Power Punch: Difference between revisions

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===''The Transformers''===
===''The Transformers''===
[[File:G1-ROC-toy PowerPunch.jpg|thumb|upright=1.67|Aim for the crotch!]]
[[File:G1-ROC-toy PowerPunch.jpg|thumb|upright=1.67|Aim for the crotch!]]
* '''Battle Squad''' (Micromaster Combiner Squad, [[1990]])
<ul class="iconlist">{{Bp-d1|'''Battle Squad''' (Micromaster Combiner Squad, [[1990]])}}</ul>


:Power Punch transforms into a powder-blue wheeled vehicle with a huge cannon on its top. He is intended to be the rear half of a cannon transport, which he forms with his combiner partner [[Direct-Hit]], but can, of course, be connected to any other [[Micromaster Combiner]] or [[Micromaster Combiner Transport|Combiner Transport]].
: Released in the seventh and final year of the [[The Transformers (toyline)|original ''The Transformers'' toyline]] in the US (sixth and not-final in European markets), Power Punch transforms into a powder-blue wheeled vehicle with a huge cannon on its top. He is intended to be the rear half of a cannon transport, which he forms with his combiner partner [[Direct-Hit#Toys|Direct-Hit]], but can, of course, be connected to any other [[Micromaster Combiner]] or [[Micromaster Combiner Transport|Combiner Transport]] to form new weird vehicles.


:Power Punch was only available in a six-pack with his squad mates Direct-Hit, [[Half-Track (G1)|Half-Track]], [[Fireshot]], [[Meltdown (G1)|Meltdown]] and [[Vanquish]].
: Power Punch was only available in a six-pack with his squad mates Direct-Hit, [[Half-Track (G1)#Toys|Half-Track]], [[Fireshot#Toys|Fireshot]], [[Meltdown (G1)#Toys|Meltdown]], and [[Vanquish#Toys|Vanquish]].


::*''[http://tfu.info/1990/Decepticon/PowerPunch/powerpunch.htm More information on Power Punch at TFU.info]''
::*''[http://tfu.info/1990/Decepticon/PowerPunch/powerpunch.htm More information on Power Punch at TFU.info]''


{{anchor|Return of Convoy}}
{{anchor|Return of Convoy}}
*'''Crane Cannon W Team''' (Micro Trailer team, [[1991]])
<ul class="iconlist">{{Bp-a1|'''Crane Cannon W Team''' (Micro Trailer team, [[1991]])}}</ul>
**''ID number'': '''C-368'''
:*''ID number'': '''C-368'''
**''Accessories'': Micro Trailer #8
:*''Accessories'': Micro Trailer #8


: Power Punch is physically identical to the [[Hasbro]]-release, transforming the back half of a cannon transport truck. He can, of course, be connected to any other Micromaster Combiner. Though Direct-Hit nominally forms the front half, Power Punch can combine with any other Micromaster Combiner, [[Micromaster Combiner Transport|Combiner Transport]] or [[Micro Trailer]] in vehicle mode to form new weird vehicles.
: Takara's ''[[Fight! Super Robot Lifeform Transformers (toyline)#1991 (Return of Convoy)|Return of Convoy]]'' release of Power Punch is physically identical to the [[Hasbro]]-release.


: He was only available in a complete set with Direct-Hit, [[Stonecruncher (G1)|Stonecruncher]] and [[Excavator (G1)|Excavator]]. The set also comes with Micro Trailer #8. Like all ''Return of Convoy'' characters, he was marketed as an Autobot instead of a Decepticon.
: He was only available in a complete set with Direct-Hit, [[Stonecruncher (G1)#Toys|Stonecruncher]] and [[Excavator (G1)#Toys|Excavator]]. The set also comes with [[Micro Trailer#Toys|Micro Trailer]] #8, which any toy in the set can "tow" or be stored within. Like all ''Return of Convoy'' characters, he was marketed as an Autobot instead of a Decepticon.
{{--}}
{{-}}


