Play pattern: Difference between revisions

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* '''"Puzzle play:"''' The play pattern associated with converting more complex ''Transformers'' toys. Since [[2014]], Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and [[autotransformation|automatic]] transformations.
* '''"Puzzle play:"''' The play pattern associated with converting more complex ''Transformers'' toys. Since [[2014]], Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and [[autotransformation|automatic]] transformations.
* '''"Battle play":''' Knocking over action figures and the one who doesn't fall over wins.
* '''"Battle play":''' Knocking over action figures and the one who doesn't fall over wins.
* '''"Ecosystem":''' The intentional compatibility of toys released as part of different [[size class]]es, like in ''[[Combiner Wars (toyline)|Combiner Wars]]'', ''[[Titans Return (toyline)|Titans Return]]'' and ''[[Power of the Primes (toyline)|Power of the Primes]]''.
* '''"Ecosystem":''' The intentional compatibility of toys released as part of different [[size class]]es, like in ''[[Combiner Wars (toyline)|Combiner Wars]]'', ''[[Titans Return (toyline)|Titans Return]]'', ''[[Power of the Primes (toyline)|Power of the Primes]]'', ''[[War for Cybertron: Siege (toyline)|War for Cybertron: Siege]]'' and ''[[War for Cybertron: Earthrise (toyline)|War for Cybertron: Earthrise]]''.


[[File:Armadagalvatron 5mmoverload.jpg|upright=1.4|thumb|Attach ALL THE THINGS]]
[[File:Armadagalvatron 5mmoverload.jpg|upright=1.4|thumb|Attach ALL THE THINGS]]

Revision as of 10:01, 12 October 2019

40% CHOO-CHOO-CHA-CHA-CHA
25% WHOOOOOSH
30% PCHOW PCHOW PCHOW
4.999% INVISIBLE FORCEFIELD
0.001% I HAVE ALL THE GUYS EVER MADE

In the world of toy design, play pattern is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern.

Some sample play patterns:

  • Conversion: toys that transform from robot to vehicle, of course. It's the fundamental play pattern that defines the Transformers brand.
  • Combination: A feature introduced by toys such as Superion and Menasor, both composed of smaller toys.
  • "Micro play": used by Hasbro reps at BotCon 2002<ref>Botcon 2002 report</ref> to describe the play pattern of the tiny Mini-Con toys in Armada (and, by extension, their Micromaster predecessors.)
  • "Aspirational Play": A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a Lamborghini or Fighter Jet rather than the family station-wagon or a feather-duster.
  • "Puzzle play:" The play pattern associated with converting more complex Transformers toys. Since 2014, Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and automatic transformations.
  • "Battle play": Knocking over action figures and the one who doesn't fall over wins.
  • "Ecosystem": The intentional compatibility of toys released as part of different size classes, like in Combiner Wars, Titans Return, Power of the Primes, War for Cybertron: Siege and War for Cybertron: Earthrise.
Attach ALL THE THINGS

If all this seems insanely pedantic, consider that the play pattern is distinct from other potential but unintended uses of the toy. For example:

  • Converting Fortress Maximus from city to base to robot? Intended play pattern!
    • Using Fortress Maximus as a blunt instrument to crush your little sister's dollhouse? Not the intended play pattern!
  • Converting Megatron from robot to gun? Intended play pattern!
    • Using a G1 Megatron in gun form to rob a bank? Get used to prison food!

Footnotes

<references/>


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