Transformers Roleplaying Game Core Rulebook: Difference between revisions
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The '''Transformers Roleplaying Game Core Rulebook''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August | The '''Transformers Roleplaying Game Core Rulebook''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August 2]] [[2022]], with a physical release following later in the year. | ||
The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure [[Troubled Waters]]. | The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure [[Troubled Waters]]. | ||
Revision as of 23:13, 7 August 2022
The Transformers Roleplaying Game Core Rulebook is a rulebook for the Transformers Roleplaying Game. It was released digitally on August 2 2022, with a physical release following later in the year.
The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extesive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure Troubled Waters.
Contents
Chapter 1: Introduction
- Prime's War Journal
- Autobots vs. Decepticons
- Earth Time Units and Their Interrelation with Cybertronian Perception by Perceptor
- Transcript of an interview with Jetfire
- The War for Energon
- Earth: Our New Home
- Autobot Lexicon
- Autobot Data Files
- The Transformers Roleplaying Game
- The Game Master
- Playing the Game
Chapter 2: Character Creation
- Creating Your Character
- Step 0: Discuss with your GM & Other Players
- Step 1: Character Concept
- Step 2: Essence Score Increases and Skill Point Investment
- Step 3: Select Influences
- Step 4: Select an Origin
- Step 5: Select a Role
- Step 6: Describe your Character
- Step 7: Form a Team
Chapter 3: Influences
- Hang-Ups
- Background Bonds
- Having Multiple Influences
- Customizing an Influence
- Bureaucrat
- Cube Player
- Experiment
- Former Senator
- Gladiator
- Hunter
- Inventor
- Machinsit
- Racer
- Scavenger
- Security
- War Veteran
- Hang-Ups
Chapter 4: Origins
- Choosing Your Origin
- Converting Between modes
- Origin Traits
- Fitting In
- Bot Mode Statistics
- Alt Mode Statistics
- Filling in the Driver's Seat
- Defining Your Alt Mode
- What About Beast Modes?
- Chassis Selection
- Champion
- Cutter
- Lookout
- Monolith
- Outrider
- Rainmaker
- Seeker
- Cool Your Jets
- Support
Chapter 5: Roles
- Role Out
- Role Overview
- For the Allspark!
- Analyst
- Field Commander
- Gunner
- Modemaster
- Defining Your Mini-Con
- Scientist
- Scout
- Warrior
- Losing a Limb
Chapter 6: Essence Scores and Skills
- Essence Scores - The Four 'S's
- Skills and Specializations
- Skills Ranks and Skill Tests
- Unskilled Rolls
- Specializations
- Gaining Skills and Specializations
- Essences & Skills
- Strength
- Speed
- Smarts
- Social
- Using Skills
- Step One: Choose Skill
- Step Two: Skill Dice Shifts
- Step Three: Edge, Snag, or Both?
- Step Four: Determine Difficulty
- Edge and Snag versus Upshift and Downshift
- Step Five: Roll Skill Test
- Skill Tests are Meaningful
- Step Six: Determine Results
- Story Points - The Great Equalizer
- Energon Points
Chapter 7: General Perks
- Picking General Perks
- Who is your Companion to You?
- Mini-Con Perks
Chapter 8: Equipment
- Hardpoints
- Assignment and Requsition
- Equipment Properties
- Weapons
- Weapons List
- Upgrades
- Armor
- Kits
- Support Equipment
- Vehicles
- Non-Cybertronian Vehicles
Chapter 9: Combat
- The Flow of Combat
- A Combat in Steps
- Creatures in Disguise
- Types of Actions
- Decepticons, Attack! Group Initative
- Free Actions
- Movement
- Combat Actions
- Tyoes of Attacks
- Melee Attacks
- Ranged Attacks
- Blast Attacks
- Multiple Targets
- Multi-Weapon Attacks
- Making an Attack
- Character Size and Scale
- Scale and Size on the Table
- Damage and Repairing Damage
- Discuss Defeat with your Table
- Optional Rule: Human Engineers
- Vehicle and Alt Mode Combat
- Aerospace Combat
- Space Combat
- Operating Vehicles
- Other Forms of Combat
Chapter 10: Exploration
- Time
- Movement
- A Bulldozer As Fast As A Motorcycle?
- Special Types of Movement
- The Environment
- Recharging
- Diseases
- Conditions
- Interactions with Humans
- Between Missions and Downtime
Chapter 11: Locations
- Cybertronian Bases
- Decepticon Headquarters
- Other Bases
- Interesting Places
- Potential Attack Sites
- Common Earth Biomes
Chapter 12: Threats
- Playing Threats
- Non Combat Adversaries
- Loot
- Combining Threats
- Specific Decepticons
| Specific Decepticons | Decepticon Drones | General Decepticon Threats | |||||
Unaligned Cybertronians
|
Human Threats and NPCs
|
Vehicle Threats
|
|
Chapter 13: Running an Adventure
- Adventure Balance
- Adventure Breakdown
- Gaming Terms: Campaign vs. Session vs. Part vs. Scene
- Troubled Water
- Preparing the Game
- Beginning the Adventure
- Part 1: The Abandoned Energon Facility
- Part 2: The Bridge is Falling Down!
- Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!

