User:TheLastGherkin/Sandbox: Difference between revisions
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==''Transformers Trading Card Game'' | ==Transformers Trading Card Game== | ||
After the launch of the ''War for Cybertron Trilogy'' in toy form, its character models and design sensibilities soon filtered into other ''Transformers'' media, first with the [[Transformers (2019 comic)|2019 ongoing comic book]] and later with the [[Transformers: War for Cybertron Trilogy (cartoon)|Netflix-original cartoon]] on the horizon. It's no surprise, then, that [[Wizards of the Coast]]'s [[Transformers Trading Card Game]] also adopted some of ''War for Cybertron'''s conventions, beginning with its third wave, entitled "''War for Cybertron: Siege I''". While broadly following the same ranking system as the toyline, the card game has its own idiosyncrasies: for starters, the actual insignias are not used, and while each character receives a division and rank, units are usually absent. Each character also receives a function; for example, Optimus Prime's ''Siege I'' card is named "General Optimus Prime – Infantry · Leader", where "Leader" is his function. | |||
===''Siege I'' Autobots=== | ===''Siege I'' Autobots=== | ||
{|class="wikitable" border="10" style="width:100%" align="center" | {|class="wikitable" border="10" style="width:100%" align="center" | ||
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|- | |- | ||
|'''General''' | |'''General''' | ||
|Optimus Prime | |[[Optimus Prime (G1)|Optimus Prime]] | ||
| | | | ||
| | | | ||
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|- | |- | ||
|'''Major''' | |'''Major''' | ||
|Prowl | |[[Prowl (G1)|Prowl]]<br>[[Ultra Magnus (G1)|Ultra Magnus]] | ||
| | | | ||
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|- | |- | ||
|'''Captain''' | |'''Captain''' | ||
|Ironhide | |[[Ironhide (G1)|Ironhide]] | ||
| | | | ||
| | | | ||
|Wheeljack | |[[Wheeljack (G1)|Wheeljack]] | ||
|Elita-1 | |[[Elita One (G1)|Elita-1]] | ||
| | | | ||
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|- | |- | ||
|'''Sergeant''' | |'''Sergeant''' | ||
|Hound | |[[Hound (G1)|Hound]] | ||
| | | | ||
| | | | ||
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|Chromia | |[[Chromia (G1)|Chromia]]<br>[[Overdrive]] | ||
|Cog | |[[Cog (G1)|Cog]] | ||
| | | | ||
|- | |- | ||
|'''Private''' | |'''Private''' | ||
|Red Heat | |[[Red Hot|Red Heat]]<br>[[Sideswipe (G1)|Sideswipe]]<br>[[Stakeout (G1)|Stakeout]]<br>[[Trailbreaker (G1)|Trailbreaker]] | ||
| | | | ||
|Red Alert | |[[Red Alert (G1)|Red Alert]] | ||
| | | | ||
|Arcee | |[[Arcee (G1)|Arcee]]<br>[[Camshaft (G1)|Camshaft]]<br>[[Downshift (G1)|Downshift]]<br>[[Mudslinger (G1)|Mudslinger]]<br>[[Tote]] | ||
|Flak | |[[Flak (G1)|Flak]]<br>[[Smashdown]]<br>[[Big Shot|Top Shot]] | ||
'''Ground Command:<ref name="artillerycommand">While the majority of cards list each character's unit and function, the cards for Firedrive, Lionizer, and Pteraxadon list the ''division'' "Ground Command" as the unit and the ''unit'' "Artillery" as the character's function.</ref> | '''Ground Command:'''<ref name="artillerycommand">While the majority of cards list each character's unit and function, the cards for Firedrive, Lionizer, and Pteraxadon list the ''division'' "Ground Command" as the unit and the ''unit'' "Artillery" as the character's function.</ref><br>[[Firebolt (G1)|Firedrive]]<br>[[Lionizer (G1)|Lionizer]] | ||
'''Air Command:<ref name="artillerycommand"/> | '''Air Command:'''<ref name="artillerycommand"/><br>[[Pteraxadon]] | ||
| | | | ||
|- | |- | ||
|'''Specialist''' | |'''Specialist''' | ||
| | |colspan="3" | | ||