===''War for Cybertron: Siege''===
===''War for Cybertron: Siege''===
[[File:Siege-Micromaster-Power Punch.jpg|thumb|upright=1.67|So...is he a prequel to {{w|Power Punch II|the NES game}}?]]
[[File:Siege-Micromaster-Power Punch.jpg|thumb|upright=1.67|So... is he a prequel to {{w|Power Punch II|the NES game}}?]]
*'''Direct-Hit & Power Punch''' (Micromaster, [[2020]])
<ul class="iconlist">{{Bp-d1|'''Direct-Hit & Power Punch''' (Micromaster, [[2020]])}}</ul>
**''Hasbro ID number:'' '''WFC-S47'''
:*''Hasbro ID number:'' '''WFC-S47'''
**''TakaraTomy ID number'': '''SG-44'''
:*''TakaraTomy ID number'': '''SG-44'''
**''TakaraTomy release date:'' [[February 22]], 2020
:*''TakaraTomy release date:'' [[February 22]], 2020


:Part of wave 5 of ''[[War for Cybertron: Siege|Siege]]'' Micromasters, Power Punch is a member of the [[Battle Squad]] and transforms into the back half of the Cannon Transport vehicle along with [[Direct-Hit#Generations/toys#War for Cybertron: Siege|Direct-Hit]] as the front end, which can be flipped upside down to be used as an over-the-shoulder weapon. As a part of the [[C.O.M.B.A.T. System]], their weapon mode can be attached to any toy with a [[5 mm post]]-hole. [[Fire Blast effect]]s can also be attached to various hardpoints on the toys, such as Power Punch's gun barrel. They're painted and molded such to stay as separate vehicles. Instructions show to attach the barrel to Power Punch, however, it is packaged already attached. Though, the barrel can be easily detached and mounted above Power Punch's head. The packaging artwork for both releases of this 2-pack depicts Power Punch as woefully mistransformed, appearing to merely be lying face-down whilst in robot mode, as opposed to being in vehicle mode like his package-mate.
: Part of the fifth wave of ''[[War for Cybertron: Siege|Siege]]'' Micromaster two-packs, Power Punch transforms into a chunkier version of his original cannon trailer mode. This time, he has multiple ball joints for a surprising amount of robot-mode articulation. His cannon barrel is also compatible with [[Fire Blast effect]] parts. The instructions claim his cannon needs to be attached to Power Punch, however, it is packaged already attached. The barrel ''can'' be detached and used as a separate accessory, though it's not particularly recommended as it's not meant to be, and rests pretty deep in the base.


:Power Punch comes packaged together with Direct-Hit.
: He can connect with his pack-in partner [[Direct-Hit#War for Cybertron: Siege|Direct-Hit]] to form their cannon transport mode thanks to a [[5 mm post]]-hole on his front end. Their combined mode also doubles as a bazooka-like cannon simply by flipping the whole thing upside-down, held by other toys by a 5 mm post on Power Punch's cannon base, with a quartet of Fire Blast effect ports up-front (plainly visible on his robot shins).


:Though designated for release in the first quarter of 2020, Power Punch's wave reached U.S. store shelves in late 2019.
: The packaging artwork depicts Power Punch as woefully mistransformed, appearing to merely be lying face-down in robot mode, rather than properly transformed to vehicle mode like his package-mate.


