Missile Launcher: Difference between revisions
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:''The Missile Launcher is an [[ | :''The Missile Launcher is an [[Autobot]] [[Micromaster]] transport in the [[Generation 1]] [[continuity family]].'' | ||
[[Image:Missilelauncher-mtmte.jpg|right|250px|thumb|Maybe putting the control panels right behind the giant missiles' exhaust vents wasn't the best idea.]] | [[Image:Missilelauncher-mtmte.jpg|right|250px|thumb|Maybe putting the control panels right behind the giant missiles' exhaust vents wasn't the best idea.]] | ||
The '''Missile Launcher''' is a transformable battle rig driven and commanded by [[Micromaster Combiner|Micromaster Combiners]] [[ | The '''Missile Launcher''' is a transformable battle rig driven and commanded by [[Micromaster Combiner|Micromaster Combiners]] [[Retro]] and [[Surge]]. Able to conquer the roughest and steepest terrain, it can convert to a battle platform to deploy its twin long-range missiles or split into two artillery emplacements to bombard Decepticon troops with paired gun batteries. | ||
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==Toys== | ==Toys== | ||
* '''Missile Launcher''' (Micromaster Autobot Combiner Transport, 1990) | * '''Missile Launcher''' (Micromaster Autobot Combiner Transport, 1990) | ||
*''Accessories'': [[ | *''Accessories'': [[Retro]] and [[Surge]] Micromasters, guns (2), ramps (2), missiles (2) | ||
: The Missile Launcher was sold with [[ | : The Missile Launcher was sold with [[Retro]] and [[Surge]], who can connect to its front and rear ends in vehicle mode to "drive" it, or connect to each other as a smaller independent vehicle. The transport converts to a battle station with a ramp/parking spot for the combined Micromasters; it also splits into two wheeled artillery mounts, each with a compartment for a Micromaster to sit in. | ||
==Trivia== | ==Trivia== | ||
* The Missile Launcher's [[ | * The Missile Launcher's [[Tech Spec]] is one of the most confused and confusing in all of Generation 1. If the [[bio]] is taken at face value, the Missile Launcher has a "Combiner Mode"... wherein it transforms into two Micromaster robots. These "cybernetically superior micro robots" are then commanded by two ''other'' robots, namely Retro and Surge. Yeah. | ||
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Revision as of 17:03, 24 March 2009
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<span style="font-size:125%;font-weight:900;">Let's see what you can see...</span><hr /> This article is in need of images.
</div><small>Specifics: Toy</small>
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- The Missile Launcher is an Autobot Micromaster transport in the Generation 1 continuity family.

The Missile Launcher is a transformable battle rig driven and commanded by Micromaster Combiners Retro and Surge. Able to conquer the roughest and steepest terrain, it can convert to a battle platform to deploy its twin long-range missiles or split into two artillery emplacements to bombard Decepticon troops with paired gun batteries.
- Japanese name:
Toys
- Missile Launcher (Micromaster Autobot Combiner Transport, 1990)
- Accessories: Retro and Surge Micromasters, guns (2), ramps (2), missiles (2)
- The Missile Launcher was sold with Retro and Surge, who can connect to its front and rear ends in vehicle mode to "drive" it, or connect to each other as a smaller independent vehicle. The transport converts to a battle station with a ramp/parking spot for the combined Micromasters; it also splits into two wheeled artillery mounts, each with a compartment for a Micromaster to sit in.
Trivia
- The Missile Launcher's Tech Spec is one of the most confused and confusing in all of Generation 1. If the bio is taken at face value, the Missile Launcher has a "Combiner Mode"... wherein it transforms into two Micromaster robots. These "cybernetically superior micro robots" are then commanded by two other robots, namely Retro and Surge. Yeah.
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<span style="font-size:125%;font-weight:900;">You left a piece out!</span><hr /> This article is a stub and is missing information. You can help Transformers Wiki by <span class="plainlinks">expanding it</span>.
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