Play pattern: Difference between revisions
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* '''"Micro play":''' used by Hasbro reps at [[BotCon 2002]]<ref>[http://www.builtstlouis.net/tf/manic/m-bc02.html Botcon 2002 report]</ref> to describe the play pattern of the tiny [[Mini-Con]] toys in ''Armada'' (and, by extension, their [[Micromaster]] predecessors.) | * '''"Micro play":''' used by Hasbro reps at [[BotCon 2002]]<ref>[http://www.builtstlouis.net/tf/manic/m-bc02.html Botcon 2002 report]</ref> to describe the play pattern of the tiny [[Mini-Con]] toys in ''Armada'' (and, by extension, their [[Micromaster]] predecessors.) | ||
* '''"Aspirational Play":''' A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a [[Popular Earth vehicle alternate modes|Lamborghini or Fighter Jet]] rather than the family station-wagon or a feather-duster. | * '''"Aspirational Play":''' A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a [[Popular Earth vehicle alternate modes|Lamborghini or Fighter Jet]] rather than the family station-wagon or a feather-duster. | ||
* '''"Puzzle play:"''' The play pattern associated with converting more complex ''Transformers'' toys. Since [[2014]], Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and [[autotransformation|automatic]] transformations. | * '''"Puzzle play:"''' The play pattern associated with converting more complex ''Transformers'' toys. Since [[2014]], Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and [[autotransformation|automatic]] transformations, leaving puzzle play to the ''Generations'' and ''Masterpiece'' lines. | ||
* '''"Battle play":''' Knocking over action figures and the one who doesn't fall over wins. | * '''"Battle play":''' Knocking over action figures and the one who doesn't fall over wins. | ||
* '''"Ecosystem":''' The intentional compatibility of toys released as part of different [[size class]]es, like in ''[[Combiner Wars (toyline)|Combiner Wars]]'', ''[[Titans Return (toyline)|Titans Return]]'', ''[[Power of the Primes (toyline)|Power of the Primes]]'', ''[[War for Cybertron: Siege (toyline)|War for Cybertron: Siege]]'' and ''[[War for Cybertron: Earthrise (toyline)|War for Cybertron: Earthrise]]''. | * '''"Ecosystem":''' The intentional compatibility of toys released as part of different [[size class]]es, like in ''[[Combiner Wars (toyline)|Combiner Wars]]'', ''[[Titans Return (toyline)|Titans Return]]'', ''[[Power of the Primes (toyline)|Power of the Primes]]'', ''[[War for Cybertron: Siege (toyline)|War for Cybertron: Siege]]'' and ''[[War for Cybertron: Earthrise (toyline)|War for Cybertron: Earthrise]]''. | ||
Revision as of 19:47, 13 November 2019

25% WHOOOOOSH
30% PCHOW PCHOW PCHOW
4.999% INVISIBLE FORCEFIELD
0.001% I HAVE ALL THE GUYS EVER MADE
In the world of toy design, play pattern is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern.
Some sample play patterns:
- Conversion: toys that transform from robot to vehicle, of course. It's the fundamental play pattern that defines the Transformers brand.
- Combination: A feature introduced by toys such as Superion and Menasor, both composed of smaller toys.
- "Micro play": used by Hasbro reps at BotCon 2002<ref>Botcon 2002 report</ref> to describe the play pattern of the tiny Mini-Con toys in Armada (and, by extension, their Micromaster predecessors.)
- "Aspirational Play": A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a Lamborghini or Fighter Jet rather than the family station-wagon or a feather-duster.
- "Puzzle play:" The play pattern associated with converting more complex Transformers toys. Since 2014, Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and automatic transformations, leaving puzzle play to the Generations and Masterpiece lines.
- "Battle play": Knocking over action figures and the one who doesn't fall over wins.
- "Ecosystem": The intentional compatibility of toys released as part of different size classes, like in Combiner Wars, Titans Return, Power of the Primes, War for Cybertron: Siege and War for Cybertron: Earthrise.

If all this seems insanely pedantic, consider that the play pattern is distinct from other potential but unintended uses of the toy. For example:
- Converting Fortress Maximus from city to base to robot? Intended play pattern!
- Using Fortress Maximus as a blunt instrument to crush your little sister's dollhouse? Not the intended play pattern!
- Converting Megatron from robot to gun? Intended play pattern!
- Using a G1 Megatron in gun form to rob a bank? Get used to prison food!
Footnotes
<references/>
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