Scientist (WFC): Difference between revisions
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*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop) | *Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop) | ||
=== | ===Weapons=== | ||
Scientists can equip two of these four weapons: | Scientists can equip two of these four weapons: | ||
*Neutron | *[[Neutron assault rifle]] | ||
*Photon | *[[Photon burst rifle]] | ||
*Energon | *[[Energon repair ray]] | ||
*EMP | *[[EMP shotgun]] | ||
They use energon clubs in melee and carry | They use energon clubs in melee and carry [[Energon grenade|Energon grenades]]. | ||
===Abilities=== | ===Abilities=== | ||
Revision as of 04:56, 28 June 2010
- Scientist is a class from War for Cybertron's multiplayer mode.

Scientists defeat their enemies with science. To that end, they use a variety of support weapons and abilities and can repair teammates. They can also transform into jets and attack with guided missiles. Awesome!
Characteristics
Life bar: 3
Chassis
Autobot
- Air Defender (Jetfire)
- Interceptor (Silverbolt)
- Skyraider (Air Raid
Decepticon
- Energon Seeker (Seeker)
- Stalker (Slipstream, unlockable after beating Decepticon campaign)
- Retaliator (Shockwave, unlockable by preorder through Gamestop)
Weapons
Scientists can equip two of these four weapons:
They use energon clubs in melee and carry Energon grenades.
Abilities
Scientists can eventually choose two from four different abilities:
- Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.
- Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.
- Drain: Siphon health from enemies.
- Disguise: Change your color scheme so you appear to be an ally.
Vehicle mode:
- Barrel roll: DO IT.
Upgrades
Scientists can eventually choose up to three upgrades to augment their abilities:
First Tier
- Energon Storm: Increases damage of Shockwave. (Level 1)
- Range Finder: Increase range of Repair Ray. (Level 5)
- Rocket Sentry: Sentries gain rocket launchers. (Level 7)
- Repair Sentry: Sentries repair allies. (Level 10)
- Friendly Fire: Increases damage after losing disguise. (Level 17)
- Repulsion Amplifier: Increases Shockwave radius. (Level 23)
Second Tier
- Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)
- Sentry Armor: Increases Sentry armor. (Level 3)
- Master of Disguise: Disguise remains active even when shot. (Level 8)
- Energon Optimization: Increases Repair Ray healing rate. (Level 13)
- Leech: Increases healing rate of Drain. (Level 19)
- Sentry Power Core: Increases Sentry power. (Level 24)
Third Tier
- Weapon Stabilizer: Reduces weapon kickback. (Level 6)
- Sanctuary: Increases Energon Grenade duration. (Level 6)
- Blaster Amplifier: Carry two extra ammo clips. (Level 9)
- First Aid: Decreases health regeneration delay. (Level 15)
- Explosive Capacitor: Carry one extra grenade. (Level 21)
- Rapid Recharge: Reduces ability recharge time. (Level 25)
Killstreaks
After killing enough guys without dying, every class can use special abilities. The scientists' are:
- Health Matrix 2.0 (3 kills): Teammates receive health for every kill.
- Overshield Matrix (5 kills): Teammates receive overshields.
- Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.



