likely to be caught during quality control, although some cases still slip through. For example, ''[[Movie (toyline)|Movie]]'' Deluxe Class [[Brawl (Movie)|Decepticon Brawl's]] shoulders are connected to the torso with diamond-shaped pegs as part of the transformation, but the ports into which they plug are in the wrong shape, resulting in the shoulders being unable connect to the torso. This problem was eventually fixed for the ''[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]'' Deep Desert Brawl [[redeco]] of the toy, however. Meanwhile, initial batches of ''[[Transformers: Prime (toyline)|Prime:]] [[Beast Hunters]]'' ''[[Cyberverse]]'' Legion Class [[Hun-Gurrr (Prime)|Hun-Gurrr]] were unable to fold the claws over all the way in both directions due to problems with the plastic tolerances. This was amended by a [[variant#running change|running change]], which also affected international releases of the figure. All subsequent releases and redecos of the sculpt came with problem-free claws.
* The molds can wear out and deteriorate due to excessive use, resulting in the same problems caused by imperfect sculpting. Again, this would affect the entire production run. ''Revenge of the Fallen'' Deluxe Class "Preview" [[Bumblebee (Movie)/toys|Bumblebee]] and ''[[The Transformers: Binaltech Asterisk|Binaltech Asterisk]]'' [[Red Alert (G1)|Alert]] are just two of many examples. Though this sort of problem is usually also spotted during quality control, [[Hasbro]] and [[TakaraTomy|Takara]] only address this in rare instances (such as ''[[The Transformers (toyline)|Generation 1]]'' [[Jazz (G1)/toys|Jazz's]] head whose mouth had degraded into an ugly smirk with various reuses of the mold, and which was eventually either restored or replaced by a brand new, flawless mold), instead just hoping that the flaws aren't being noticed that much, and eventually just retiring the molds in question altogether. Various iterations of the ''[[Transformers: Classics|Classics]]'' [[Starscream (G1)/toys#Classics (2006)|Starscream]] sculpt also came with varying degrees of unstable connections for the included missile launchers. ''[[Henkei! Henkei! Transformers (toyline)|Henkei! Henkei!]]'' [[Thundercracker (G1)/toys#Henkei! Henkei!|Thundercracker]] is particularly notorious in this regard, with subsequent uses of the sculpt having the problem fixed. A particularly nasty example a of molding flaw that affected a considerable portion of the production run (but not the entirety of it) was ''[[Transformers: Dark of the Moon (toyline)|Dark of the Moon]]'' [[Mini-Con]] [[Rav (DOTM)|Rav]], whose [[Powerlinx]] socket was deformed to the point of uselessness on many specimens.
* The molds can wear out and deteriorate due to excessive use, resulting in the same problems caused by imperfect sculpting. Again, this would affect the entire production run. ''Revenge of the Fallen'' Deluxe Class "Preview" [[Bumblebee (Movie)/toys|Bumblebee]] and ''[[The Transformers: Binaltech Asterisk|Binaltech Asterisk]]'' [[Red Alert (G1)|Alert]] are just two of many examples. Though this sort of problem is usually also spotted during quality control, [[Hasbro]] and [[TakaraTomy|Takara]] only address this in rare instances (such as ''[[The Transformers (toyline)|Generation 1]]'' [[Jazz (G1)/toys|Jazz's]] head whose mouth had degraded into an ugly smirk with various reuses of the mold, and which was eventually either restored or replaced by a brand new, flawless mold), instead just hoping that the flaws aren't being noticed that much, and eventually just retiring the molds in question altogether. Various iterations of the ''[[Transformers: Classics|Classics]]'' [[Starscream (G1)/toys#Classics (2006)|Starscream]] sculpt also came with varying degrees of unstable connections for the included missile launchers. ''[[Henkei! Henkei! Transformers (toyline)|Henkei! Henkei!]]'' [[Thundercracker (G1)/toys#Henkei! Henkei!|Thundercracker]] is particularly notorious in this regard, with subsequent uses of the sculpt having the problem fixed. A particularly nasty example a of molding flaw that affected a considerable portion of the production run (but not the entirety of it) was ''[[Transformers: Dark of the Moon (toyline)|Dark of the Moon]]'' [[Mini-Con]] [[Rav (DOTM)|Rav]], whose [[Powerlinx]] socket was deformed to the point of uselessness on many specimens.
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Revision as of 17:29, 31 July 2018

Quality control, or QC, refers to efforts on behalf of a company to ensure that their mass-manufactured products are free from flaws that affect the functionality and/or aesthetic quality of the product. This has nothing to do with safety-testing which is usually done at an earlier stage of the development process, and which only aims to make sure that the product isn't harmful to the target audience (in the Transformers toys' case, children), but says nothing about the functionality or quality of the product (in fact, safety measures may sometimes affect the functionality).

Usually, quality control involves picking individual samples from a production run and testing them to make sure they're free from a variety of errors. Testing the entire production run is not commercially feasible, so instead, the manufacturer relies on just testing random samples, hoping to catch at least the more widespread problems this way.

