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The '''Transformers Roleplaying Game Core Rulebook''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August 22]] [[2022]], with a physical release following later in the year.
The '''Transformers Roleplaying Game Core Rulebook''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August 2]] [[2022]], with a physical release following later in the year.


The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure [[Troubled Waters]].
The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure [[Troubled Waters]].

Revision as of 23:13, 7 August 2022

The Transformers Roleplaying Game Core Rulebook is a rulebook for the Transformers Roleplaying Game. It was released digitally on August 2 2022, with a physical release following later in the year.

The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure Troubled Waters.

Contents

Chapter 1: Introduction

  • Prime's War Journal
  • Autobots vs. Decepticons
    • Earth Time Units and Their Interrelation with Cybertronian Perception by Perceptor
  • Transcript of an interview with Jetfire
  • The War for Energon
  • Earth: Our New Home
    • Autobot Lexicon
  • Autobot Data Files
  • The Transformers Roleplaying Game
  • The Game Master
  • Playing the Game

Chapter 2: Character Creation

  • Creating Your Character
  • Step 0: Discuss with your GM & Other Players
  • Step 1: Character Concept
  • Step 2: Essence Score Increases and Skill Point Investment
  • Step 3: Select Influences
  • Step 4: Select an Origin
  • Step 5: Select a Role
  • Step 6: Describe your Character
  • Step 7: Form a Team

Chapter 3: Influences

  • Hang-Ups
  • Background Bonds
  • Having Multiple Influences
  • Customizing an Influence
  • Bureaucrat
  • Cube Player
  • Experiment
  • Former Senator
  • Gladiator
  • Hunter
  • Inventor
  • Machinsit
  • Racer
  • Scavenger
  • Security
  • War Veteran
  • Hang-Ups

Chapter 4: Origins

  • Choosing Your Origin
  • Converting Between modes
  • Origin Traits
    • Fitting In
  • Bot Mode Statistics
  • Alt Mode Statistics
    • Filling in the Driver's Seat
  • Defining Your Alt Mode
    • What About Beast Modes?
  • Chassis Selection
  • Champion
  • Cutter
  • Lookout
  • Monolith
  • Outrider
  • Rainmaker
  • Seeker
    • Cool Your Jets
  • Support

Chapter 5: Roles

  • Role Out
  • Role Overview
  • For the Allspark!
  • Analyst
  • Field Commander
  • Gunner
  • Modemaster
    • Defining Your Mini-Con
  • Scientist
  • Scout
  • Warrior
    • Losing a Limb

Chapter 6: Essence Scores and Skills

  • Essence Scores - The Four 'S's
  • Skills and Specializations
  • Skills Ranks and Skill Tests
  • Unskilled Rolls
  • Specializations
  • Gaining Skills and Specializations
  • Essences & Skills
  • Strength
  • Speed
  • Smarts
  • Social
  • Using Skills
  • Step One: Choose Skill
  • Step Two: Skill Dice Shifts
  • Step Three: Edge, Snag, or Both?
  • Step Four: Determine Difficulty
    • Edge and Snag versus Upshift and Downshift
  • Step Five: Roll Skill Test
    • Skill Tests are Meaningful
  • Step Six: Determine Results
  • Story Points - The Great Equalizer
  • Energon Points

Chapter 7: General Perks

  • Picking General Perks
    • Who is your Companion to You?
  • Mini-Con Perks

Chapter 8: Equipment

  • Hardpoints
  • Assignment and Requsition
  • Equipment Properties
  • Weapons
  • Weapons List
  • Upgrades
  • Armor
  • Kits
  • Support Equipment
  • Vehicles
  • Non-Cybertronian Vehicles

Chapter 9: Combat

  • The Flow of Combat
  • A Combat in Steps
    • Creatures in Disguise
  • Types of Actions
    • Decepticons, Attack! Group Initative
  • Free Actions
  • Movement
  • Combat Actions
  • Tyoes of Attacks
  • Melee Attacks
  • Ranged Attacks
  • Blast Attacks
  • Multiple Targets
  • Multi-Weapon Attacks
  • Making an Attack
  • Character Size and Scale
    • Scale and Size on the Table
  • Damage and Repairing Damage
    • Discuss Defeat with your Table
    • Optional Rule: Human Engineers
  • Vehicle and Alt Mode Combat
  • Aerospace Combat
  • Space Combat
  • Operating Vehicles
  • Other Forms of Combat

Chapter 10: Exploration

  • Time
  • Movement
    • A Bulldozer As Fast As A Motorcycle?
  • Special Types of Movement
  • The Environment
  • Recharging
  • Diseases
  • Conditions
  • Interactions with Humans
  • Between Missions and Downtime

Chapter 11: Locations

  • Cybertronian Bases
  • Decepticon Headquarters
  • Other Bases
  • Interesting Places
  • Potential Attack Sites
  • Common Earth Biomes

Chapter 12: Threats

  • Playing Threats
  • Non Combat Adversaries
  • Loot
  • Combining Threats
  • Specific Decepticons
Specific Decepticons
Decepticon Drones General Decepticon Threats
Unaligned Cybertronians
    • Cybertronian Brawler
    • Cybertronian Trader
    • Heat Seeker Drone
Human Threats and NPCs
    • Human Civilian
    • Human Military Pilot
    • Human Scientist
    • Human Soldier
Vehicle Threats
    • Armored Tank
    • Combat Jeep
    • Combat Jet
    • Compact Car
    • Military Helicopter

    • Mini Sub
    • Motorcycle
    • Pickup Truck
    • Race Car
    • Speed Boat


Chapter 13: Running an Adventure

  • Adventure Balance
  • Adventure Breakdown
    • Gaming Terms: Campaign vs. Session vs. Part vs. Scene
  • Troubled Water
  • Preparing the Game
  • Beginning the Adventure
  • Part 1: The Abandoned Energon Facility
  • Part 2: The Bridge is Falling Down!
  • Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!