Field Guide to Action and Adventure: Difference between revisions
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*Expanding Your Character with Existing Options | *Expanding Your Character with Existing Options | ||
*Advanced Crossover Character Creation | *Advanced Crossover Character Creation | ||
*Sample Crossover Character | *[[Captain Grid-Iron|Sample Crossover Character]] | ||
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===Chapter 3: New Crossover Options=== | ===Chapter 3: New Crossover Options=== | ||
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Revision as of 03:33, 31 August 2025
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| Publisher | Renegade Game Studios | ||||||||||||
| First published | April 27, 2023 | ||||||||||||
| Written by | Ryan Costello, Ben Heisleer, Ginny Loveday, & Bryan C.P. Steele | ||||||||||||
| ISBN | ISBN 978-1-957311-19-7 | ||||||||||||
| Page count | 283 | ||||||||||||
| Price | $55.00 USD | ||||||||||||
The Field Guide to Action and Adventure is a sourcebook for the Transformers Roleplaying Game (as well as the Power Rangers Roleplaying Game and the G.I. Joe Roleplaying Game), released in August 2023.
The book contains rules, tools, and advice for each of the games using the Essence 20 ruleset, but also includes guidelines for crossover adventures between the different games. Additionally, the book provides a multitude of new character options, new Game Master resources, and a standalone crossover adventure.
Contents
Chapter 1: Introduction to Action & Adventure
- Welcome to Field Guide to Action & Adventure
- What's In This Book
- Action-Adventure Settings
Chapter 2: Crossover Character Creation
- Essence20 Character Creation
- Expanding Your Character with Existing Options
- Advanced Crossover Character Creation
- Sample Crossover Character
Chapter 3: New Crossover Options
- Influences
- Origins
- New Role
- Factions
- General Perks
Chapter 4: Action-Adventure Game Masters
- Why GM?
- The Art of Game Mastering
- Game Manager: The Other Side of GMing
- GMing Essence20
- GMing Power Rangers
- GMing G.I. Joe
- GMing Transformers
Chapter 5: Creating Threats
- What Makes a Threat?
- Understanding Stat Blocks
- Contacts
- Power Rangers Threat Design
- G.I. Joe Threat Design
- Transformers Threat Design
- Crossover Threat Design
Chapter 6: Creating Scenes
- Designing Scenes
- Making a Scene
- Power Rangers Scene Design
- G.I. Joe Scene Design
- Transformers Scene Design
- Crossover Scene Design
Chapter 7: Creating Adventures
- Starting by Concluding
- The Call to Action
- Developing a Narrative
- Building A Narrative Flowchart
- Fleshing Out the Middle
- Landing the Ending
- Leveling and Other Rewards
- Adventures and Your Players
- Bringing Adventures Together
- Power Rangers Adventure Design
- G.I. Joe Adventure Design
- Transformers Adventure Design
- Crossover Adventure Design

