Missile Run: Difference between revisions

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{{factions|autobot|decepticon}}
{{factions|autobot|decepticon}}
{{picsneeded}}
{{picsneeded}}
:''Missile Run is a [[Micromaster]] from the [[Operation Combination (franchise)|Operation Combination]] and [[Micromaster Collection]] portions of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].''
:''Missile Run is a [[Micromaster]] from the [[Operation Combination (franchise)|Operation Combination]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].''
{{mainpic}}
An expert in stealth missions, the sneaky '''Missile Run''' is the tactical officer of the [[Sixwing|Wing Team]]. Highly intelligent, he is actually better at relaying his leader [[Chain Gun]]'s orders than Chain Gun is at giving them. He has a rivalry with the logic-minded [[D-Go]] of the [[Sixliner]] Team... a deadly rivalry during Missile Run's time as a [[Decepticon]].


'''Missile Run''' is a member of the [[Autobot]] Wing Team, six aerial Micromasters who can combine to form [[Sixwing]]. The Wing Team fight alongside the [[Guard City]] team and other Micromasters to protect the Earth from the forces of the mighty [[Decepticon]] führer [[Scrash]].


In an alternate timeline/universe, Missile Run is a member of the Decepticon Sixwing team, and their tactical officer. Highly intelligent, he is actually better at relaying his leader [[Chain Gun]]'s orders than Chain Gun is at giving them. He's especially keen on eliminating [[D-Go]] of the [[Sixliner]] Team.
==Fiction==
===Micromaster Collection===
Chain Gun was one of several [[Autobot]] [[Seiberdroid]]s who were mutated into [[Decepticon]] Micromasters by a mysterious dimensional shockwave. After the ship crash-landed on [[Earth]], he and his fellow Decepticons began causing trouble. {{storylink|Micromaster Collection#Part 1: A New Transformer Legend Begins!!|A New Transformer Legend Begins!!}} Shortly after the arrival of [[Sixturbo]] on the Autobots' side, Missile Run was sent to infiltrate the Autobots' base and pilfer several Seiberdroid capsules in order to bolster the Decepticons' ranks. He got into the capsule storage area, but accidentally tripped the alarms, bringing [[Road Police]] into the room. He was saved by a volley of shots by [[Raker]], who blew out the wall from outside, allowing Missile Run to join the rest of the team and combine into Sixwing. During the course of the battle, Sixwing took a blast from the Autobots' experimental [[Vaccine Program Gun]], intended to return their original Autobot programming, but instead giving the Wing Team the power of the Berserker. {{storylink|Micromaster Collection#Part 3: Enter the Decepticon Sixwing!!|Enter the Decepticon Sixwing!!}}
 
Later, Sixwing was routed by the newly-arrived [[Sixtrain]], who used his "Red Mode" power to blast him into his components. The team fled, leaving the Autobots free to examine the Decepticons' excavation site near a [[Mount St. Hilary|dormant volcano]]. Once the Autobots dug up a pair of metal plates of Cybertronian origin, Chain Gun called for another attack to snatch the prizes, the team once again forming Sixwing. {{storylink|Micromaster Collection#Part 5: Sixtrain! Activate Red Mode!!|Sixtrain! Activate Red Mode!!}}
 
{{note|The Micromaster Collection story was never actually concluded. However, as it has been established that its events take place as part of the normal Japanese Transformers timeline, it is clear that the Wing Team eventually had their original Autobot programming restored somehow.}}


===Operation Combination===
Years later, Missile Run (now an Autobot once again) and the rest of the Six-team Micromasters joined [[Guard City]] and the [[Road Corps]] in defending Earth from the forces of the Decepticon Führer [[Scrash]]. {{storylink|Operation Combination (story page)|Operation Combination}}


{{note|Since the Missile Run of "Operation Combination" had no bio information whatsoever, it is unknown if the "Micromaster Collection" bio is retroactive, applying to the original version as well, though many fans treat it as such.}}
{{note|None of the combiner team individuals ever actually show up as individuals, only as components of the combined robot modes.}}


==Fiction==
===Operation: Combination story pages===
Missile Run never appeared as an individual, only as a component to Sixwing's robot mode. {{storylink|Operation Combination (story page)|Big Pinch, Autobots!}} {{storylink|Operation Combination (story page)|The Decepticons' Attack on Earth!}} {{storylink|Operation Combination (story page)|Conclusion}}


===Micromaster Collection Story===
==Toys==
==Toys==
===Operation Combination===
===Operation Combination===
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::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1984/Generation+1/Missile+Run.html Missile Run toy gallery at Transformertoys.co.uk]''  
::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1984/Generation+1/Missile+Run.html Missile Run toy gallery at Transformertoys.co.uk]''  


{{-}}
[[Image:Missilerun-2002toy.jpg|right|300px|thumb|I had the missile runs once. It was not pleasant.]]
===Micromaster Collection===
===Micromaster Collection===
[[Image:Missilerun-2002toy.jpg|right|200px|thumb|]]
*'''Missile Run''' (Micromaster, 2003)
*'''Missile Run''' (Micromaster, 2003)
**''Sixwing ID number'': '''2'''
**''Sixwing ID number'': '''2'''
**''Accessories'': Sixwing torso


: In 2002, the entire Sixwing team was [[Redeco|redecoed]] as part of the "Micromaster Collection", in individual boxes with a number visible to show which mold was inside each box. Missile Run came with the chest to Sixwing in this release.
: In 2003, the entire Sixwing team was extensively [[redeco]]ed as part of the third assortment of ''[[Micromaster Collection]]'' toys, in individual boxes with a number visible to show which mold was inside each box.  


