Plasma-shell shotgun: Difference between revisions
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New page: right|300px|thumb|Must be the rare single-barrelled variant. Good luck catching Getaway. There isn't a cell he can't bust out of, an ambush he can't sl... |
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Good luck catching [[Getaway]]. There isn't a cell he can't bust out of, an ambush he can't slip out of, or pursuer he can't leave in the dust (well, [[Rhythms of Darkness!|most of]] [[End of the Road! (US)|the time]]). On the rare occassions he's cornered, his trusty '''double-barrelled plasma-shell shotgun''' will let him blast his way out of whatever jam he's in. | Good luck catching [[Getaway]]. There isn't a cell he can't bust out of, an ambush he can't slip out of, or pursuer he can't leave in the dust (well, [[Rhythms of Darkness!|most of]] [[End of the Road! (US)|the time]]). On the rare occassions he's cornered, his trusty '''double-barrelled plasma-shell shotgun''' will let him blast his way out of whatever jam he's in. | ||
===See also=== | |||
* [[Scatter blaster]] | |||
[[Category:Generation 1]] | [[Category:Generation 1]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 14:50, 20 April 2009

Good luck catching Getaway. There isn't a cell he can't bust out of, an ambush he can't slip out of, or pursuer he can't leave in the dust (well, most of the time). On the rare occassions he's cornered, his trusty double-barrelled plasma-shell shotgun will let him blast his way out of whatever jam he's in.