:This figure was redecoed into ''[[War for Cybertron: Earthrise|Earthrise]]'' [[Roadburner#Generations|Roadburner]] and retooled into [[Missile Master#Generations|Missile Master]].
:This figure was redecoed into ''[[War for Cybertron: Earthrise|Earthrise]]'' [[Roadburner#War for Cybertron: Earthrise|Roadburner]], and [[retool]]ed into [[Missile Master#War for Cybertron: Earthrise|Missile Master]].
{{--}}
{{--}}


===''War for Cybertron: Earthrise''===
===''War for Cybertron: Earthrise''===
[[File:WFC-E40 Battle Squad Packaging Stock.jpg|thumb|upright=0.7]]
[[File:WFC-E40 Battle Squad Packaging Stock.jpg|thumb|upright=0.66]]
*'''Direct-Hit & Power Punch''' (Micromaster, 2020)
<ul class="iconlist">{{Bp-d1|'''Direct-Hit & Power Punch''' (Micromaster, 2020)}}</ul>
**''ID number:'' '''WFC-E40'''
:*''ID number'': '''WFC-E40'''


:Power Punch, along with Direct-Hit, received a [[package refresh]] in the subsequent line, ''Earthrise''. The two releases are virtually identical aside from the packaging.
: Direct-Hit and Power Punch received a [[package refresh]] in the subsequent line, ''Earthrise'', as the only item in the third and final wave of Micromaster 2-packs. The two releases are virtually identical aside from the packaging (and retains the original character art error, of course).


:Like all ''Earthrise'' toys, the cardboard back of the ''Earthrise'' version of the Battle Squad's package includes an exclusive cut-out collectible piece of a larger star map.
: Like all ''Earthrise'' toys, the cardboard back of the ''Earthrise'' version of the Battle Squad's package includes an exclusive cut-out collectible piece of a larger star map.
{{--}}
{{-}}


==Notes==
==Notes==

Revision as of 18:21, 18 November 2025

Power Punch is a Decepticon Micromaster from the toyline portion of the Generation 1 continuity family.
"FALCON PAAAAAAAANCH!"

Power Punch is the muscle of the Battle Squad, built like a tank and packing serious firepower in the form of his armor-piercing artillery cannon. Power Punch is Direct-Hit's combiner partner and best friend; on and off the battlefield, he stoically serves as the Battle Squad's second-in-command. It's a role that this disciplined warrior takes very seriously, but his loyalty to Direct-Hit has also blinded him to the simple truth: that his old friend is an abysmal tactician who's been promoted far out of his depth.

To hear Power Punch tell it, however, the root problem of the Battle Squad's poor performance is that it's everybody else's fault. When things start going wrong for the Battle Squad, Power Punch is the first to berate his teammates for not following Direct-Hit's brilliant tactics to the letter. Direct-Hit is more than happy to let Power Punch prop up his ego, and Power Punch spends most of his time making sure nobody questions their leader's competence.

Fiction

Japanese Generation 1 cartoon continuity

Power Punch was an Autobot and a member of Cannon Team portion of the Crane Cannon W Team, a group of mighty Micromasters. With their cranes and cannons, they were able to concurrently chop up enemies and send them afar. Return of Convoy bio

Beast Wars: Uprising

On a post-war Cybertron, Power Punch and Direct-Hit were among the few Builders of Cybertron who maintained their mobility due to their more energy-efficient Micromaster bodies. The pair were posted to guard Tesarus Arena in anticipation of a Resistance attack. They encountered the Maximal terrorist Grimlock and his underlings sneaking into the arena, and attempted to bar their progress. While Direct-Hit engaged Grimlock in battle, Power Punch grappled with The Man Terror, until Snapper shot him in the back. The pain from the blast was felt by both guards through their psychic link, allowing both of them to be overpowered and slain by the intruders. Micro-Aggressions

War for Cybertron Trilogy marketing material

During the war for Cybertron, Power Punch was a Ground Force Weapons Raider. Siege toy packaging

2019 IDW continuity

Power Punch was part of a team of Decepticons who tried to melt their way into the Pyramid using Acid Storm's powers. Before they could finish the job, however, Optimus Prime broke through the wall and forced the Decepticons into retreat as he helped lead the evacuation efforts. Titans

He was later part of a large army deployed to the Sea of Rust under Sixshot's authority to capture the Enigma of Combination. Sea of Rust II

Power Punch was deployed with the Decepticon heavy artillery under Jhiaxus to herd the Autobots towards the rust worms. Radical Time

Games

Transformers: Earth Wars


The Game Full of Death and Suffering...!