::*''[http://www.tfu.info/2003/Destron/MissileRun/missilerun.htm More information on Destron Missile Run at TFU.info]''
::*''[http://www.tfu.info/2003/Destron/MissileRun/missilerun.htm More information on Destron Missile Run at TFU.info]''
::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1185/Collectors+Edition+Japanese/Missile+Run.html Destron Missile Run toy gallery at Transformertoys.co.uk]''
::*''[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1185/Collectors+Edition+Japanese/Missile+Run.html Destron Missile Run toy gallery at Transformertoys.co.uk]''


{{-}}{{anchor|Berserker}}
*'''Berserker Missile Run''' (Micromaster, 2003)
*'''Berserker Missile Run''' (Micromaster, 2003)
**''Sixwing ID number'': '''2'''
**''Accessories'': Sixwing torso


: In every case of twelve Wing Team [[Micromaster|Micromasters]], two of them were solid-white-plastic "Berserker" variations with purple Autobot sigils. All six Micromasters were available in this manner.
: In every case of twelve Wing Team [[Micromaster]]s, two of them were solid-white-plastic "Berserker" variations with purple Autobot sigils. All six Micromasters were available in this manner.


::*''[http://www.tfu.info/2003/Cybertron/BMissileRun/missilerun.htm More information on Berserker Missile Run at TFU.info]''
::*''[http://www.tfu.info/2003/Cybertron/BMissileRun/missilerun.htm More information on Berserker Missile Run at TFU.info]''
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==External links==
==External links==
*[http://groups.google.com/group/alt.toys.transformers/msg/e394bba2fefd305c?dmode=source&output=gplain Translation of Missile Run's bio by Doug Dlin]
*[http://groups.google.com/group/alt.toys.transformers/msg/e394bba2fefd305c?dmode=source&output=gplain Translation of Missile Run's bio by Doug Dlin]
{{charstub}}


[[Category:Autobots]]
[[Category:Autobots]]

Revision as of 11:27, 17 July 2009

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Missile Run is a Micromaster from the Operation Combination portion of the Generation 1 continuity family.
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An expert in stealth missions, the sneaky Missile Run is the tactical officer of the Wing Team. Highly intelligent, he is actually better at relaying his leader Chain Gun's orders than Chain Gun is at giving them. He has a rivalry with the logic-minded D-Go of the Sixliner Team... a deadly rivalry during Missile Run's time as a Decepticon.


Fiction

Micromaster Collection

Chain Gun was one of several Autobot Seiberdroids who were mutated into Decepticon Micromasters by a mysterious dimensional shockwave. After the ship crash-landed on Earth, he and his fellow Decepticons began causing trouble. A New Transformer Legend Begins!! Shortly after the arrival of Sixturbo on the Autobots' side, Missile Run was sent to infiltrate the Autobots' base and pilfer several Seiberdroid capsules in order to bolster the Decepticons' ranks. He got into the capsule storage area, but accidentally tripped the alarms, bringing Road Police into the room. He was saved by a volley of shots by Raker, who blew out the wall from outside, allowing Missile Run to join the rest of the team and combine into Sixwing. During the course of the battle, Sixwing took a blast from the Autobots' experimental Vaccine Program Gun, intended to return their original Autobot programming, but instead giving the Wing Team the power of the Berserker. Enter the Decepticon Sixwing!!

Later, Sixwing was routed by the newly-arrived Sixtrain, who used his "Red Mode" power to blast him into his components. The team fled, leaving the Autobots free to examine the Decepticons' excavation site near a dormant volcano. Once the Autobots dug up a pair of metal plates of Cybertronian origin, Chain Gun called for another attack to snatch the prizes, the team once again forming Sixwing. Sixtrain! Activate Red Mode!!

The Micromaster Collection story was never actually concluded. However, as it has been established that its events take place as part of the normal Japanese Transformers timeline, it is clear that the Wing Team eventually had their original Autobot programming restored somehow.

Operation Combination

Years later, Missile Run (now an Autobot once again) and the rest of the Six-team Micromasters joined Guard City and the Road Corps in defending Earth from the forces of the Decepticon Führer Scrash. Operation Combination

None of the combiner team individuals ever actually show up as individuals, only as components of the combined robot modes.


Toys

Operation Combination

  • Sixwing (Micromaster Sixteam, 1992)
    • Japanese ID number: TF-02
The original version of Missile Run was available only as part of a Sixwing gift set in Japan, transforming into a Rockwell B-1B Lancer bomber plane. He can also form the back or chest to any of the "kibble-jet" style of Six-Team, though his nominal placement is as the chest of Sixwing. The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find.
This mold is also used by the Universe Aerialbot Air Raid.


I had the missile runs once. It was not pleasant.

Micromaster Collection

  • Missile Run (Micromaster, 2003)
    • Sixwing ID number: 2
    • Accessories: Sixwing torso
In 2003, the entire Sixwing team was extensively redecoed as part of the third assortment of Micromaster Collection toys, in individual boxes with a number visible to show which mold was inside each box.


  • Berserker Missile Run (Micromaster, 2003)
    • Sixwing ID number: 2
    • Accessories: Sixwing torso
In every case of twelve Wing Team Micromasters, two of them were solid-white-plastic "Berserker" variations with purple Autobot sigils. All six Micromasters were available in this manner.