Scientist (WFC): Difference between revisions
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*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray. | *Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray. | ||
*Drain: Siphon health from enemies. | *Drain: Siphon health from enemies. | ||
*Disguise: | *Disguise: [[Redeco]] yourself so you appear as an ally to your enemies. | ||
Vehicle mode: | Vehicle mode: | ||
*Barrel roll: DO IT. | *Barrel roll: DO IT. | ||
===Upgrades=== | ===Upgrades=== | ||
Scientists can eventually choose up to three upgrades to augment their abilities:<br> | Scientists can eventually choose up to three upgrades to augment their abilities:<br> | ||
Revision as of 06:21, 28 June 2010
- Scientist is a class from War for Cybertron's multiplayer mode.

Scientists defeat their enemies with science. To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate's life bars. They can also transform into jets and attack with guided missiles. Awesome!
Characteristics
Life bar: 3
Chassis
Autobot
- Air Defender (Jetfire)
- Interceptor (Silverbolt)
- Skyraider (Air Raid)
Decepticon
- Energon Seeker (Seeker)
- Stalker (Slipstream, unlockable after beating Decepticon campaign)
- Retaliator (Shockwave, unlockable by preorder through Gamestop)
Weapons
Scientists can equip two of these four weapons:
They use energon clubs in melee and carry Energon grenades.
Abilities
Scientists can eventually choose two from four different abilities:
- Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.
- Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.
- Drain: Siphon health from enemies.
- Disguise: Redeco yourself so you appear as an ally to your enemies.
Vehicle mode:
- Barrel roll: DO IT.
Upgrades
Scientists can eventually choose up to three upgrades to augment their abilities:
First Tier
- Energon Storm: Increases damage of Shockwave. (Level 1)
- Range Finder: Increase range of Repair Ray. (Level 5)
- Rocket Sentry: Sentries gain rocket launchers. (Level 7)
- Repair Sentry: Sentries repair allies. (Level 10)
- Friendly Fire: Increases damage after losing disguise. (Level 17)
- Repulsion Amplifier: Increases Shockwave radius. (Level 23)
Second Tier
- Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)
- Sentry Armor: Increases Sentry armor. (Level 3)
- Master of Disguise: Disguise remains active even when shot. (Level 8)
- Energon Optimization: Increases Repair Ray healing rate. (Level 13)
- Leech: Increases healing rate of Drain. (Level 19)
- Sentry Power Core: Increases Sentry power. (Level 24)
Third Tier
- Weapon Stabilizer: Reduces weapon kickback. (Level 6)
- Sanctuary: Increases Energon Grenade duration. (Level 6)
- Blaster Amplifier: Carry two extra ammo clips. (Level 9)
- First Aid: Decreases health regeneration delay. (Level 15)
- Explosive Capacitor: Carry one extra grenade. (Level 21)
- Rapid Recharge: Reduces ability recharge time. (Level 25)
Upgrades Table
| Offensive | Defensive | The Other Ones |
|---|---|---|
|
|
|
Killstreaks
After killing enough guys without dying, every class can use special abilities. The scientists' are:
- Health Matrix 2.0 (3 kills): Teammates receive health for every kill.
- Overshield Matrix (5 kills): Teammates receive overshields.
- Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.