| | |[[Ratchet (G1)|Ratchet]] | ||
| | |||
|Ratchet | |||
|} | |} | ||
{{reflist|close=1}} | {{reflist|close=1}} | ||
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|'''General''' | |'''General''' | ||
|Megatron | |[[Megatron (G1)|Megatron]] | ||
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| Line 97: | Line 92: | ||
|'''Major''' | |'''Major''' | ||
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|Soundwave | |[[Soundwave (G1)|Soundwave]] | ||
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|Shockwave | |[[Shockwave (G1)|Shockwave]] | ||
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|'''Captain''' | |'''Captain''' | ||
|Starscream | |[[Starscream (G1)|Starscream]] | ||
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|'''Sergeant''' | |'''Sergeant''' | ||
|Skrapnel | |[[Shrapnel (G1)|Skrapnel]] | ||
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|Sparkstalker | |[[Sparkstalker]]<br>[[Skywarp (G1)|Skywarp]] | ||
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|'''Raider''' | |'''Raider''' | ||
|Detour | |[[Detour (G1)|Detour]]<br>[[Ion Storm]]<br>[[Road Hugger (G1)|Road Hugger]]<br>[[Runabout (G1)|Runabout]]<br>[[Runamuck (G1)|Runamuck]]<br>[[Storm Cloud (G1)|Storm Cloud]]<br>[[Whisper (G1)|Visper]] | ||
|Laserbeak | |[[Laserbeak (G1)|Laserbeak]]<br>[[Ravage (G1)|Ravage]] | ||
| | | | ||
| | | | ||
|Cindersaur | |[[Cindersaur (G1)|Cindersaur]]<br>[[Flamefeather (G1)|Flamefeather]] | ||
|'''Ground Force:<ref name="artilleryforce">As with the Autobot Battle Masters, the cards for Aimless, Blowpipe, and Nightstick list their ''division'' "Ground" or "Air Force" as their unit and the ''unit'' "Weapons" as the character's function.</ref>''' Nightstick | |'''Ground Force:<ref name="artilleryforce">As with the Autobot Battle Masters, the cards for Aimless, Blowpipe, and Nightstick list their ''division'' "Ground" or "Air Force" as their unit and the ''unit'' "Weapons" as the character's function.</ref>'''<br>[[Nightstick (G1)|Nightstick]] | ||
'''Air Force:<ref name="artilleryforce"/>''' Aimless | '''Air Force:<ref name="artilleryforce"/>''' <br>[[Aimless]]<br>[[Blowpipe (G1)|Blowpipe]] | ||
| | | | ||
|Needlenose | |[[Needlenose (G1)|Needlenose]]<br>[[Triggerhappy (G1)|Triggerhappy]] | ||
|- | |- | ||
|'''Specialist''' | |'''Specialist''' | ||
| | |colspan="4" | | ||
| | |[[Flamewar (G1)|Flamewar]] | ||
| | |||
|Flamewar | |||
|} | |} | ||
{{reflist|close=1}} | {{reflist|close=1}} | ||
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|- | |- | ||
|'''Specialist''' | |'''Specialist''' | ||
| | |colspan="4" | | ||
| | |||
|Sandstorm | |Sandstorm | ||
|} | |} | ||
{{reflist|close=1}} | {{reflist|close=1}} | ||
Revision as of 12:40, 25 August 2021
Transformers Trading Card Game
After the launch of the War for Cybertron Trilogy in toy form, its character models and design sensibilities soon filtered into other Transformers media, first with the 2019 ongoing comic book and later with the Netflix-original cartoon on the horizon. It's no surprise, then, that Wizards of the Coast's Transformers Trading Card Game also adopted some of War for Cybertron's conventions, beginning with its third wave, entitled "War for Cybertron: Siege I". While broadly following the same ranking system as the toyline, the card game has its own idiosyncrasies: for starters, the actual insignias are not used, and while each character receives a division and rank, units are usually absent. Each character also receives a function; for example, Optimus Prime's Siege I card is named "General Optimus Prime – Infantry · Leader", where "Leader" is his function.