This character article is a stub and is missing information on their video game appearances. You can help MediaWiki by expanding it.

Transformers: Earth Wars

Toys

The Transformers

Aim for the crotch!
  • Battle Squad (Micromaster Combiner Squad, 1990)
Released in the seventh and final year of the original The Transformers toyline in the US (sixth and not-final in European markets), Power Punch transforms into a powder-blue wheeled vehicle with a huge cannon on its top. He is intended to be the rear half of a cannon transport, which he forms with his combiner partner Direct-Hit, but can, of course, be connected to any other Micromaster Combiner or Combiner Transport to form new weird vehicles.
Power Punch was only available in a six-pack with his squad mates Direct-Hit, Half-Track, Fireshot, Meltdown, and Vanquish.


  • Crane Cannon W Team (Micro Trailer team, 1991)
  • ID number: C-368
  • Accessories: Micro Trailer #8
Takara's Return of Convoy release of Power Punch is physically identical to the Hasbro-release.
He was only available in a complete set with Direct-Hit, Stonecruncher and Excavator. The set also comes with Micro Trailer #8, which any toy in the set can "tow" or be stored within. Like all Return of Convoy characters, he was marketed as an Autobot instead of a Decepticon.


War for Cybertron: Siege

So... is he a prequel to the NES game?
  • Direct-Hit & Power Punch (Micromaster, 2020)
  • Hasbro ID number: WFC-S47
  • TakaraTomy ID number: SG-44
  • TakaraTomy release date: February 22, 2020
Part of the fifth wave of Siege Micromaster two-packs, Power Punch transforms into a chunkier version of his original cannon trailer mode. This time, he has multiple ball joints for a surprising amount of robot-mode articulation. His cannon barrel is also compatible with Fire Blast effect parts. The instructions claim his cannon needs to be attached to Power Punch, however, it is packaged already attached. The barrel can be detached and used as a separate accessory, though it's not particularly recommended as it's not meant to be, and rests pretty deep in the base.
He can connect with his pack-in partner Direct-Hit to form their cannon transport mode thanks to a 5 mm post-hole on his front end. Their combined mode also doubles as a bazooka-like cannon simply by flipping the whole thing upside-down, held by other toys by a 5 mm post on Power Punch's cannon base, with a quartet of Fire Blast effect ports up-front (plainly visible on his robot shins).
The packaging artwork depicts Power Punch as woefully mistransformed, appearing to merely be lying face-down in robot mode, rather than properly transformed to vehicle mode like his package-mate.
This figure was redecoed into Earthrise Roadburner, and retooled into Missile Master.

War for Cybertron: Earthrise

  • Direct-Hit & Power Punch (Micromaster, 2020)
  • ID number: WFC-E40
Direct-Hit and Power Punch received a package refresh in the subsequent line, Earthrise, as the only item in the third and final wave of Micromaster 2-packs. The two releases are virtually identical aside from the packaging (and retains the original character art error, of course).
Like all Earthrise toys, the cardboard back of the Earthrise version of the Battle Squad's package includes an exclusive cut-out collectible piece of a larger star map.


Notes

There's maybe a bit of him under Soundwave's left elbow there.
  • Power Punch is the only member of the Battle Squad not to show up as one of Soundwave's Neo-Decepticons in "Counterpoint", the Free Comic Book Day issue that began Regeneration One. Given the framing of the image in question (right), this is most likely because Power Punch was standing behind Soundwave.
  • The original Generation One box art of Power Punch has his head swapped with Direct-Hit.

Foreign names

  • Japanese: Power Punch (パワーパンチ Pawā Panchi)
  • French: Coup Dur (Canada)