Franchises: Difference between revisions

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{{picsneeded|Gotta be something.}}
A '''franchise''', for lack of a better term, is an incarnation or "generation" of the [[Transformers brand]]. The word is used here to refer to the collection of not just toys, but also media, merchandise, and ideas that surround each of these incarnations. Because of these other elements, the word "toyline" would not be broad enough -- the toyline is just the toy component of the whole thing.
A '''franchise''', for lack of a better term, is an incarnation or "generation" of the [[Transformers brand]]. The word is used here to refer to the collection of not just toys, but also media, merchandise, and ideas that surround each of these incarnations. Because of these other elements, the word "toyline" would not be broad enough -- the toyline is just the toy component of the whole thing.



Revision as of 21:18, 3 December 2007

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Specifics: Gotta be something.

A franchise, for lack of a better term, is an incarnation or "generation" of the Transformers brand. The word is used here to refer to the collection of not just toys, but also media, merchandise, and ideas that surround each of these incarnations. Because of these other elements, the word "toyline" would not be broad enough -- the toyline is just the toy component of the whole thing.


US Franchises

"Franchise" is the term used by this wiki for the specific runs of product that compose the Transformers brand. There have been many franchises over the two decades that Transformers has been around:

  • 1993-1995: Generation 2 was a relaunch of the line, a mix of old and new toy designs.
  • 1996-2001: Beast Wars changed the direction of the line with robots that changed into "realistically"-styled animals, and soon moved into other varieties of animal-alt-mode robots.
  • 2000-2001: Beast Machines continued the directions of Beast Wars, and added futuristic vehicles to the mix.
  • 2001-2003: Robots in Disguise was a port of a Japanese toyline and cartoon, padded out with additional toys in the US.
  • 2002-2003: Armada marked a new beginning for the toys and fiction, and the addition of the Mini-Con faction.
  • 2003-2005: Energon followed up on Armada.
  • 2006-2007: Classics acted as a stop-gap until the next franchise was ready.
  • 2007: The "Movie" franchise marked a new level for Transformers, with the live-action film as its centerpiece.


Franchises within franchises

Beginning in 1986, (the second year of the franchise in Japan), Takara got into the habit of annually rebranding the Transformers property. Moreover, 1987's The Headmasters kicked off a trend in which Takara's toylines and fiction branched off from Hasbro's versions to increasingly significant degrees. Thus, the later iterations of Japanese Generation 1 are often referred to as "franchises", despite being part of the larger Genertion 1 franchise. They include:

  • 1985: Fight! Super Robot Lifeform Transformers
  • 1986: Transformers 2010

A similar situation arose during Beast Wars, when Takara decided to augment that series with the Japanese-exclusive franchises Beast Wars II and Beast Wars Neo.




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