Unfortunately, despite these efforts, errors still occasionally creep their way into products available on store shelves. While for the most part, these are limited to flaws on individual samples which aren't caught due to the very nature of the quality control process, the occasional widespread error exists, some of which even affect an entire production run, or at least a considerable percentage of it.

Fields of quality control

Molding

Though somewhat in character, the facial expression is one of the most infamous examples of mold degradation.
The good and the bad and ugly.

Transformers toys are assembled from many smaller parts usually made out of plastic, die-cast metal or rubber. These parts are cast from mass-manufacturing molds. There are several problems that can occur at this stage:

  • Too little material can be used for the molding of one part by accident, resulting in an incomplete or deformed part. This is usually limited to individual samples.
  • Parts can be damaged during the molding process or after it, again resulting in incomplete or deformed parts, but again limited to individual specimens.
  • The sculpting may be imperfect due to a design flaw, which can result in aesthetically flawed (incomplete or damaged) parts, but also in too little or too much space between connected and moving parts, or too tight or too loose joints. This usually affects the entire production run, and is therefore more likely to be caught during quality control, although some cases still slip through. For example, Movie Deluxe Class Decepticon Brawl's shoulders are connected to the torso with diamond-shaped pegs as part of the transformation, but the ports into which they plug are in the wrong shape, resulting in the shoulders being unable connect to the torso. This problem was eventually fixed for the Revenge of the Fallen Deep Desert Brawl redeco of the toy, however. Meanwhile, initial batches of Prime: Beast Hunters Cyberverse Legion Class Hun-Gurrr were unable to fold the claws over all the way in both directions due to problems with the plastic tolerances. This was amended by a running change, which also affected international releases of the figure. All subsequent releases and redecos of the sculpt came with problem-free claws.
  • The molds can wear out and deteriorate due to excessive use, resulting in the same problems caused by imperfect sculpting. Again, this would affect the entire production run. Revenge of the Fallen Deluxe Class "Preview" Bumblebee and Binaltech Asterisk Alert are just two of many examples. Though this sort of problem is usually also spotted during quality control, Hasbro and Takara only address this in rare instances (such as Generation 1 Jazz's head whose mouth had degraded into an ugly smirk with various reuses of the mold, and which was eventually either restored or replaced by a brand new, flawless mold), instead just hoping that the flaws aren't being noticed that much, and eventually just retiring the molds in question altogether. Various iterations of the Classics Starscream sculpt also came with varying degrees of unstable connections for the included missile launchers. Henkei! Henkei! Thundercracker is particularly notorious in this regard, with subsequent uses of the sculpt having the problem fixed. A particularly nasty example a of molding flaw that affected a considerable portion of the production run (but not the entirety of it) was Dark of the Moon Mini-Con Rav, whose Powerlinx socket was deformed to the point of uselessness on many specimens.


Materials and stability

Okay, this was honestly hard to foresee.

Sometimes a toy that was perfectly stable as a prototype may develop problems at the manufacturing stage. This can be due to the materials used for the mass-produced version having different properties and qualities than the materials used for the prototypes.

  • Some types of plastic may turn out to be too brittle to be used for small parts or parts put under a lot of stress as part of the transformation process. This affects clear plastic in particular. This is a flaw that usually affects most, if not all of the production run and therefore should theoretically be caught during quality control.
  • Some plastic types will deteriorate after being exposed to air or sunlight for a while. Although in some cases one couldn't realistically expect quality control to notice the problem (such as the infamous Gold Plastic Syndrome, which doesn't manifest until years after exposure to the elements), there are instances where materials have degraded very quickly, such as Movie Legends Class Scorponok's tail stinger, which might be the reason why the toy has only been redecoed once thus far.


Assembly

Main article: Misassembly

Paint operations and tampographs

Something's missing from these Decepticon insignias.
Meanwhile, these Decepticon insignias have something they're not supposed to have.

Sometimes something goes wrong at the painting or tampography stage, resulting in weird parts of the deco. Sometimes this is caught before mass production, but the occasional weird fluke gets through:

  • Alternators Autobot Camshaft features tampographed deco details (based on Generation 1 Bluestreak, the Alternators toy's originally intended name) on the back of his shoulders. It's possible that this happened because the deco designer didn't take into consideration the fact that the pegs that connect the forearms to the shoulders in vehicle mode are located on the front side of the shoulders, which would have made it difficult to tampograph the deco around them, and thus maybe someone at the factory decided to put the deco on the side without the peg.[1][2]
  • Hasbro prototypes of Universe Sunstreaker used for stock photography[3] and comparison photos in Japanese magazines[4] sported an incorrect "WE R 82" license plate. Fortunately, this got caught in time, and the entire production run of the mass-released toy sports the correct "WE R 84" license plate deco.[5] (It's also possible that the "82" version might have been a reference to the year the Diaclone predecessor of Sunstreaker, the "first transforming car-to-robot toy" according to Hasbro, was released.)
  • Meanwhile, Universe Prowl had an odd problem with the paint on his doors and roof becoming sticky when exposed to warm surroundings (such as the touch of a human hand), resulting in the black paint taking on a washed out look. The problem was repeated with the Silverstreak redeco/retool of the sculpt, and was not corrected for the Henkei! Henkei! release. This is also partly a design flaw, since it was never noticed that the paint and translucent plastic failed to bond.
  • 2010 Transformers Tailwhip (from the Target exclusive "Rotorwash Rumble" two-pack with Deluxe Class Arcee) sports tiny "™" trademark symbols next to his Decepticon faction insignia.[6] As the symbols commonly show up this way on toy packaging, presumably someone grabbed the wrong file during production. The "™" symbols however do not appear in the stock photos of Tailwhip depicted on the back of the box, most probably because the stock photos use a hand-painted prototype.[7]
  • Initial batches of Generations Dirge were missing the white section in the center of the crest for all three Decepticon faction symbols. This was fixed by a running change.[8]
  • Some of the Kre-O Kreons' tampographs. For example, Micro-Changers Highbrow, Custom Kreon Robots in Disguise Grimlocks had misaligned eyes and mouth tampographs.


