Scientist (WFC): Difference between revisions

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*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop)
*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop)


===[[Weapons (WFC)|Weapons]]===
===Weapons===
Scientists can equip two of these four weapons:
Scientists can equip two of these four weapons:
*Neutron Assault Rifle
*[[Neutron assault rifle]]
*Photon Burst Rifle
*[[Photon burst rifle]]
*Energon Repair Ray
*[[Energon repair ray]]
*EMP Shotgun
*[[EMP shotgun]]
They use energon clubs in melee and carry three [[Energon]] (healing) grenades.
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].


===Abilities===
===Abilities===

Revision as of 04:56, 28 June 2010

Scientist is a class from War for Cybertron's multiplayer mode.
DO A BAR--well, you know.

Scientists defeat their enemies with science. To that end, they use a variety of support weapons and abilities and can repair teammates. They can also transform into jets and attack with guided missiles. Awesome!

Characteristics

Life bar: 3

Chassis

Autobot

Decepticon

  • Energon Seeker (Seeker)
  • Stalker (Slipstream, unlockable after beating Decepticon campaign)
  • Retaliator (Shockwave, unlockable by preorder through Gamestop)

Weapons

Scientists can equip two of these four weapons:

They use energon clubs in melee and carry Energon grenades.

Abilities

Scientists can eventually choose two from four different abilities:

  • Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.
  • Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.
  • Drain: Siphon health from enemies.
  • Disguise: Change your color scheme so you appear to be an ally.

Vehicle mode:

  • Barrel roll: DO IT.

Upgrades

Scientists can eventually choose up to three upgrades to augment their abilities:
First Tier

  • Energon Storm: Increases damage of Shockwave. (Level 1)
  • Range Finder: Increase range of Repair Ray. (Level 5)
  • Rocket Sentry: Sentries gain rocket launchers. (Level 7)
  • Repair Sentry: Sentries repair allies. (Level 10)
  • Friendly Fire: Increases damage after losing disguise. (Level 17)
  • Repulsion Amplifier: Increases Shockwave radius. (Level 23)

Second Tier

  • Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)
  • Sentry Armor: Increases Sentry armor. (Level 3)
  • Master of Disguise: Disguise remains active even when shot. (Level 8)
  • Energon Optimization: Increases Repair Ray healing rate. (Level 13)
  • Leech: Increases healing rate of Drain. (Level 19)
  • Sentry Power Core: Increases Sentry power. (Level 24)

Third Tier

  • Weapon Stabilizer: Reduces weapon kickback. (Level 6)
  • Sanctuary: Increases Energon Grenade duration. (Level 6)
  • Blaster Amplifier: Carry two extra ammo clips. (Level 9)
  • First Aid: Decreases health regeneration delay. (Level 15)
  • Explosive Capacitor: Carry one extra grenade. (Level 21)
  • Rapid Recharge: Reduces ability recharge time. (Level 25)

Killstreaks

After killing enough guys without dying, every class can use special abilities. The scientists' are:

  • Health Matrix 2.0 (3 kills): Teammates receive health for every kill.
  • Overshield Matrix (5 kills): Teammates receive overshields.
  • Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.