Missile Launcher: Difference between revisions
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{{factions|autobot}} | {{factions|autobot}} | ||
{{picsneeded|Toy}} | |||
:''The Missile Launcher is an [[Autobot]] [[Micromaster]] transport from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].'' | |||
:''The Missile Launcher is an [[Autobot]] [[Micromaster]] transport | |||
[[Image:Missilelauncher-mtmte.jpg|right|250px|thumb|Maybe putting the control panels right behind the giant missiles' exhaust vents wasn't the best idea.]] | [[Image:Missilelauncher-mtmte.jpg|right|250px|thumb|Maybe putting the control panels right behind the giant missiles' exhaust vents wasn't the best idea.]] | ||
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==Toys== | ==Toys== | ||
* '''Missile Launcher''' (Micromaster Autobot Combiner Transport, 1990) | * '''Missile Launcher''' (Micromaster Autobot Combiner Transport, 1990) | ||
*''Accessories'': [[Retro]] and [[Surge]] Micromasters, guns (2), ramps (2), missiles (2) | **''Accessories'': [[Retro]] and [[Surge]] Micromasters, guns (2), ramps (2), missiles (2) | ||
: The Missile Launcher was sold with [[Retro]] and [[Surge]], who can connect to its front and rear ends in vehicle mode to "drive" it, or connect to each other as a smaller independent vehicle. The transport converts to a battle station with a ramp/parking spot for the combined Micromasters; it also splits into two wheeled artillery mounts, each with a compartment for a Micromaster to sit in. | : The Missile Launcher was sold with [[Retro]] and [[Surge]], who can connect to its front and rear ends in vehicle mode to "drive" it, or connect to each other as a smaller independent vehicle. The transport converts to a battle station with a ramp/parking spot for the combined Micromasters; it also splits into two wheeled artillery mounts, each with a compartment for a Micromaster to sit in. | ||
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* The Missile Launcher's [[Tech Spec]] is one of the most confused and confusing in all of Generation 1. If the [[bio]] is taken at face value, the Missile Launcher has a "Combiner Mode"... wherein it transforms into two Micromaster robots. These "cybernetically superior micro robots" are then commanded by two ''other'' robots, namely Retro and Surge. Yeah. | * The Missile Launcher's [[Tech Spec]] is one of the most confused and confusing in all of Generation 1. If the [[bio]] is taken at face value, the Missile Launcher has a "Combiner Mode"... wherein it transforms into two Micromaster robots. These "cybernetically superior micro robots" are then commanded by two ''other'' robots, namely Retro and Surge. Yeah. | ||
{{stub}} | |||
[[Category:Generation 1]] | [[Category:Generation 1]] | ||
[[Category:Micromaster vehicles]] | [[Category:Micromaster vehicles]] | ||
Revision as of 21:42, 16 April 2009
- The Missile Launcher is an Autobot Micromaster transport from the Generation 1 continuity family.

The Missile Launcher is a transformable battle rig driven and commanded by Micromaster Combiners Retro and Surge. Able to conquer the roughest and steepest terrain, it can convert to a battle platform to deploy its twin long-range missiles or split into two artillery emplacements to bombard Decepticon troops with paired gun batteries.
- Japanese name:
Toys
- Missile Launcher (Micromaster Autobot Combiner Transport, 1990)
- The Missile Launcher was sold with Retro and Surge, who can connect to its front and rear ends in vehicle mode to "drive" it, or connect to each other as a smaller independent vehicle. The transport converts to a battle station with a ramp/parking spot for the combined Micromasters; it also splits into two wheeled artillery mounts, each with a compartment for a Micromaster to sit in.
Trivia
- The Missile Launcher's Tech Spec is one of the most confused and confusing in all of Generation 1. If the bio is taken at face value, the Missile Launcher has a "Combiner Mode"... wherein it transforms into two Micromaster robots. These "cybernetically superior micro robots" are then commanded by two other robots, namely Retro and Surge. Yeah.