Packaging images and labelling

The packaging can also turn out to sport errors. Sometimes they are corrected before production starts, sometimes a running change fixes them in the middle of the production run, and sometimes they are never corrected at all:

A vampire going by multiple names.
Apparently he don't do much spelling, either.
You gotta be ***in' kidding me.
See also: Engrish

Notes

  • TakaraTomy products are manufactured under much the same production conditions as Hasbro's, as pretty much everything for both markets is made in China—in fact, according to Hasbro Australia representative and Hasbro designer Eric Siebenaler, all of the Transformers toys jointly developed between Hasbro and Takara/TakaraTomy are manufactured at factories contracted to the Japanese toy company.[citation needed] This means Takara is (at least indirectly) responsible for whatever quality control problems occur with Hasbro-released toys. Takara's standards of quality control for their domestically-released toys are just as likely to let mistakes creep through, and any claims that "Takara's toys have better quality control" are a complete myth.

Footnotes

  1. Alternators Autobot Camshaft with unmodified shoulders, pegs pointing forward.
  2. Alternators Autobot Camshaft with swapped shoulders, deco pointing forward.
  3. Various Hasbro stock photos for Universe Sunstreaker, all featuring a "WE R 82" license plate.
  4. Scans from Dengeki Hobby Magazine, also depicting Universe Sunstreaker with a "WE R 82" license plate.
  5. Seibertron.com gallery of Universe Sunstreaker, featuring a correct "WE R 84" license plate.
  6. 2010 Transformers Tailwhip at Shmax.com.
  7. The 2010 Transformers "Rotorwash Rumble" two-pack at Shmax.com.
  8. Comparison between both versions of Generations Dirge.
  9. Proof cards for Micromaster Off Road Patrol at Super Toy Archive
  10. Beast Machines Mirage's on-packaging bio featuring the typo "piasma mine blaster".
  11. Beast Machines Mirage's on-packaging bio featuring the correct spelling "plasma mine blaster".
  12. OTFCC 2003 Sideswipe, named "Sideswipe" on his own packaging.
  13. Armada Side Swipe in original packaging, named "Sideswipe".
  14. Cross-sell on the OTFCC 2003 Shadow Striker/Roulette two-pack's packaging, identifying Sideswipe as "Side Swipe".
  15. Armada Side Swipe in "Unicron Battles" packaging, named "Side Swipe".
  16. "Auotbot" typo on Commemorative Series VI Autobot Grapple's packaging.
  17. Sticker covering a typo on Beast Wars 10th Anniversary Megatron's packaging with correct "Predacon" spelling.
  18. Classics Megatron's packaging misspells "cannon" as "canon".
  19. Packaging sample for Classics "Commemorative Edition" Soundwave on display at BotCon 2006, identifying Ravage as "Buzzsaw".
  20. Classics "Commemorative Edition" Soundwave's final packaging, identifying Ravage as "Battle Ravage".
  21. Official Hasbro stock photos of Revenge of the Fallen Scout Class Dead End, including European "Detour" version in packaging
  22. Scout Class Dead End in European packaging, named "Dead End".
  23. Standard US Revenge of the Fallen Dead End side by side with error version with misapplied European "Detour" name insert.
  24. Hasbro website entry for Revenge of the Fallen Fast Action Battler "Grappel Grip" Mudflap, archived version
  25. Revenge of the Fallen Fast Action Battler "Grappel" Grip Mudflap listing on Amazon.com.
  26. Revenge of the Fallen Fast Action Battler "Grappel" Grip Mudflap listing on Walmart.com.
  27. Revenge of the Fallen Fast Action Battler "Grappel" Grip Mudflap listing on ToysRUs.com, archived version.
  28. Reveal the Shield Solar Storm "Grappel".
  29. Revenge of the Fallen Fast Action Battler Grapple Grip Mudflap in US packaging.
  30. Revenge of the Fallen "The Fury of Fearswoop" multi-pack, identifying Voyager Class Long Haul as an Autobot named "Longarm" and Grindor as "Blackout".
  31. Cyberverse Soundwave with "white text on white background" bio.