Siege I Autobots
| Infantry | Recon / Intelligence | Medical | Engineering | Special Ops | Artillery | Transport | |
|---|---|---|---|---|---|---|---|
| General | Optimus Prime | ||||||
| Major | Prowl Ultra Magnus |
||||||
| Captain | Ironhide | Wheeljack | Elita-1 | ||||
| Sergeant | Hound | Chromia Overdrive |
Cog | ||||
| Private | Red Heat Sideswipe Stakeout Trailbreaker |
Red Alert | Arcee Camshaft Downshift Mudslinger Tote |
Flak Smashdown Top Shot Ground Command:[1] Air Command:[1] |
|||
| Specialist | Ratchet | ||||||
Siege I Decepticons
| Infantry | Espionage | Medical | Applied Sciences | Black Ops | Weapons | Transport | "Air Force"[1] | |
|---|---|---|---|---|---|---|---|---|
| General | Megatron | |||||||
| Major | Soundwave | Shockwave | ||||||
| Captain | Starscream | |||||||
| Sergeant | Skrapnel | Sparkstalker Skywarp |
||||||
| Raider | Detour Ion Storm Road Hugger Runabout Runamuck Storm Cloud Visper |
Laserbeak Ravage |
Cindersaur Flamefeather |
Ground Force:[2] Nightstick |
Needlenose Triggerhappy | |||
| Specialist | Flamewar | |||||||
- ↑ The cards for Needlenose and Triggerhappy list "Air Force" as their unit. Unlike the Battle Masters in the next note, their functions do not narrow
- ↑ 2.0 2.1 As with the Autobot Battle Masters, the cards for Aimless, Blowpipe, and Nightstick list their division "Ground" or "Air Force" as their unit and the unit "Weapons" as the character's function.
Siege II Autobots
| Infantry | Recon / Intelligence | Medical | Engineering | Special Ops | Artillery | Transport | Other units | |
|---|---|---|---|---|---|---|---|---|
| General | Optimus Prime | |||||||
| Major | ||||||||
| Captain | Jetfire | Impactor | Omega Supreme | |||||
| Sergeant | Mirage, Springer | Crosshairs, Six-Gun | ||||||
| Private | Hot Rod | Greenlight, Smokescreen | Ground Command:[1]Dazzlestrike, Vanguard Air Command: Turbo Board | Battle Patrol: Sidetrack, Sunrunner
Off-Road Patrol: Highjump, Powertrain Rescue Patrol: Fixit (MEDIC), Seawatch Ground Command / Advance Guard: Vanguard Air Command / Evac: Turbo Board | ||||
| Specialist | Sandstorm | |||||||
- ↑ a
Siege II Decepticons
| Infantry | Espionage | Medical | Applied Sciences | Special Ops **** | Weapons | Transport | Other units | |
|---|---|---|---|---|---|---|---|---|
| General | ||||||||
| Major | ||||||||
| Captain | Astrotrain*** | |||||||
| Sergeant | Barricade, Thundercracker | Soundblaster | ||||||
| Raider | Chop Shop, Kickback, Nova Storm, Spinister | Apeface | Skytread | Brunt, Ground Force: Needler, Air Force: Caliburst, Sights | Air Strike Patrol: Nightflight, Tailwind
Sports Car Patrol: Blackjack, Hyperdrive Spy Patrol: Ratbat, Rumble |
Cards with no rank
| Autobots | Decepticons | Mercenaries |
|---|---|---|
|
Siege I
|
Siege II
|
Siege II
|

